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1. popularity of projectiles guns - in Ships and Modules [original thread]
Donnachadh wrote: Zothike wrote: cool story bro Not a story it is the truth. I spent years watching markets etc to try and get an edge, why should I give it to you for free? If the offer was large enough I might be inclined to send you som...
- by Zothike - at 2015.09.19 19:42:37
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2. popularity of projectiles guns - in Ships and Modules [original thread]
cool story bro
- by Zothike - at 2015.09.18 23:04:51
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3. popularity of projectiles guns - in Ships and Modules [original thread]
To feed a local market i would like to know the level of popularity/use of the various projectiles gun (both autocannon / projectile) generic use, either PVE or PVP Can somebody "who know" rank the guns i'd like in front of each caliber "l" "m" ...
- by Zothike - at 2015.09.18 22:50:48
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4. Orca loadout for wormhole expedition - in Ships and Modules [original thread]
with wormholes feature the term of "expedition" have a true meaning in EvE now, as in real life when ppl go (used to ?) to unknown territory they take in backpack, food, drink, rope, matchEs, a map, a swiss knife, favorite teddybear etc etc Do yo...
- by Zothike - at 2009.02.14 08:06:00
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5. EVE Online Ship Chart - Quantum Rise Edition - in Ships and Modules [original thread]
nice work :) as usual in this kind of thread i post this link http://www.merzo.net/
- by Zothike - at 2008.12.23 17:18:00
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6. Battleship gun size - in Ships and Modules [original thread]
not completly related to eve nor this thread but as there is lot of ship size comparison a funny site to surf http://www.merzo.net/
- by Zothike - at 2008.12.04 15:48:00
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7. Armagueddon nanoed - in Ships and Modules [original thread]
Thanks for answers so far (dont have EFT installed yet) My purpose in this thread is not to go nano because for now everybody does and it own, but to know (let's consider we are post nano nerf) that a gueddon with nano modules in low would do as ...
- by Zothike - at 2008.09.03 14:29:00
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8. Armagueddon nanoed - in Ships and Modules [original thread]
I'm not good at math (or lazy too) but using all the 8 low slot of the gueddon fitted with overdrive injectors, inertial stab and nanofiber internal thingy, does it would make it as fast / agile than a BC or not at all ?
- by Zothike - at 2008.09.03 13:28:00
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9. Proposal: mines - in Ships and Modules [original thread]
yes there was 4 types of mines (1 for each damage type) but yes number of mines that can be layered could be linked to some skills, but damage should be upgraded (as if i remember well they were doing 50 points of damage....)
- by Zothike - at 2007.09.21 11:17:00
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10. Proposal: mines - in Ships and Modules [original thread]
Minesfields would be very cool but should be re-introduced carefully with a brand new gameplay for them, to avoid abuse , and a global management with an area of effect for the whole minesfield to avoid lag (a management like for the dictor bubble...
- by Zothike - at 2007.09.20 06:09:00
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11. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
awesome work, congratulation 2 side here , the titans owner and the non titans owner, i know who will loose, and the loosing side have a very strict and absolute way to be mesured, it's here http://eve.coldfront.net/status/tranquility and if ccp...
- by Zothike - at 2007.05.11 20:08:00
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12. [Revelations] Harbinger PVP Setup - in Ships and Modules [original thread]
Does the harbinger bonus to damage apply to all sized Lasers (light/med/heavy) ?
- by Zothike - at 2007.03.01 11:04:00
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13. Concrete use of Command ship t1 or t2 in fleet battle - in Ships and Modules [original thread]
thanks for answers I ask because i have another account with a fully dedicated leadership skill characters out of leadership skills he have absolutly no fighting ability (in missiles/gunnery/drones skills he have 3000 sp cumulated....) i raised i...
- by Zothike - at 2007.02.11 09:15:00
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14. Concrete use of Command ship t1 or t2 in fleet battle - in Ships and Modules [original thread]
I'd like to know how they are used and if when you have a position of leader within the organisation of the fleet /fleet commander/wing commander/squadron commander are theses generally in charge of actual Fleet commanding are theyre level or is i...
- by Zothike - at 2007.02.11 07:46:00
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15. Apocalypse viable for ratting? - in Ships and Modules [original thread]
yes, but against angel dont Use lasers...
- by Zothike - at 2006.09.14 08:08:00
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16. Weapons max range chart - in Ships and Modules [original thread]
Edited by: Zothike on 06/09/2006 08:59:08 Large gun range graphique (well yes, was bored at work ) Thanks again to Korovyov :)
- by Zothike - at 2006.09.06 08:58:00
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17. Weapons max range chart - in Ships and Modules [original thread]
errr waow well dont bother with the data it's really range i'm interested into and only longest range weapons of each type (say 2 type) with longest ammo type, then no blaster/autocannon/pulse in fact finally for large gun will be 4 data t1 tac...
- by Zothike - at 2006.09.05 16:02:00
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18. Weapons max range chart - in Ships and Modules [original thread]
Edited by: Zothike on 05/09/2006 15:11:41 Edited by: Zothike on 05/09/2006 15:10:45 no Korovyov , thanks for the offer, but was only asking if such chart already existing :) otherway would have been only main gun for each race like tachy...
- by Zothike - at 2006.09.05 15:10:00
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19. Weapons max range chart - in Ships and Modules [original thread]
no no, not all weapons with all ammo, only t1 and t2 with for each best long range ammo available for the gun type, like in my example with tachyon t1+radio and tachyon t2+aurora
- by Zothike - at 2006.09.05 13:44:00
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20. Weapons max range chart - in Ships and Modules [original thread]
Well i think it have been done already, where i could find this kind of chart that give max range of the various weapons with the max range ammo type , t1/t2 like tachyon II+aurora/tachyon I+radio etc etc
- by Zothike - at 2006.09.05 12:59:00
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