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61. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Edited by: Zeba on 01/04/2009 01:02:58 Originally by: Bellum Eternus A much better idea: everyone is moved to an NPC corp that is able to be war decced after 6 months. Problem solved. Shoo! Go troll another thread. But to grant yo...
- by Zeba - at 2009.04.01 01:02:00
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62. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Originally by: Wet Ferret I always thought this was one of the primary reasons people did not want to leave the NPC corps (or liked to return to them). I enjoyed the time I spent in Caldari Provisions over most of the partially-active play...
- by Zeba - at 2009.04.01 00:48:00
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63. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Originally by: Dagsalt While I don't see this making any real difference, I also don't see how it could hurt. It might be worth a shot if it's not too hard to implement. Well the usefullness will be relative to the individual person of c...
- by Zeba - at 2009.04.01 00:39:00
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64. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn I saw the NPC chat recently when I created an alt. I signed it up for my one-man corp as fast as humanly possible. Ah, silence is golden. Yes but you have the forums to keep you warm. Yes npc chat can get k...
- by Zeba - at 2009.04.01 00:29:00
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65. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Originally by: Ms Delerium IMO people that stick to NPC are one or more from below: - extreme carebears - antisocial - very casual players - macroers - farmers - scout, market, spy... alts - testing characters / trialers There are many ...
- by Zeba - at 2009.04.01 00:21:00
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66. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Why would it be impossible to be wardecced? Its just a chat channel. No game mechanics would be changed. Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
- by Zeba - at 2009.04.01 00:13:00
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67. Brilliant idea to entice more players to join or make a player corp. - in Player Features and Ideas Discussion [original thread]
Solution: Have an option in the corp roles to grant a player access to their original npc corp chat. Face it. Corp chat in a player run corp can get lonely even in a largish corp. People like to talk or just read that chat as it streams by jumpin...
- by Zeba - at 2009.03.31 23:58:00
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68. Why do T1 frigs & cruisers have rig slots? - in Player Features and Ideas Discussion [original thread]
Originally by: Bethulsunamen Yes? Lets throw away the comedy-answer that some people just wants to waste money, or are dirty rich. Its always been my modus operandi tbh. Used a Daredevil with shield resist rigs to awesome effect in Fw or...
- by Zeba - at 2009.02.23 10:13:00
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69. Older players in NPC corps - in Player Features and Ideas Discussion [original thread]
Originally by: echohead This way they are still free, but they cannot just smacktalk and grief without fear of being wardecced Yes because all players in the npc corp are mindless smacktards looking to avoid a wardec. Yay! Got meh...
- by Zeba - at 2009.02.18 15:46:00
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70. New Original Idea for CCP : Skill Respecialization - in Player Features and Ideas Discussion [original thread]
Must be a really slow day in Amarr if diz iz trollin' da forumz. Yay! Got meh sig back! ♥ Weatherman
- by Zeba - at 2009.02.16 06:50:00
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71. ccp make better expansions and no empire only expansions ! - in Player Features and Ideas Discussion [original thread]
Someone should evemail blackrainbows ceo so he can stop any more damage by association to the op's corp and alliance.
- by Zeba - at 2009.02.10 15:45:00
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72. What if we could pay for a long skill to be done? - in Player Features and Ideas Discussion [original thread]
Edited by: Zeba on 02/02/2009 14:44:36 Originally by: AlpacaSolution Yup, do you ever have those long month long or two month long skills and wish you could just get it overwith? Wouldn't it be nice too just spare a few bucks and you ...
- by Zeba - at 2009.02.02 14:44:00
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73. CCP, Please put all wormholes in lowsec. - in Player Features and Ideas Discussion [original thread]
Originally by: Una D Originally by: Zeba Edited by: Zeba on 13/01/2009 14:58:32 Once your scout gets into the system he drops a cyno and then the the cap ships can anchor a pos and setup a jump bridge. Should be a piece of cak...
- by Zeba - at 2009.01.14 01:36:00
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74. CCP, Please put all wormholes in lowsec. - in Player Features and Ideas Discussion [original thread]
Originally by: Furb Killer Too bad for you all they will also be in high sec, and probably just as good as null sec. However the systems they lead too will be null sec afaik. Yeah as long as you can get to the same new region from any wo...
- by Zeba - at 2009.01.13 15:08:00
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75. CCP, Please put all wormholes in lowsec. - in Player Features and Ideas Discussion [original thread]
Edited by: Zeba on 13/01/2009 14:58:32 Originally by: Rakshasa Taisab Why would I want to go into lowsec? That place pretty much sucks balls. The wormholes should be in 0.0 where they belong. Heh you probve my point or me. Low sec w...
- by Zeba - at 2009.01.13 14:55:00
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76. CCP, Please put all wormholes in lowsec. - in Player Features and Ideas Discussion [original thread]
Hell yeah. It would be ideal really otherwise all the good wormholes are just going to end up in some fat alliances backyard. If they are all in low sec then there will be real competition for the materials they will bring for t3 production and gi...
- by Zeba - at 2009.01.13 14:45:00
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77. Restructuring and Rebalancing Salvage Thievery - in Player Features and Ideas Discussion [original thread]
Originally by: OldWolfe It's too bad people don't know how to read constructive creations on the forum these days. Sadly, the mentality of World of Warcraft is invading the mindset of EVE players. Oh well. *Waits for constructive critiq...
- by Zeba - at 2008.12.20 22:35:00
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78. Making FW actually give money - in Player Features and Ideas Discussion [original thread]
Originally by: Verx Interis Edited by: Verx Interis on 02/12/2008 23:29:08 Originally by: Zeba words I'd rather fly what I want to fly, not suicide ship just because its the only economical option. The basic issue here is ...
- by Zeba - at 2008.12.03 00:04:00
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79. Making FW actually give money - in Player Features and Ideas Discussion [original thread]
Jebus just fit out a crap load of insured t1 fit cruisers and have at it. [Vexor, fw suicide t1 fit] Magnetic Field Stabilizer I Magnetic Field Stabilizer I Tracking Enhancer I Tracking Enhancer I Warp Disruptor I Stasis Webifier I 10MN MicroWar...
- by Zeba - at 2008.12.02 22:44:00
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80. caldari suggestion - in Player Features and Ideas Discussion [original thread]
Don't we already have this effect with the drone regions SiJira? inappropriate signature. ~WeatherMan
- by Zeba - at 2008.11.30 20:52:00
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