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1. Add shopping list and buy all feature to Industry Window - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Can't you just buy all from a quick bar folder? You'd have to update all the quantities and then build every folder from scratch for every item.
- by Zifrian - at 2016.02.07 11:23:04
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2. Add shopping list and buy all feature to Industry Window - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Zifrian wrote: The 'Buy all' feature already exists Yep, and it even exists for industry. 1. Install blueprint into industry window. 2. Look where materials are sorted into their boxes. 3. See the lines that all form i...
- by Zifrian - at 2016.02.07 11:19:32
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3. Add shopping list and buy all feature to Industry Window - in Player Features and Ideas Discussion [original thread]
One of the frustrations with large scale industry is the constant typing and copying...and pasting...typing...putting up orders...it's all very manual and tiring. During a chat with some fellow indies, someone suggested the idea of how cool it w...
- by Zifrian - at 2016.02.06 23:37:38
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4. Pick a random start location to play the Classic EVE Music - in Player Features and Ideas Discussion [original thread]
I noticed that when I start the game the same song starts for the Classic EVE Music then seems to play the same playlist. I'm fine with that but it'd be nice to start somewhere else randomly so it's not the same all the time. Plus I'd hear some ot...
- by Zifrian - at 2015.11.28 15:34:24
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5. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Never got in on this really but put my idea on the Reddit thread awhile back. I think tutorial agents should award instant skill books for core skills needed for that branch. I think the tutorials are broken up by industry, military, trade, etc ...
- by Zifrian - at 2015.09.17 01:07:36
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Zifrian wrote: Can someone explain to me why jump freighters and rorquals jump ranges limit "force projection"? I just don't get why they are part of these changes at all. We've specifically avoided using the term "f...
- by Zifrian - at 2014.10.10 16:21:00
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7. Thread about cloaky threads - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: No they post with more rationale. Rather than the people who open these threads who think its unfair for a player to do little more than sit in local. No one was ever killed by a cloaked afk player. Sitting afk in space is...
- by Zifrian - at 2014.10.10 16:10:00
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8. Thread about cloaky threads - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Behr Oroo wrote: Jack Carrigan wrote: First off, cloaking is very balanced. With the way local is now, you know they are there, most not where they are. They can't interact with anything while cloaked, and must declo...
- by Zifrian - at 2014.10.10 12:29:00
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Can someone explain to me why jump freighters and rorquals jump ranges limit "force projection"? I just don't get why they are part of these changes at all.
- by Zifrian - at 2014.10.10 12:14:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Ok, I like this more than the rigs. The customization is much better and easier. Great change.
- by Zifrian - at 2014.05.21 14:44:00
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11. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: One category provides more advanced version(s) of one of the most popular ships classes in EVE. T2 Tier 3 BCs = T6's
- by Zifrian - at 2014.04.25 22:37:00
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12. Idea for New PVP - Nebula - in Player Features and Ideas Discussion [original thread]
Yeah, issue I saw with faction warfare is that you can just warp away with trouble. You can also blob whomever you want, wherever you want. I think Wormhole players have asked for wormholes without anchoring ability so that you can't safe up eve...
- by Zifrian - at 2014.04.11 13:33:00
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13. dead corpses - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: Give us the ability to attach dead corpses to our ship, make it a hull of fame :D +1
- by Zifrian - at 2014.04.09 11:18:00
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14. Idea for New PVP - Nebula - in Player Features and Ideas Discussion [original thread]
I have gotten into PVP a bit more and basically I noticed the primary rule seems to be: bring more than they do. If not, then safe up and donGÇÖt fight. This usually means hit the pos or station if you are in your space or run away. While I could ...
- by Zifrian - at 2014.04.09 01:06:00
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15. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Interesting changes. I'm not a fan of nerfing the Mack but again I'm one that enjoys the cargo hold because I don't like can mining. Anywho, nice to see the effort in this. Survey scanner - please can we finally get an update to the range now? Ei...
- by Zifrian - at 2014.04.01 18:03:00
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16. Important Nerf to Station S&I Line Costs - in Player Features and Ideas Discussion [original thread]
Markets will adapt. Same with PI taxes for instance. But overall, you aren't nerfing S&I slots really, you are buffing POS production, which currently can't really compete IPH wise with NPC stations. I for instance don't use a pos for anythin...
- by Zifrian - at 2014.03.08 02:29:00
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17. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I like this idea.
- by Zifrian - at 2014.02.24 20:54:00
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18. Simple suggestions for PLEX interface and Account information - in Player Features and Ideas Discussion [original thread]
Pretty boring suggestions but it would be nice if you could make these changes. The new plex system is pretty cool but there is no "receipt" of when you spent the plex like before. When you use it now, it goes away but you don't really get an ind...
- by Zifrian - at 2014.02.02 11:45:00
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19. Easing the Mexallon Deficency in Nullsec? A Suggestion - in Player Features and Ideas Discussion [original thread]
JamnOne wrote: Did you take their Industry and Research survey? If you haven't take it and put this down as an issue. Part of the survey talks about co-operation. You have choices to choose from in regards to how you feel about this. Yeah, a...
- by Zifrian - at 2014.01.18 19:46:00
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20. Easing the Mexallon Deficency in Nullsec? A Suggestion - in Player Features and Ideas Discussion [original thread]
I'm aware of how to jump ships to empire. However, that shouldn't be a solution to supplying a fundamental mineral to building ships. To those that use the same reply they've used every time this is suggested...that we should rely on empire for ...
- by Zifrian - at 2014.01.18 17:28:00
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