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1. Bronson Hughes for CSM whatevernumberisnext! - in Crime and Punishment [original thread]
Mr. Hughes: How do you respond to the charge levied against you that your close ties to the State War Academy impact your judgement with regards to NPC corporations?
- by Zihao - at 2015.09.16 00:54:14
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2. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
We're at war with two corps, third as of tomorrow. It's really not that dangerous, especially for an explorer flying a fast frigate. Just drop your exploration goodies off at a non-hub station and contract it to jita with a courier service. Then l...
- by Zihao - at 2015.09.15 00:09:23
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3. Dear Explorer's - in Crime and Punishment [original thread]
He's right you know.
- by Zihao - at 2015.09.11 05:27:44
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4. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Yeah, but the other proposal is just the same principle inverted. Now you're putting a positive risk calculation mechanic in to compensate for being a part of the war system rather than circumventing it. IMHO your platform of simple reforms is bo...
- by Zihao - at 2015.09.11 05:26:08
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5. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Bronson Hughes wrote: Implementing some algorithm that actually calculate relative risk would be complicated. I don't want to sound like a broken record, but... isn't that exactly what the NPC corp tax rate dynamic you are proposing does? It...
- by Zihao - at 2015.09.11 02:11:31
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6. Dear Explorer's - in Crime and Punishment [original thread]
Good thing I always skip the last can.
- by Zihao - at 2015.09.10 22:58:30
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7. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
admiral root wrote: Zihao wrote: I assume he means the 1.5 accounts per player and is very bad at algebra since that renders more alts than mains a mathematical impossibility. 30,000 Accounts = 1.5Accounts/1Players -> Players= 30,000 Acc...
- by Zihao - at 2015.09.10 06:39:18
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8. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
I assume he means the 1.5 accounts per player and is very bad at algebra since that renders more alts than mains a mathematical impossibility. 30,000 Accounts = 1.5Accounts/1Players -> Players= 30,000 Accounts/1.5 Accounts = 20,000 Players Pla...
- by Zihao - at 2015.09.09 22:25:40
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9. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Bronson Hughes wrote: The number of options for playstyle isn't broken, the relative rewards for perusing them is. The problem seems to be that, if you bypass whole mechanics, relative reward becomes unimportant as the cost of living in high...
- by Zihao - at 2015.09.07 15:30:30
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10. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Bronson Hughes wrote: When I made the "safe haven" comment, I was referring to how NPC corps currently work, specifically how you can't be wardecced. I wasn't talking about somehow changing them to make them safer than they are now. I was un...
- by Zihao - at 2015.09.07 14:48:29
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11. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
I'm still curious to know why a certain safe haven for, especially non-new, players is desirable in the context of trying to fix a system that they fully bypass.
- by Zihao - at 2015.09.07 03:37:39
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12. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Bronson Hughes wrote: Zihao wrote: If the nexus of most, if not all, of these issues comes from NPC corps being an effective shelter from player wars in highsec... why not simply open them up to war declarations too? That seems like a much m...
- by Zihao - at 2015.09.06 21:00:40
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13. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
If the nexus of most, if not all, of these issues comes from NPC corps being an effective shelter from player wars in highsec... why not simply open them up to war declarations too? That seems like a much more elegant solution than trying to imple...
- by Zihao - at 2015.09.06 20:09:03
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