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1. T3 Frigates - in Ships and Modules [original thread]
BC's relate to cruisers as dessies to frigs. That, and and dessies have traits that make them not very suited for t3's: larger damage output, but with lesser customizability and speed, and greater sig. That does not make a good starting point for...
- by Zilberfrid - at 2011.03.16 07:57:00
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2. How to fly a Mach in missions. - in Ships and Modules [original thread]
A prop mod for a mach is a gank, tank and utility mod. Gank, because you'll do more damage up close, tank because the mach speed tanks a little, and utility because it does help closing with gates/targets. You'll probably have to use more then ...
- by Zilberfrid - at 2011.03.15 23:07:00
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3. level 4 harbinger - in Ships and Modules [original thread]
Not quite true, Amarr excells in amarr territory, though it might help to have projectiles trained to a bare minimum for the odd mission in which EM/Therm is worthless. As for the OP, it might help to use BS, even if only for the larger dronebay ...
- by Zilberfrid - at 2011.03.15 23:00:00
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4. Extra slot on ships - in Assembly Hall [original thread]
Originally by: Asa Tru Isn't there an age requirement on this game? You have to be so many years old to subscribe and play? Please note that there are a myriad stupid adults, age limits are not foolproof. -------------------------------...
- by Zilberfrid - at 2011.03.15 15:08:00
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5. Best Possible Shield Tank Machiel Fit? - in Ships and Modules [original thread]
For all it's awesomeness, a gist XL booster rivals a mach hull's price. Yes it is awesome, but if you could work with a pith booster, it's about 25% of the price. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.03.15 15:04:00
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6. Make Hi-Sec Access Temporary - in Player Features and Ideas Discussion [original thread]
Silly idea, That means that whenever I don't feel like investing much time on EVE I'll have to unsub. Playing in lowsec takes more attention, playing in nullsec takes more time to also help corp/alliance. ------------------------------------- I li...
- by Zilberfrid - at 2011.03.15 08:25:00
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7. (Question/perposal) Hulkageddon, Is it watched? - in Assembly Hall [original thread]
Take a t1 mining ship, insure it, tank it as well as you can (so dessies are unable to alpha it), park a salvager near your soon to be wreck, and profit. Alternatively, start building mining ships. ------------------------------------- I like to f...
- by Zilberfrid - at 2011.03.15 08:19:00
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8. Best Possible Shield Tank Machiel Fit? - in Ships and Modules [original thread]
My major beef is that you wish either to use autocannons without prop mod and with armor tank, or Arties, which don't like large reppers. If you absolutely positively must armortank, take another ship and tank that, otherwise your rigs will be al...
- by Zilberfrid - at 2011.03.15 08:00:00
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9. Armor tanking, what am I doing wrong? - in Ships and Modules [original thread]
It's the brutix, that is a tier 1 BC with blasters. Try a different ship and a different weapon system. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.03.14 12:17:00
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10. [Proposal] Say NO to probeable wrecks! - in Assembly Hall [original thread]
Edited by: Zilberfrid on 14/03/2011 08:36:20 Eve is in part about risk versus reward. What is the risk in engaging a PVE ship already in combat with a specific PVP ship? The only risk now, is that you might lose a bit of time probing for some...
- by Zilberfrid - at 2011.03.14 08:34:00
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11. Best Possible Shield Tank Machiel Fit? - in Ships and Modules [original thread]
Originally by: Dek'athor Edited by: Dek''athor on 14/03/2011 07:27:06 For all the speedtank fanbois, plug in your fit into EFT, switch the incoming damage profile to 50/50 EM/therm. Put in a web or 2 under "projected effects". I bet YO...
- by Zilberfrid - at 2011.03.14 08:18:00
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12. Amarrian ships v.s. Guristas... - in Ships and Modules [original thread]
Originally by: Ocih Originally by: Hesperius ... here comes the arty nerf... Pretty much. "Lasers suck, lets nerf Arty". Sounds EvE. Of course in the pecking order of weapons, asers are still last choice so nerf the rest of th...
- by Zilberfrid - at 2011.03.14 08:07:00
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13. New carebear specific weapon - in Player Features and Ideas Discussion [original thread]
Originally by: sabre909 Originally by: Zilberfrid If I'd gatecamp, I'd love this, fill up a trasher with 8 of these and have massive alpha! It would not be a carebear weapon, it'd be suicide ganker's heaven Except it's barge/i...
- by Zilberfrid - at 2011.03.11 23:23:00
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14. New carebear specific weapon - in Player Features and Ideas Discussion [original thread]
If I'd gatecamd, I'd love this, fill up a trasher with 8 of these and have massive alpha! It would not be a carebear weapon, it'd be suicide ganker's heaven ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.03.11 18:54:00
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15. Unusual Ship? - in Ships and Modules [original thread]
I really had a lot of fun low sec ratting with the imicus. A Maulus I used as a tackler because it locks a lot faster then an incursus. A public secret is the Cyclone if you train for a sleipnir. As a side note, someone tried to scam me with a ...
- by Zilberfrid - at 2011.03.11 18:52:00
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16. [Serious Proposal] Set Forums Read-Only for Highsec Residents - in Assembly Hall [original thread]
While I do think that post quality could improve, I do not think the OP should be a leading example. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.03.09 16:52:00
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17. Tiericide - in Player Features and Ideas Discussion [original thread]
I do not know if I already said so, but what would be against giving lower tier ships another bonus? This way they'll still be easy to get in to, but harder to master. For instance, the Caracal might have a 2% bonus to CPU per cruiser level, the...
- by Zilberfrid - at 2011.03.02 20:58:00
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18. [Proposal] Faction/Pirate battlecruisers - in Assembly Hall [original thread]
First fix both classes. The tier 2 BC's need fixing as in neutering, the destroyers need fixing as in duct tape.
- by Zilberfrid - at 2011.03.01 08:18:00
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19. [Idea] bleedthrough... - in Assembly Hall [original thread]
In a fight, active tanks shoot for the long run, effectively taking a lot more damage, but repairing it again. If damage bleeds trough, you'll get to an untanked part of the ship, thus diminishing the gain that an active tank would have in a long...
- by Zilberfrid - at 2011.02.28 17:17:00
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20. CCP, please introduce automatic logoff timer. - in Player Features and Ideas Discussion [original thread]
About fear not being part of the game: It is the thing that makes this game. Fear (or, at least, tension) keeps you on your toes, made my time in low sec a lot more fun then my time in null sec. This is not fear in real life, it is just the susp...
- by Zilberfrid - at 2011.02.26 23:25:00
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