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41. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I'm going to be somewhat harsh here and post something i put on the AFK CLOAKING forums not too long ago.... Read it Because essentially all i'm seeing on this forum is currently 'Wah wah wah, we are not safe enough already out here, and we nee...
- by Zockhandra - at 2016.02.22 14:32:20
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42. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Skyler Hawk wrote: Will the shield and armour resists provided by damage controls continue to stack separately from links and other hardeners? Yes. Surely not EVERY ship needs the flat 33%? I mean just going off ...
- by Zockhandra - at 2016.02.22 14:21:49
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43. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Just gonna put this out there, because I've seen a few people claim that (mainly on the topic of blops drops) that cloaking is too 'safe'. Let me explain some very simple things to you. Risk No.1 - I exist First off lets start with blops. You mi...
- by Zockhandra - at 2016.02.04 16:28:42
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44. large ships vs smaller ships - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: One thing is baffling me, is that in this game, a battleship can be taken Down by a gang of frigs. Ive even been part of taking Down a battleship With 6 T2 frigs. Just the huge size of the battleship, would suggest th...
- by Zockhandra - at 2016.01.07 16:49:11
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45. Utility drones - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: The issue with most of the EWAR drones is that they get stacking penalties placed against each individual drone. So by the time you get to your 5th drone, its essentially useless, and combine that with the very low effect yo...
- by Zockhandra - at 2016.01.07 15:44:48
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46. Thermal Overdrive Injector - in Player Features and Ideas Discussion [original thread]
A quick idea for pilots who like living close to the edge of their seats and going deep into close combat fights. Working from heat mechanics, another (so far) positively received idea is the following: Introducing a new Cruiser sized (variable)...
- by Zockhandra - at 2016.01.07 15:42:10
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47. Utility drones - in Player Features and Ideas Discussion [original thread]
Okay, so this was an idea i passed by a few friends on the note of our poor - underused Ewar and utility drones, which had some good feedback. Instead of buffing drones directly (which would overpower them in fleet scenarios), I propose that some...
- by Zockhandra - at 2016.01.07 15:01:23
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48. Ewar drones, and Combat utility drones! - in My EVE [original thread]
Okay, so this was an idea i passed by a few friends on the note of our poor - underused Ewar and utility drones, which had some good feedback. Instead of buffing drones directly (which would overpower them in fleet scenarios), I propose that some...
- by Zockhandra - at 2016.01.06 23:54:33
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49. AI? - in Intergalactic Summit [original thread]
Given the lack of the empress ever giving a speech in person (excluding the character in templar 1), A drifter based scan would become a viable threat. Normally, an entosis link won't work on capsuleer ships due to a consciousness already running...
- by Zockhandra - at 2015.12.18 11:56:26
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50. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
MAS0RAKSH wrote: Gizznitt Malikite wrote: Interesting change. As a side note, how have we considered the impact this will have on Fleet Interceptors? One of the traditional uses for fleet inties involved tackling ratting BS's and Carrie...
- by Zockhandra - at 2015.12.10 14:36:45
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51. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: Cap warfare is still too powerful when stacked. Neuts need to have a stacking penalty when applied to subcaps. Stacking penalty against the 10,000 Cap Raven navy issue with a capacitor battery and booster. Can see alot of bh...
- by Zockhandra - at 2015.12.10 14:33:30
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52. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Hi there, jst a quick summary of what i think so far: Shields: -Hardeners, boosters and so fourth look amazing, youve done a fantastic job on them. -Perhaps an effect for when passive shields hit 35% and show some effect for rechargin? (for exam...
- by Zockhandra - at 2015.11.21 17:06:45
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53. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Capqu wrote: any thought towards giving them the most powerful single link possible? something like a 5% per lvl instead of 2%, since they are limited to 1 would mean you could run one link instead of the standard 4/5 in a wc/fc spot and focu...
- by Zockhandra - at 2015.11.17 16:41:09
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54. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alyssia Benar wrote: Zockhandra wrote: Alyssia Benar wrote: Another Question: Can you activate it from within a Force Field to jump ships out? Oh god, dragging out 5 bot machs using a AWOXer, okay i like that idea And you wouldn't e...
- by Zockhandra - at 2015.11.17 15:22:37
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55. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alyssia Benar wrote: Another Question: Can you activate it from within a Force Field to jump ships out? Oh god, dragging out 5 bot machs using a AWOXer, okay i like that idea
- by Zockhandra - at 2015.11.17 15:08:48
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56. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
CCP RiseCommand Destroyers! Second, how exactly does the Micro Jump Field Generator work? This module is exactly like a Micro Jump Drive except that when it fires, it pulls any ships nearby along with it for the jump. There's a lot of specifics t...
- by Zockhandra - at 2015.11.17 14:37:18
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57. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Just curious, is this going to effect neuting drones at all? It just seems that if your changing the neutraliser modules (which im still not really fully sure as to the why, though i like the potential it brings battleships to neut out those anno...
- by Zockhandra - at 2015.11.17 13:28:20
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58. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Mammoth "Party Edition" - Minmatar Industrial (per skill level) - -20% to fitting cost of smartbombs per level - +5% to ship velocity per level Misc. Bonus -2,000 m3 "Disco bay", can only fit exotic dancers, drugs(excluding boosters), musical ho...
- by Zockhandra - at 2015.11.12 14:54:34
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59. WH Activity - in Wormholes [original thread]
I've not lived in wormhole space too long (sparsley across the years), Gotta say i never quite appreciated its atmosphere, I (personally) think its got a great balance of pew and quiet now. Its quiet enough for smaller corporations to relax and g...
- by Zockhandra - at 2015.11.03 13:53:30
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60. Monitor Battleships in Hisec to bring down Citadels - in Assembly Hall [original thread]
Regardless of current highsec alliance numbers, I think that anchoring in highsec will create interesting motives for going there. For example: A large nullsec alliance (Goonswarm for example) Create a XL Citadel located close to the trading stat...
- by Zockhandra - at 2015.11.03 13:07:07
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