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1381. Hi gatecamp prostitute here - in Ships and Modules [original thread]
Edited by: Zeba on 30/12/2008 08:06:28 If isk spent on the ship isn't really an issue then I would say this is your answer. Locks a cruiser in 4.2 seconds out to 121km and applies 734dps with a 4800 alpha. [Snipemare, Tachs + T2 Sentry = Ou...
- by Zeba - at 2008.12.30 08:05:00
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1382. Nightmare? - in Ships and Modules [original thread]
Originally by: Layla Ashley Originally by: Helen Incredible dps which doesn't require a faction/officer fit to do well, some people will say a Paladin would be better but frankly I fly both with max skills and I reckon my mission t...
- by Zeba - at 2008.12.30 06:32:00
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1383. help with pirates - in Ships and Modules [original thread]
The sneaky way is to have a cov ops/force recon scan out the off grid safespot they like to align to the gate with. Pick the one farthest from the group and have your force jump in system from a different gate and warp to the scout. Good for the l...
- by Zeba - at 2008.12.30 05:43:00
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1384. 1600 Plate arbi, smartbombs or medium pulse 2? - in Ships and Modules [original thread]
I have had excellent results from this fit when I was backing up two buffer tank harbs and a tackling rapier plus its almost identical to yours. Disrupt two turret ships and use the sensor damp/ecm to royaly fark with missile spammers at the same ...
- by Zeba - at 2008.12.29 09:58:00
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1385. Recons Mk II - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Falcon: CC: 10% to ECM strength per level CC: 10% reduction to ECM capacitor use per level RS: 20% to ECM optimal range per level RS: -96% to -100% reduction to Cloaking Device CPU use per level Note: OMG F...
- by Zeba - at 2008.12.29 06:02:00
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1386. Caldari vs minmatar - in Ships and Modules [original thread]
Op should train for a Falcon. *ducks* inappropriate signature. ~WeatherMan
- by Zeba - at 2008.12.29 04:42:00
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1387. Amarr Missile boat char - in Ships and Modules [original thread]
The Curse can use missiles and is pretty effective as a 0.0 ratter or level 4 mission runner sporting up to 550 dps with top drone and missile skills. Plus its a Curse so you can swap a few mods and go out and pew pew too. inappropriate signat...
- by Zeba - at 2008.12.29 04:31:00
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1388. Minmatar Dread - in Ships and Modules [original thread]
Originally by: Naglfar Description Boasting impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of ...
- by Zeba - at 2008.12.28 02:31:00
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1389. Dominix passive shield tanking - in Ships and Modules [original thread]
Originally by: Pottsey Some of the tougher passive shield tanks are 1200dps tanks. Have you even looked at the numbers or do you just wrongly assume active amour tanking is "so much better"? As for PvP a passive buffer shield tank is not t...
- by Zeba - at 2008.12.28 01:58:00
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1390. Utility Cruiser - in Ships and Modules [original thread]
Oh, kk in that case then yeah the only other viable choice is the good ole Exequror. 373ms top speed with a 6.5 second align time and 1843m3 cargo. Only 9k shield ehp but unless your sitting afk under a triple bc spawn in a .1 your good to go. Ev...
- by Zeba - at 2008.12.27 03:06:00
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1391. Utility Cruiser - in Ships and Modules [original thread]
Well I'm not sure how 'low' you mean by low cost so I'll pitch this out there as it fits all your criteria like a glove. 2014m3 cargo bay with a 375ms top speed and 10 second align time. Almost 20k shield ehp and enough firepower to roast any con...
- by Zeba - at 2008.12.27 02:48:00
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1392. Nightmare? - in Ships and Modules [original thread]
Originally by: Vikarion Oh, for the love of all things good and nice, DO NOT use Tachyons! I don't know how many times I have to say this. Only use them until you get Mega Pulse II with Scorch. Much higher DPS, and you can reach out to 55...
- by Zeba - at 2008.12.27 02:03:00
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1393. Nightmare? - in Ships and Modules [original thread]
Originally by: Qui Shon Edited by: Qui Shon on 27/12/2008 01:18:28 Originally by: Zeba Geeze people you don't need all that exspensive stuff [Nightmare, Just as effective non epeen fit as long as you have a hg crystal set :P] ...
- by Zeba - at 2008.12.27 01:40:00
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1394. Nightmare? - in Ships and Modules [original thread]
Edited by: Zeba on 27/12/2008 01:01:52 Originally by: Lanu Nightmare fitting (this is with lg crystal set) : http://go-dl.eve-files.com/media/corp/LIGHT/hmmm.JPG Both of these setups can perma run. And only for some angel missions ...
- by Zeba - at 2008.12.27 00:59:00
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1395. Nighthawk pvp fits? - in Ships and Modules [original thread]
Originally by: Stab Wounds The nighthawk is a great ship for pvp: [Nighthawk, PvP] Ballistic Control System II Ballistic Control System II Reactor Control Unit II Damage Control II Reactor Control Unit II Large Shield Extender II Large S...
- by Zeba - at 2008.12.25 22:24:00
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1396. 300m a month with 2m SP - in Ships and Modules [original thread]
Turn eve into a second job maybe? Or how about you work a few extra hours this week in your rl job and buy a gtc? Then you will be subbed for two months and can slack off at work. inappropriate signature. ~WeatherMan
- by Zeba - at 2008.12.24 03:45:00
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1397. Orcas anyone? - in Ships and Modules [original thread]
[Orca, Why not] Damage Control II Reinforced Bulkheads II Estamel's Modified Invulnerability Field Estamel's Modified Invulnerability Field Amarr Navy Medium Capacitor Booster, Cap Booster 800 Estamel's Modified X-Large Shield Booster Mining For...
- by Zeba - at 2008.12.23 23:20:00
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1398. Question about EW - in Ships and Modules [original thread]
Only 'problem' with the ecm burst is the small aoe. 6km optimal and 6km falloff so anything normal tackling you will be outside its effective range. 12/12 would be the best range so you could at least have a chance at jamming a tackler at 24km. ...
- by Zeba - at 2008.12.23 22:49:00
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1399. invincible frigates - in Ships and Modules [original thread]
Op needs to train for a lazorz boat and one shot those frigs at a distance. inappropriate signature. ~WeatherMan
- by Zeba - at 2008.12.23 21:32:00
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1400. Why Amarr drones? - in Ships and Modules [original thread]
Infiltrator II damage mod: 1.118 Hammerhead II damage mod: 1.92 So even vs a shield tanked ship with 0% em resist the Hammerhead is better when you figure in the brickwall effect when the Infiltrator hits armor. FFS BOOST AMARR DRONES!!!!!11...
- by Zeba - at 2008.12.23 04:48:00
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