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121. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
thread tl;dr So without reading anything at all I'll simply say leave projectiles the **** alone.. Originally by: CCP Oveur My milkshake brings all the boys to the yard. Originally by: CCP Adida Moved from missions and complexe...
- by Zeba - at 2010.08.24 05:43:00
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122. DPS assault frigateT - in Ships and Modules [original thread]
Originally by: SFX Bladerunner Sabre Hrmmm. Thats a close call tbh. It's a bit less tanky and a bit slower than the jag along with double the sig res. But then again double the dps has a quality all its own as the rats can't stress your ...
- by Zeba - at 2010.08.21 02:55:00
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123. Using a Dreadnought/Carrier to do WH farming - in Ships and Modules [original thread]
Originally by: Katsumoto Ari Can you keep a dreadnought/carrier in high sec and do WH farming with it? Enter the WH unfitted, then install a POS inside the WH, when all the Wh is done, use the WH to do back to the system. How about this s...
- by Zeba - at 2010.08.21 02:21:00
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124. DPS assault frigateT - in Ships and Modules [original thread]
Edited by: Zeba on 21/08/2010 02:09:54 Originally by: AstarothPrime What do you recommend? Pure DPS and survivability in low sec is important. I plan on doing PvE, not PvP there. Can't beat the jag for pure pve goodness. Nice solid 1...
- by Zeba - at 2010.08.21 02:06:00
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125. Unbalanced Factions - in Ships and Modules [original thread]
Originally by: Ulyis This crap is just silly Minmatar is out of hand, their speed and falloff just ****s over other ships. How the hell is Gallente suppost to keep up with anything when Minne ships just run circles around them? What is th...
- by Zeba - at 2010.08.14 20:23:00
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126. WHY DOES THE AEON LOOK LIKE CRAP?!?! - in Ships and Modules [original thread]
Originally by: Commissar Kate The Aeon looks like a giant half built Bestower. Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privilege to bash it.
- by Zeba - at 2010.08.05 05:57:00
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127. Faction industrial ship - in Ships and Modules [original thread]
Originally by: Wayay Bonnylad Originally by: Zeba Faction haulers with a small additional cargo bay for illegal goods maybe? Give the ship a per level bonus like 15~20% less chance of the smuggler bay getting scanned by customs and...
- by Zeba - at 2010.08.02 20:20:00
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128. Faction industrial ship - in Ships and Modules [original thread]
Faction haulers with a small additional cargo bay for illegal goods maybe? Give the ship a per level bonus like 15~20% less chance of the smuggler bay getting scanned by customs and it would start looking pretty neat. Originally by: Bals...
- by Zeba - at 2010.08.01 21:39:00
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129. Question about the Typhoon - in Ships and Modules [original thread]
Typhoon for pve is pretty meh. It will get the job done but then again so will any other bs. Now for pvp its a whole different matter if you have both the sp and the player skill to use it to its max potential. 1000+dps on a bs that can get well o...
- by Zeba - at 2010.08.01 08:11:00
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130. Blop cloak not applying speed bonus - in Ships and Modules [original thread]
Originally by: The Djego You might missed the penalty of the cloak to speed that is applied first. Ignore this poaster op. Don't let some little thing like being informed get in teh way of a perfectly good baseless rant. Origina...
- by Zeba - at 2010.07.31 07:25:00
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131. Recommend Amarr ship for l4 missions - in Ships and Modules [original thread]
Well if you are running missions in caldari or minmatar space then an amarr ship is going to be less than optimal due to their high em and thermal resists. But for amarr and to a degree gallente they are perfectly fine to use as the majority of mi...
- by Zeba - at 2010.07.30 19:06:00
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132. Ship and builds for starting tackler - in Ships and Modules [original thread]
Originally by: Danny Lonnegan For the basic fit, I'd say that the damage control isn't optional. Damage mods are nice to have, but under most circumstances, doing damage isn't a tackler's job. The DCU gives a big kick to your EHP and resis...
- by Zeba - at 2010.07.28 07:26:00
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133. LSE on Chimera worth it? - in Ships and Modules [original thread]
Originally by: Omara Otawan but I've already seen a Nidhoggur lossmail with a MAPC and HMLs fitted... wtb: carrier with launcher hardpoints.(or turrets) Had to be a fakemail. Originally by: Balsak Eve-Online, the game that ...
- by Zeba - at 2010.07.28 06:02:00
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134. Jaguar vs Ishkur - in Ships and Modules [original thread]
Edited by: Zeba on 27/07/2010 20:51:10 Originally by: Ubumble To Zeba, I don't agree. You could lose a lot of well fit Jags, or Ishkurs, for the price of those modules. And those modules will save you one-on-one, but you never know for...
- by Zeba - at 2010.07.27 20:49:00
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135. Jaguar vs Ishkur - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 if it isnt some snaked gisti booster If you are going to fly a 20 mil frigate then its pretty apparent you should be able to afford the snakes and gistii b type. Otherwise wtf are they in a jag for and the s...
- by Zeba - at 2010.07.27 19:37:00
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136. Minmatar Assault Ships: Wolf vs Jaguar - in Ships and Modules [original thread]
Ishkur and Enyo both suck. lol small blasters and kinetic damage plus unbonused easily killable drones.. Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have the privil...
- by Zeba - at 2010.07.27 06:59:00
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137. Minmatar Assault Ships: Wolf vs Jaguar - in Ships and Modules [original thread]
Originally by: Ambaseter Doggy from the description All that really needs to be quoted and replied to tbh. Originally by: Balsak Eve-Online, the game that is so awesome people are willing to give CCP money so that they may have ...
- by Zeba - at 2010.07.27 06:52:00
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138. Minmatar Assault Ships: Wolf vs Jaguar - in Ships and Modules [original thread]
Originally by: Umega Wow. You're not even worth the time anymore to bother reading any post you make anymore, anywhere, ever. And I used to think you had a clue. But apparently your ego and need to be 100% right about everything has made y...
- by Zeba - at 2010.07.27 06:44:00
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139. Minmatar Assault Ships: Wolf vs Jaguar - in Ships and Modules [original thread]
Originally by: Ambaseter Doggy i never said stable. Anyways lets just agree to disagree. The jag is awesome for solo and jags+wolfs make a powerful gang. Fair enough? Jag + Wolf is giving up 2 mid slots for the ew you will absolutely n...
- by Zeba - at 2010.07.27 06:19:00
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140. Minmatar Assault Ships: Wolf vs Jaguar - in Ships and Modules [original thread]
Originally by: Ambaseter Doggy Edited by: Ambaseter Doggy on 27/07/2010 05:52:53 zeba the with the incresed damage it means the wolf can kill the jag faster than than it can be poped. also with just 1 dcu 2 on mine i get 6k ehps and 18...
- by Zeba - at 2010.07.27 05:56:00
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