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1. Training a char for sale - in Skill Discussions [original thread]
Miss Negotiatrix wrote: well if Im g oing to do the standings repair plan dont I need at least a lil combat ability? As for trade/freighter that sounds good, especially since transport ships wouldnt be that hard which the last time I did cosmo...
- by Zappity - at 2014.05.11 11:10:00
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2. Advanced spaceship command - in Skill Discussions [original thread]
solbeka Khashour wrote: Now i have another 25 days of training after accidently training the racial industrial to 5. Hehe, what a noob! I did exactly the same thing with my alt. They all look the same, these industrial type skills.
- by Zappity - at 2014.04.23 11:07:00
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3. A tool to create a "fictional character" from scratch? - in Skill Discussions [original thread]
And start browsing the Character Bazaar. Most characters have a link to their skill sheet. Consider one month's skills to be about the cost of a plex with skill points adding at 50k per day.
- by Zappity - at 2014.04.09 02:15:00
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4. A tool to create a "fictional character" from scratch? - in Skill Discussions [original thread]
For what purpose? You can change skills in EFT if you want to check ship fittings and effects.
- by Zappity - at 2014.04.09 01:44:00
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5. inquiry=skills for t2 invention - in Skill Discussions [original thread]
HandelsPharmi wrote: opey1 canoli wrote: I am looking to do invention first...then train up manufacturing. advice? BAD IDEA! Train manufacturing to a basic level first: material efficiency 5 Mass Production 4 or directly to Adv. Mass Pr...
- by Zappity - at 2014.04.05 07:36:00
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6. Rapid Fire over Weapon Upgrades - in Skill Discussions [original thread]
Antillie Sa'Kan wrote: Normally I would say that weapon upgrades V is more important since it unlocks advanced weapon upgrades which opens up a new world of fitting options on every ship. But I couldn't imagine getting into a BS, let alone a s...
- by Zappity - at 2013.10.10 22:22:00
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7. Making a null sec scout alt - in Skill Discussions [original thread]
Covops/inty or an alpha grade clone alt if you stay local to your base for when he's podded.
- by Zappity - at 2013.10.09 07:58:00
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8. Really could use some advice. - in Skill Discussions [original thread]
Turbulent has it. Cheap stuff to start for sure. Come to lowsec faction warfare.
- by Zappity - at 2013.09.09 09:57:00
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9. Recommended Thanatos skills? - in Skill Discussions [original thread]
Gallente Carrier 1 would probably be useful.
- by Zappity - at 2013.09.09 09:55:00
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10. So many skills, im so confused - in Skill Discussions [original thread]
Neculai Patroclus wrote: I am wanting to focus on missions Here's your first problem. I've done PvE and PvP and can confirm that missions are not what makes this game great. Join faction warfare if you want better isk than missions and the a...
- by Zappity - at 2013.06.28 23:59:00
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11. Most useful alt in 30 days? - in Skill Discussions [original thread]
Trade alt.
- by Zappity - at 2013.06.28 23:53:00
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12. Bomber Skills - in Skill Discussions [original thread]
Yeah, EFT your fit and character, then modify your character's skills to see where the greatest gains are. Don't get carried away by the DPS figure though since support skills enable you to actually apply that DPS.
- by Zappity - at 2013.06.23 03:27:00
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13. New direction, any direction.. - in Skill Discussions [original thread]
Chainsaw Plankton wrote: Navigation: can get away with not a ton of points here. of course more is better, but I wouldn't prioritize it a ton, maybe do navigation 5 sooner than later, but eh. This is absolutely not the case for PvP where ra...
- by Zappity - at 2013.06.18 17:53:00
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14. So many skills, im so confused - in Skill Discussions [original thread]
Seriously, missions are not the reason this game is so good. Get down to lowsec and join a faction warfare corp. You will get trained properly and the isk is excellent, even if you decide to go solo. Master T1 frigates first. The Gunnery or miss...
- by Zappity - at 2013.06.18 10:42:00
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15. Burst SP using "Dual Training". Wanted soem advice/feedback. - in Skill Discussions [original thread]
If you want to PvP you first need to decide weapon type. I would recommend turret-based initially since the Gunnery support skills apply to hybrids, projectiles and lasers. Success in solo or small gang PvP is, in large part, defined by range co...
- by Zappity - at 2013.06.09 02:23:00
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16. So what do I do now? - in Skill Discussions [original thread]
Faction Warfare. Missile support skills.
- by Zappity - at 2013.05.23 09:44:00
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17. Damn you Cloaking! - in Skill Discussions [original thread]
So near and yet so far! You'll have to start a new character now and try again.
- by Zappity - at 2013.05.23 09:42:00
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18. Cybernetics - in Skill Discussions [original thread]
Download evemon for checking training times with modified attributes (good for optimising remaps). Infomorph Psychology and some jump clones if you want to PvP without your +5s.
- by Zappity - at 2013.04.29 14:34:00
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19. New Orca Alt - in Skill Discussions [original thread]
Orca training requirements will be changing in the June winter patch. Check the rebalancing development blog.
- by Zappity - at 2013.04.19 22:30:00
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20. Planning perfect Alt for PvPer - in Skill Discussions [original thread]
My first account (PvE) became my 'second' account when I started up this PvP character. Much more fun but doesn't pay quite as well as C3 wormholes. I also use several markets characters scattered about the galaxy. The answer depends on whether ...
- by Zappity - at 2013.04.18 02:10:00
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