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1. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
Marc Callan wrote: The Gnosis is more of a general-purpose tool. It can do practically anything that any other combat battlecruiser can do, just not as well. It might be able to field a passive shield tank heavy enough to manage a Level 3 missi...
- by Ypzon - at 2013.06.21 14:52:00
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2. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
It doesnt have to be a passive one for the gnosis, as long as it is cap stable when having all things running and a very good tank.
- by Ypzon - at 2013.06.21 14:14:00
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3. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
Yeah but i want it on the Gnosis since it gets bonus damage to drones and bonus damage to missiles. So i can drop out my drones and just sit back, and use the missiles if i want to speed things up. :)
- by Ypzon - at 2013.06.21 14:13:00
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4. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: What do you mean by passive tank? -buffer? Yeah fit full plates and you'll kill that Myrmidon before he takes out 50% of your EHP On a serious note, take a close look at one and other resists profile, you'll see ...
- by Ypzon - at 2013.06.21 14:06:00
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5. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
Ugh, to bad.. i knew i was missing something :) And here i thought i could find a good drone and missile ship. Maybe its not ment for passive tanking, anyone know a good perma tank build that is very good on a Gnosis? I want the option to be able ...
- by Ypzon - at 2013.06.21 11:51:00
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6. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: I've had my client freeze, and need to be force quit... and it didn't warp me out. I was in a fleet on TS at the moment, and I still showed up to them as in fleet and in system even though my game was closed. Othertimes,...
- by Ypzon - at 2013.06.21 11:09:00
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7. Gnosis passive tank vs Myrmidon - in Ships and Modules [original thread]
So today I use a passive shield tank Myrmidon to just grind up lvl 1-3 missions to get enough standing for epic arcs or whatever. However I got my eyes on the Gnosis. In my eyes it should be better than the Myrmidon as a passive shield tank with 1...
- by Ypzon - at 2013.06.21 11:05:00
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8. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
RubyPorto wrote: Ypzon wrote: So you think i re-entered just right before it was about to self warp and because of that interupted it and had to redo it myself? Maybe but aligning and warping out doesnt take 40-60 seconds for my ship even if...
- by Ypzon - at 2013.06.21 10:35:00
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9. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
So you think i re-entered just right before it was about to self warp and because of that interupted it and had to redo it myself? Maybe but aligning and warping out doesnt take 40-60 seconds for my ship even if it did pick another target to warp to.
- by Ypzon - at 2013.06.20 15:11:00
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10. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Ypzon wrote: Maybe, but I wasnt that fast in getting back into the game, sure it took less then a minute but more then 30 seconds, not sure how long its ment to keep alive, but any more then 10-15 seconds seems to much to me...
- by Ypzon - at 2013.06.20 14:53:00
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11. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Gazing into crystal ball I'd speculate the when the client crashes it doesn't properly close the network connection, so server works under assumption the client is still alive and only packets timing out may indicate something'...
- by Ypzon - at 2013.06.20 12:30:00
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12. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
Thats what I thought, but i dont think that timer should apply to a crash. Also another thing to the first reply. I also do not know why i should be thankful for them not turning them off, my whole point is when the game crashes I shouldnt suffer...
- by Ypzon - at 2013.06.20 11:48:00
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13. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
Thats my point.. usually it does, this time it didnt, which i though was a time limit thing. There was no tacklers, i know those. My ship just didnt warp out and back, thats what i was expecting, it didnt happend. Are you saying i should call this...
- by Ypzon - at 2013.06.20 11:42:00
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14. How game crashes are handled in mission running - in Player Features and Ideas Discussion [original thread]
So, yesterday i was running the epic arc for gallente, just short note, those elite ships do way to much damage, even with a omni tank at 75-80% all resists they hit for 250ish and there is alot of em firing fast. Anyways back to the point, so i w...
- by Ypzon - at 2013.06.20 10:07:00
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