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1. Extra slot on ships - in Assembly Hall [original thread]
Originally by: Asa Tru Isn't there an age requirement on this game? You have to be so many years old to subscribe and play? Please note that there are a myriad stupid adults, age limits are not foolproof. -------------------------------...
- by Zilberfrid - at 2011.03.15 15:08:00
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2. (Question/perposal) Hulkageddon, Is it watched? - in Assembly Hall [original thread]
Take a t1 mining ship, insure it, tank it as well as you can (so dessies are unable to alpha it), park a salvager near your soon to be wreck, and profit. Alternatively, start building mining ships. ------------------------------------- I like to f...
- by Zilberfrid - at 2011.03.15 08:19:00
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3. [Proposal] Say NO to probeable wrecks! - in Assembly Hall [original thread]
Edited by: Zilberfrid on 14/03/2011 08:36:20 Eve is in part about risk versus reward. What is the risk in engaging a PVE ship already in combat with a specific PVP ship? The only risk now, is that you might lose a bit of time probing for some...
- by Zilberfrid - at 2011.03.14 08:34:00
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4. [Serious Proposal] Set Forums Read-Only for Highsec Residents - in Assembly Hall [original thread]
While I do think that post quality could improve, I do not think the OP should be a leading example. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.03.09 16:52:00
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5. [Proposal] Faction/Pirate battlecruisers - in Assembly Hall [original thread]
First fix both classes. The tier 2 BC's need fixing as in neutering, the destroyers need fixing as in duct tape.
- by Zilberfrid - at 2011.03.01 08:18:00
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6. [Idea] bleedthrough... - in Assembly Hall [original thread]
In a fight, active tanks shoot for the long run, effectively taking a lot more damage, but repairing it again. If damage bleeds trough, you'll get to an untanked part of the ship, thus diminishing the gain that an active tank would have in a long...
- by Zilberfrid - at 2011.02.28 17:17:00
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7. An End to Discrimination - in Assembly Hall [original thread]
I support viable hull tanking ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.02.25 10:41:00
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8. [Proposal] -100% to Capacitor recharge time while cloaked. - in Assembly Hall [original thread]
I could swear I supported this already... Also the shield recharge thing. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.02.24 19:31:00
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9. [Proposal] Long hair for Intaki Males - in Assembly Hall [original thread]
Supported. The Amarr seem to have the only finished character creator. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.30 18:44:00
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10. [quick vote] Jita - in Assembly Hall [original thread]
Supported. Start the incursion on friday afternoon for maximum tears, next to Jita 4-4 is one option, at the perimeter gate another. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.26 21:21:00
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11. [Proposal} Cyno Cancels Self Destruct - in Assembly Hall [original thread]
I support this, but what the poster above me stated would be much more fun! ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2011.01.18 15:38:00
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12. CCP Please remove level 4 missions. - in Assembly Hall [original thread]
There was this storyline for gallente, which took you to lowsec and killed your standing with caldari or amarr, this removed the last reason to mission in Gallente space for a while. I suggested then these could be introduced throughout the races ...
- by Zilberfrid - at 2011.01.16 12:44:00
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13. [petition] sucessfully completing agent mission resets decline timer - in Assembly Hall [original thread]
Not supported, this will make it too easy to decline. I could support a 30 minute shortening of the timer though, making it so that you can decline one in every 6/7 (depending on completion time) missions. ------------------------------------- I ...
- by Zilberfrid - at 2011.01.15 08:35:00
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14. [proposal] Gallente war phylosophy- fix the ships, not only the guns - in Assembly Hall [original thread]
I agree. Solution 1 seems best, just make the grid comparable to other tier 3 ships. The current state is that the Abaddon and the Mael have 21k grid, the Hyp 15.750 and the Rokh 15k. I propose 21k Baddon, 21k Mael, 20k Hyp, 19k Rokh. This shoul...
- by Zilberfrid - at 2011.01.05 09:31:00
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15. [Proposal] Hybird Fix - in Assembly Hall [original thread]
Originally by: Gypsio III Edited by: Gypsio III on 04/01/2011 09:03:26 Originally by: Rip Minner But I do understand how turret tracking works. Then why are you proposing changes to tracking and Sig Resolution? What do y...
- by Zilberfrid - at 2011.01.04 18:35:00
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16. [Proposal] Change of Bloodline - in Assembly Hall [original thread]
Supported ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.30 21:44:00
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17. [Proposal] Give all mission rats sleeper AI - in Assembly Hall [original thread]
This would kill the last reason to use gallente ships. I stopped doing that a long time ago, but I still wish to state that. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.28 23:35:00
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18. easy fix for battlecruisers and their effect on battleships, cruisers - in Assembly Hall [original thread]
Not supported. Rig prices are not balanced across their types, this would mean some BC's would be punished more then others. These would be the harbi and the myrm, hardly the worst in the bunch. ------------------------------------- I like to fly...
- by Zilberfrid - at 2010.12.28 23:32:00
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19. [Proposal] Insurance De-nerf - in Assembly Hall [original thread]
Supercaps are already too strong. Insurance is already too strong. Combining the two unbalances the game more. ------------------------------------- I like to fly around and shoot stuff.
- by Zilberfrid - at 2010.12.28 23:28:00
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20. Projectile Turret Tweak - in Assembly Hall [original thread]
Not supported. At least give us one gun type which can switch damage type. Fitting reqs might be a bit steeper, tracking a bit lower, but don't lose the damage types. I hear you claim that "suddenly" they switch to plasma, where you made yourself...
- by Zilberfrid - at 2010.12.23 01:01:00
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