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21. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
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- by Zockhandra - at 2016.12.12 22:49:12
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22. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Zockhandra wrote: CCP Larrikin wrote: Hi Space Friends, The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interest...
- by Zockhandra - at 2016.12.12 21:59:11
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23. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi Space Friends, The current range that warp bubbles are effective (how far from your destination they can pull you out of warp) is a little unclear. This has lead to some 'interesting' possibilities, such as bubble campin...
- by Zockhandra - at 2016.12.12 20:09:43
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24. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
P.A.N.I.C. Module: Requires Invulnerability Core Operation skill level 1 Duration: 5 minutes base, up to 7.5 minutes based on skills 200km range Applies to all mining and industrial ships within the same fleet, except other Rorquals Runs once ...
- by Zockhandra - at 2016.10.26 16:12:23
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25. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Zappity wrote: Zockhandra wrote: Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight? A: In these cases, you will remain an Omega until the next time you log out. We won't ever ...
- by Zockhandra - at 2016.08.31 18:53:27
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26. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Teckos Pech wrote: Zockhandra wrote: Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight? A: In these cases, you will remain an Omega until the next time you log out. We won't e...
- by Zockhandra - at 2016.08.31 18:50:27
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27. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight? A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a ...
- by Zockhandra - at 2016.08.31 18:44:18
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28. Ship models (NEW) - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: Zockhandra wrote: Griffen- Ummm, well its got lots of important...looking things...i guess? But other than that, its pretty messy, hard even to tell what it is. Is it a spacemine? my vote is fat mosquito but...
- by Zockhandra - at 2016.08.28 03:15:06
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29. Ship models (NEW) - in Test Server Feedback [original thread]
Just a quick overview of some of the ships so far (in hopefully what can be viewed as a constructive manner). Slasher- Interesting design, its got really cool details and colour schemes. Plus its engines are likea fighter. Pros- -Cool Engines...
- by Zockhandra - at 2016.08.27 20:27:15
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30. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Zockhandra wrote: Thats great and all.....How do the fighter changes effect the current blueprints? will material costs change, will they produce several fighters per run instead of one? Theres been no information on ...
- by Zockhandra - at 2016.04.26 13:43:58
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31. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Thats great and all.....How do the fighter changes effect the current blueprints? will material costs change, will they produce several fighters per run instead of one? Theres been no information on that front, frankly its quite concerning especi...
- by Zockhandra - at 2016.04.26 13:37:11
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32. Citadels 27th April - in Science and Industry [original thread]
Okay so this is something thats been bugging me for quite a while now.... For us budding industrialists that have been building away at new fighters (which costs about 24m per piece) before the expansion, theres somewhat of a large concern at ha...
- by Zockhandra - at 2016.04.26 13:32:58
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33. Typhoon Fleet Issue - in Ships and Modules [original thread]
ChromeStriker wrote: [Typhoon Fleet Issue, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier I...
- by Zockhandra - at 2016.02.26 14:51:09
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34. Typhoon Fleet Issue - in Ships and Modules [original thread]
Okay Fine, i concede defeat, even a T2 fit can happily squeeze 1700 dps at close range.
- by Zockhandra - at 2016.02.26 14:30:02
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35. Typhoon Fleet Issue - in Ships and Modules [original thread]
ChromeStriker wrote: Zockhandra wrote: If thats the case. Why are the phoon fleet issues never used? I believe the last time i saw one, was 3 years ago (and i was flying the thing) I'm an active pvper, i move around alot and i hunt null bea...
- by Zockhandra - at 2016.02.26 14:15:16
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36. Typhoon Fleet Issue - in Ships and Modules [original thread]
Arthur Aihaken wrote: What do you mean there's no bonus for rapid heavy missile launchers? You get a 37.5% damage bonus for these, they don't need much in the way of damage application modules and it's quite easy to extend missile range with hy...
- by Zockhandra - at 2016.02.26 14:02:22
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37. Typhoon Fleet Issue - in Ships and Modules [original thread]
ChromeStriker wrote: [Typhoon Fleet Issue, New Setup 1 copy 1] Damage Control II Ballistic Control System II Ballistic Control System II Missile Guidance Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Capacitor Power Relay II ...
- by Zockhandra - at 2016.02.26 13:46:35
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38. Typhoon Fleet Issue - in Ships and Modules [original thread]
Okay then, guess i'm wrong on every front then... Though it doesnt actually get a bonus to 'Rapid' heavies only gets a bonus to Heavy missiles
- by Zockhandra - at 2016.02.26 13:39:31
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39. Typhoon Fleet Issue - in Ships and Modules [original thread]
I wanted to make a post about this ship in the hopes of some kind of suggestion for a re-work magically appearing. Since the re-work of the Typhoon, this ship has become even more....Odd For those of you who are unaware, the bonuses of the Typhoo...
- by Zockhandra - at 2016.02.26 10:16:03
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40. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Hi Space Friends, Thanks for those that attended the Q&A session today, we appreciate those who took the time. We'd like to use this thread as a method of discussing Jump Fatigue ideas. Some of the interesting suggesti...
- by Zockhandra - at 2016.02.23 10:37:00
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