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1. Move the industry Stop Job - Confirm button - in Player Features and Ideas Discussion [original thread]
When starting an industry job you click the big START button. That then turns into a STOP button. If you click that it turns into a CONFIRM button. If you click that it destroys the job. The problem is this is all the same button with the mouse ...
- by Ydnari - at 2015.11.03 15:54:58
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2. Citadels. Courier contracts. - in Player Features and Ideas Discussion [original thread]
Will Citadels be valid destinations for courier contracts? They seem to be a lot more like stations than POSes ever were since ships can dock at them, so it makes much more sense that they should be valid destinations for courier contracts. This...
- by Ydnari - at 2015.09.09 21:14:36
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3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Rear Admiral Charlie wrote: CCP Rise wrote: It will use capital rigs. . Thank you for confirming That's what they said about freighters though
- by Ydnari - at 2014.11.10 18:45:38
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4. Add jumped-through wormhole as a 100% signature in destination - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: At no other time, other than scanning, does any other signature auto-resolve to 100%, even if you warp directly to them using a Corp bookmark. That's a good general extension of the idea, any signature you warp right nex...
- by Ydnari - at 2014.11.08 22:33:01
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5. Add jumped-through wormhole as a 100% signature in destination - in Player Features and Ideas Discussion [original thread]
Just a little thing, but when jumping through a WH it ought to show as a scanned-out signature since you're sitting right next to it, rather than having to effectively scan yourself down to eliminate it from the list.
- by Ydnari - at 2014.11.08 17:14:14
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6. Teams: Remove teams offering impossible bonuses - in Player Features and Ideas Discussion [original thread]
Team bonuses include things like Material Research time bonuses on Subsystems, copy time bonuses on Marauders. These are all impossible bonuses - BPOs don't exist for them to apply to. Nonsensical bonuses should be taken out of the pool of thing...
- by Ydnari - at 2014.09.26 20:21:00
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7. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: has it been brought up that the max m3 for a courier contract is ~981k, but freighters now hold more than that? Yes, but no response of any sort https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=35...
- by Ydnari - at 2014.07.05 15:12:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Oppih Nogard wrote: Well ...... Will this allow warp stabs to be installed in the lows? no
- by Ydnari - at 2014.05.29 18:46:00
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9. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Dyexz wrote: Change to current [Courier contract] - Limit collateral to ~120% of estimated value of the Items in the contract. example: you have a contract that you want to have taken from point A to point B, the estimated value is 150M in 1...
- by Ydnari - at 2014.05.28 22:03:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
These changes are fine and should be implemented as originally posted.
- by Ydnari - at 2014.05.19 18:39:00
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11. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Supply contracts please: The person putting up the contract specifies that they want X things (which can include fitted ships) in Y place at Z time. They can put materials with are immediately released to the supplier. The...
- by Ydnari - at 2014.04.06 18:05:00
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12. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Main pain is item selection UI for item exchanges and couriers. This is basically quite painful to use. What I'd like to see is it use the main inventory UI in some way; then you have all the filtering and stack/split functionality available. Bas...
- by Ydnari - at 2014.04.06 18:02:00
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13. Filter saved fittings by currently boarded ship - in Player Features and Ideas Discussion [original thread]
Add a checkbox to filter fittings to just those for the hull you're in; 99% I want a fitting for this ship, not to have to find this ship in the really sluggish UI and then find the one I want.
- by Ydnari - at 2013.06.21 15:56:00
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14. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Bear in mind that this would have a game play effect on the people who build these ships (which includes me). Whilst the hull change makes sense, it presumably has to change the base hull for invention and manufacturing, which would screw over peo...
- by Ydnari - at 2013.06.02 01:49:00
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15. Bulk buying in LP stores - in Player Features and Ideas Discussion [original thread]
Yes please.
- by Ydnari - at 2012.04.09 23:41:00
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16. Quantity selector on Loyalty Point store - in Player Features and Ideas Discussion [original thread]
Change user interface to let you select quantity so you can buy more than one at a time, instead of click Accept and OK over and over. Please.
- by Ydnari - at 2011.11.13 01:34:00
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17. Please make the new POS fuel block BPO produce 400 blocks not 4!!! - in Player Features and Ideas Discussion [original thread]
Darkdood wrote: My industrial alts tower runs max CPU and about 25% PG. Saves a good bit of money when you consider the large faction tower has been up for 2+ years and I've only been wardeced once. Your out-of-corp alt, I would like to point...
- by Ydnari - at 2011.11.07 21:45:00
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