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41. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Serendipity Lost wrote: I just solved the whole issue!! There could be a specialized rig for freighters. We'll call it the rubber/glue rig. 90% of the time it acts like rubber and the freighter goes flying 4 times as f...
- by afkalt - at 2015.11.23 18:45:50
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42. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Croc Evil wrote: All transport ships that now rely on stabs to survive in low sec will have problems with this low MJFG activation time: on the edge of warp out time and impossible to run back to gate. If you think 100km sideways is going t...
- by afkalt - at 2015.11.23 13:36:30
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43. Probe Scan Bastion Module - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Eaon Fallion wrote: A cloaked cov ops taking 25 minutes to scan a system creates no content. If it takes you 25 minutes to probe out a system for wormholes, you're doing it wrong. Maybe in k space, I've seen holes wi...
- by afkalt - at 2015.11.22 22:18:52
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44. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I still think a higgs rig should stop these.
- by afkalt - at 2015.11.22 15:10:25
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45. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Stjornuvindur wrote: +1 for these boats. A lot more choices we currently ignore become interesting and addresses some current concerns. Counter is simple as already posted. Scram it before it jumps, they are then irrelevant. Soon, this will b...
- by afkalt - at 2015.11.22 09:40:49
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46. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Nevyn Auscent wrote: Moac Tor wrote: I was testing this today and the DST will maintain its alignment even after being jumped. It won't be much of a change to DSTs, if you get caught after being jumped you were probably s...
- by afkalt - at 2015.11.20 11:16:34
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47. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Moac Tor wrote: I was testing this today and the DST will maintain its alignment even after being jumped. It won't be much of a change to DSTs, if you get caught after being jumped you were probably still going to be ca...
- by afkalt - at 2015.11.20 08:41:17
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48. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: afkalt wrote: All my primary characters have those skills, because that was the way to shortcut to command ships before the change. LD V should be a stock skill for everyone though. Absolutely without exception, s...
- by afkalt - at 2015.11.19 23:47:26
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49. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
All my primary characters have those skills, because that was the way to shortcut to command ships before the change. LD V should be a stock skill for everyone though. Absolutely without exception, so it's not really that bad.
- by afkalt - at 2015.11.19 23:21:05
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50. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
"fit" and "bonus to effectiveness" are not the same thing. I can FIT autocannons to a thorax, but it is not BONUSED for them.
- by afkalt - at 2015.11.19 22:52:12
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51. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
In a bid to make them a bit less...niche and to open more interesting gameplay options....I would like to suggest that any higgs equipped ship doesnt get pulled.
- by afkalt - at 2015.11.19 22:17:19
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52. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: FT Diomedes wrote: afkalt wrote: Shagmar Gera wrote: I just tested it on Singularity. And since so many people were asking... So far: The MJFG does jump bastioned marauders. It does not jump freighters, ...
- by afkalt - at 2015.11.19 11:33:04
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53. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Shagmar Gera wrote: I just tested it on Singularity. And since so many people were asking... So far: The MJFG does jump bastioned marauders. It does not jump freighters, or Orcas. EDIT: Also! I MFJG'd a cyno ship. The Ship mov...
- by afkalt - at 2015.11.18 23:16:04
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54. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I'm tired of arguing with people who think that "I can't do anything". I-cant-be-arsed-looking-after-myself-villeGäó is over there. Oh, apparently it is high sec too .
- by afkalt - at 2015.11.18 16:49:01
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55. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
gascanu wrote: afkalt wrote: words.. words ...words... something something highsec . really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't understand? this ...
- by afkalt - at 2015.11.18 15:26:15
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56. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Kithran wrote: afkalt wrote: Rosal Milag wrote: afkalt wrote: There is instant counterplay. You can scram it, thus shutting off the module AND tackling the ship. Which is both flashy and surrounded by several thousand DPS. It'll hav...
- by afkalt - at 2015.11.18 13:22:59
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57. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Bear in mind you have done a lot with the HIC long scram and now this to nerf BCs and BSs in the overall meta, so if you want them to remain viable then you'll need to do a balance pass and give them so new abilities as soon as...
- by afkalt - at 2015.11.18 10:18:12
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58. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: In fact, this should MOST DEFINITELY carry a suspect flag so I can't bounce a fleet off a lowsec gate under gate gun protection. They should be able to shoot me without angering the gate guns if I'm about to port their fleet, or ...
- by afkalt - at 2015.11.18 09:55:59
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59. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
We're never going to see eye to eye because you want to put "PvE" in one bucket and "PvP" in another. Essentially you're wanting a risk free area to grind isk in. You can't do that. I mean, most people do the same (ref: afk cloaking threads), but...
- by afkalt - at 2015.11.17 22:32:42
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60. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: afkalt wrote: Hyperdunking or undermanned ganking would still use bumpers because of the headcount, the MJD cooldown timer, the fact the bumper is protected by concord and the dessies would not be. Hell ganking as a whol...
- by afkalt - at 2015.11.17 21:57:46
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