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1. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Why do precision missiles - the ones that need to be able to chase after speeding targets - have reduced range? That was one of the things that made them less useful on TQ.
- by Zikka - at 2008.10.22 21:27:00
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2. Speed Rebalanced - from a missile perspective - in Test Server Feedback [original thread]
Have you read my thread http://oldforums.eveonline.com/?a=topic&threadID=836137 ?
- by Zikka - at 2008.08.03 07:14:00
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3. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Cpt Cosmic how fast are the gallente AS? someone could maybe post some numbers? I can't fly them...why not pop on the test server and let us know? I doubt they are substantially different from the other 3 races tbh...
- by Zikka - at 2008.08.02 00:16:00
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4. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Hugh Ruka I will edit this with current TQ stats for mass/base speed just to see the difference. But the AFs now seems as very viable AB platforms for cruiser and BC hunting in small packs. Yes, they do look a lot bette...
- by Zikka - at 2008.08.01 14:17:00
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5. Change missils into something else - in Test Server Feedback [original thread]
Originally by: TZeer Originally by: Darco Karim Edited by: Darco Karim on 01/08/2008 11:13:20 Make missilelaunchers into turrets... cause I have no idea how missilemechanics work What TZeer said. Missiles may need some ...
- by Zikka - at 2008.08.01 13:27:00
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6. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Hugh Ruka Ok I was able to test Amarr and Caldari AFs with AB and MWD ... the speeds are nice and they finaly do not handle like battlecruisers. From that little test, I think the proposed missile parameters are quite via...
- by Zikka - at 2008.08.01 09:36:00
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7. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Kalintos Tyl how about adding skills to that formula. Lvl 4 ones? The only relevant skills are guided missile precision and target navigation prediction. GMP reduces the explosion radius of the missile by 5% per level ...
- by Zikka - at 2008.07.31 20:08:00
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8. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Hugh Ruka very good thread ... now this is that kind of threads I'd expect to see to combat the "rebalancing" nerf :-) not that I didn't flame happily myself on others .. back on topic. I do not have SiSi atm (lack of disk...
- by Zikka - at 2008.07.31 20:00:00
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9. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
The 1500 in the formula is the current (fixed) falloff value for all missiles. If that was changed to 1000 for example the results look like this: 0 : 1.0 100 : 0.990050131788 200 : 0.960790596077 300 : 0.913933661399 400 : 0.852147893372 500 : ...
- by Zikka - at 2008.07.31 17:25:00
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10. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Gypsio III There's some good ideas there, especially the fiddling with the explosion velocity falloffs. One of the problems with current missiles against fast targets is that they're too good against "slow" fast ships, and ...
- by Zikka - at 2008.07.31 17:04:00
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11. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: TZeer Knew there was a clever guy somewhere with the right figures Shame you were out by 100% while the rest of us were using a workable approximation really.
- by Zikka - at 2008.07.31 16:48:00
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12. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: TZeer Originally by: Zikka Originally by: TZeer And to the OP.... with thoose datas, even light missiles wont do damage to intys... falloff only applies 1 time, wich means 600 explo velocity on lights with ...
- by Zikka - at 2008.07.31 13:55:00
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13. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: TZeer And to the OP.... with thoose datas, even light missiles wont do damage to intys... falloff only applies 1 time, wich means 600 explo velocity on lights with a falloff on 3000 will make them useless on anything going...
- by Zikka - at 2008.07.31 13:22:00
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14. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Yukisa Originally by: Zikka Originally by: Yukisa As for the OP. Precision cruise should NOT be effective against cruisers. It's a BS level weapon. Cruise missiles are long range BS missiles, like railguns ...
- by Zikka - at 2008.07.31 13:20:00
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15. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Yukisa As for the OP. Precision cruise should NOT be effective against cruisers. It's a BS level weapon. Cruise missiles are long range BS missiles, like railguns in principle. The precision version is simply a faster/long...
- by Zikka - at 2008.07.31 12:59:00
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16. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Disclaimer: I don't fly blaster boats so this is based only on the bonus/what people have said/theorycraft. The nano-nerf is having a knock in effect on blaster boats. The cap penalty bonus is now also looking a lot less useful than it used to...
- by Zikka - at 2008.07.31 12:52:00
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17. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 31/07/2008 12:10:41 Originally by: Zikka I didn't have a vaga available to test last night (I don't fly them myself) but I saw the figures posted from some tests the other day ...
- by Zikka - at 2008.07.31 12:28:00
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18. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Cpt Branko Originally by: Zikka Originally by: Cpt Branko On the whole, this seems good. Torps could use less though; 175m/s would be enough for hitting all BS properly. I did consider 100, 150, 200 as ...
- by Zikka - at 2008.07.31 12:26:00
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19. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Pohbis Edited by: Pohbis on 31/07/2008 11:34:53 Combine launcher-types, so you end up with light, medium and large and you've got yourself a deal I think that would give too much flexibility. The choice of what la...
- by Zikka - at 2008.07.31 11:46:00
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20. Suggestion for balancing missiles (after testing on SiSi) - in Test Server Feedback [original thread]
Originally by: Cpt Branko On the whole, this seems good. Torps could use less though; 175m/s would be enough for hitting all BS properly. I did consider 100, 150, 200 as the three values for torps but thought that might be overly har...
- by Zikka - at 2008.07.31 11:42:00
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