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981. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I'm worried about highsec game play because of the comment that structure wrecks would only be looted by the owner. You absolutely need to ensure that highsec structures can be destroyed and looted. Otherwise you remove the only risk of the curren...
- by Zappity - at 2015.03.21 20:27:12
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982. Statement - in Wormholes [original thread]
Jack Miton wrote: Dear everyone giving corbexx crap about this: you need to step back and check yourselves. corbexx was a wspace veteran while most of you were still running level 4s in T1 fit drakes. He doesn't deserve the flak he's getting he...
- by Zappity - at 2015.03.21 11:19:14
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983. Empty Pods - Why do they generate kill mails? - in EVE General Discussion [original thread]
No ISK value doesn't equal no tactical value. Getting podded out of a wormhole, for instance.
- by Zappity - at 2015.03.21 00:04:43
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984. CCP Foxfour(?) and Structures - in EVE General Discussion [original thread]
Super Noodle wrote: Does anyone expect CCP to deliver on any of this? Yes, me. I want to know more about the deployable billboards!
- by Zappity - at 2015.03.20 10:15:03
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985. Sticky:Dev Blog: Bring Your Friends! Buddy Invites For Trial Users! - in EVE Information Portal [original thread]
Ereilian wrote: Stinks of desperation and a false attempt to pump concurrent online user numbers. But thank you for the ability to make multiple trial account suicide gankers!! Well let's see. First, the changes to force projection resulted ...
- by Zappity - at 2015.03.18 15:28:32
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986. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Zappity wrote: Please remember that the proposal is to balance within a class. The fact that noobs flock to, let's say, exploration frigates, would not make any difference as long as the distribution within the exploration ...
- by Zappity - at 2015.03.16 07:04:42
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987. Zappity's Adventures - in Crime and Punishment [original thread]
"Comeuppance". That's a great word, isn't it? Full to the brim with satisfying, well-deserved retribution. Well, Zappity sure got hers. After the failure with the Orthrus and Orca I decided to tinker with the Loot Sweet Loot fit to increase the D...
- by Zappity - at 2015.03.15 10:35:38
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988. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
You are right. I originally liked the concept of reducing cost for the underutilised ships but this would lead to the behaviour you describe. Also that it could create minerals upon reprocessing. Hence, "Ships below the line (Executioner and Slash...
- by Zappity - at 2015.03.15 10:18:08
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989. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Zappity wrote: Maybe you should search for the term, "Ishtars online". NO don't you dare sass me on ishtars I have done nothing but strive to see the game brought to balance and that meaningful choices be opened...
- by Zappity - at 2015.03.15 09:35:43
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990. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: What about pre-existing BPC? Say, I have a nice stock of Ishtar, Zealot, Muninn, Deimos, Rook, Curse, Jaguar etc. BPCs: would they be adjusted every time the system detects overusage of a ship? BPCs themselves wouldn't chan...
- by Zappity - at 2015.03.15 09:29:07
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991. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: The existence of ship stockpiles makes this meaningless. This is a good point for the existing meta. It might help for future metas, though.
- by Zappity - at 2015.03.15 09:15:09
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992. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Please remember that the proposal is to balance within a class. The fact that noobs flock to, let's say, exploration frigates, would not make any difference as long as the distribution within the exploration frigate class is not imbalanced. The a...
- by Zappity - at 2015.03.15 03:40:23
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993. Can you help me locate my imicus? - in EVE General Discussion [original thread]
Did you search your assets for it?
- by Zappity - at 2015.03.15 01:20:11
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994. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Zappity wrote: Caleb Seremshur wrote: GǪno reason for costs to increase just because volume of use for a given hull increases. I agree there is little lore justification for this. I think diversity is more importa...
- by Zappity - at 2015.03.15 00:19:59
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995. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: Fourth, balance is an illusion. You can never balance unequivelent things perfectly. This is just the way it is.. and trying to perfect balance is an exercise in maddeness. Better to let the players discover strengths an...
- by Zappity - at 2015.03.14 21:27:46
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996. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Reina Xyaer wrote: CCP just needs to balance things more actively. How about instead of adding stupid crap like T3s every few patches, they do balance updates ever 2 weeks? Anyone? That would be ideal. Anhenka wrote: What actually happens...
- by Zappity - at 2015.03.14 21:26:48
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997. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: you do know if CCP nerfs one thing, the only thing that'll happen is another will become the new meta, thus we'll be back to square one again. This is exactly what the idea is supposed to help. This would encourage shifting m...
- by Zappity - at 2015.03.13 20:28:50
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998. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: You also run the risk of market havoc. Make 100's of ships ships pre change you know are fotm....sell them after. Same ship, higher price...isk for nothing really. This is a positive IMHO. It is not isk for nothing, it is isk...
- by Zappity - at 2015.03.13 20:15:13
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999. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
Thanks for the replies everyone. Interesting comments. Frostys Virpio wrote: Balancing around cost/price is utterly stupid. See titans for a good example. I knew this would be one of the first comments. This is not intended as a balancing to...
- by Zappity - at 2015.03.13 20:14:26
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1000. Balance Factor to nerf hull ME/TE based on PvP usage patterns - in Player Features and Ideas Discussion [original thread]
What if there was a balance factor applied to hull production cost and time if that ship was used in PvP significantly more than its peers? The Problem CCP does not have a great history when it comes to balancing overpowered ships in a timely ma...
- by Zappity - at 2015.03.13 09:55:52
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