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781. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Also, even if this did change.....it would utterly screw PvE balance. "rats, ignore ze scramers at all costs, shoot the scrammed target" Cue incusions all scramming the local damnation and going full bifter gank. Cue AFK domis scramming one anoth...
- by afkalt - at 2015.06.18 14:08:24
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782. MorePvP! PVE vs. Ganking, Solution attempt. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: What in the actual hell are you talking about? It's a spin off from someone ranting and raving about trying to kill people with a bad ship and claiming that cloaky nullified T3s are "easy" to catch. Quite hilarious ...
- by afkalt - at 2015.06.18 13:53:00
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783. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: I cant take a bomber or a pilgrim, or a cynabal since its gonna die very soon or not even be able to break the ratter like it was pre-retribution. This guy managed.
- by afkalt - at 2015.06.18 13:41:47
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784. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: afkalt wrote: Wait, nullified cloaked are easy to catch? Top trolling. 8/10 yes, a plated, slow prot with BS sized tank, like you stated, which needs 7-8 seconds to align is pretty much toast in the first camp wit...
- by afkalt - at 2015.06.18 12:49:09
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785. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: afkalt wrote: Then your fits are lacking. One can fit a cloaky, nullifed all T2 proteus to do 600 DPS (with heat, admittedly) and still have 125k EHP . Or are you telling me that those headline numbers are some...
- by afkalt - at 2015.06.18 12:31:39
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786. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: I already explained a lot that "proper tool for the job" isnt a realistic one in current meta. You arent simply taking a battleship or non-cloaky T3 (which would offer enough tank and DPS for the job) into deep r...
- by afkalt - at 2015.06.18 12:07:48
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787. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Yun Kuai wrote: afkalt wrote: This one nails it for me. Quote: CCP Larrikin: Let's talk about combat warping, such as joining a fight on POS or Wormhole. You won't land all at the same time, and that is one of our stated design goals. Pe...
- by afkalt - at 2015.06.18 11:53:04
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788. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: afkalt wrote: Missioners, ratters. It's all one, I was distracted by work to correct myself. in 0.0 they are indeed basically all one. afkalt wrote: Justify why you should not need to take an appropriate ship, wh...
- by afkalt - at 2015.06.18 11:37:53
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789. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Missioners, ratters. It's all one, I was distracted by work to correct myself. Justify why you should not need to take an appropriate ship, why you shouldn't adapt. The tools are there.
- by afkalt - at 2015.06.18 10:52:44
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790. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: afkalt wrote: Personally I'd go with b): Stop using a paper ship, start using a real one. we were at this point already 2-3 times in this thread. Why do you repeat these arguments, other people already brought up and...
- by afkalt - at 2015.06.18 10:16:17
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791. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
I'm still not clear why you don't either a) bring friends, b) use an appropriate ship, c) gank him at the end, e) use a bubbler or d) all of the previous. Personally I'd go with b): Stop using a paper ship, start using a real one. Or stop compla...
- by afkalt - at 2015.06.18 09:34:16
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792. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
This one nails it for me. Quote: CCP Larrikin: Let's talk about combat warping, such as joining a fight on POS or Wormhole. You won't land all at the same time, and that is one of our stated design goals. People participating instead of being ...
- by afkalt - at 2015.06.18 07:21:19
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793. Increasing the minimum warp distance beyond 100km - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: No, because my hauler got oneshotted once by a Naga sitting 150km outside of gate with a shitton of scan resolution + tracking computers with tracking speed script = I got oneshotted. Imagine a fleet of sniper ships s...
- by afkalt - at 2015.06.17 21:19:13
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794. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
Kirra Tarren wrote: That's when the rats go crazy and decide to shoot the pilot that is helping them kill the Raven, who they stand no chance of fighting and that has slaughtered dozens of their fellow pirates, because "hurr durr warp scramble...
- by afkalt - at 2015.06.17 21:16:01
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795. The eagle and the Zealot - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: afkalt wrote: Xequecal wrote: Robert Caldera wrote: J A Aloysiusz wrote: The muninn needs the most help in the HAC class. It is unable to fit a reasonable armor tank with 720s due to powergrid not trying to def...
- by afkalt - at 2015.06.17 11:08:01
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796. A Simple Assault Frigate Buff - in Player Features and Ideas Discussion [original thread]
Wynta wrote: Phoenix Jones wrote: HiddenPorpoise wrote: Portiko wrote: I think T3s are in the place they should be. They're healthy for the game in their current state. They are cancer: they are better than AF in everyway; they even ...
- by afkalt - at 2015.06.17 10:37:48
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797. The eagle and the Zealot - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Robert Caldera wrote: J A Aloysiusz wrote: The muninn needs the most help in the HAC class. It is unable to fit a reasonable armor tank with 720s due to powergrid not trying to defend or challenge original proposal, but ...
- by afkalt - at 2015.06.16 17:27:47
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798. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Arrendis wrote: CCP Fozzie wrote: Hopelesshobo wrote: CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to...
- by afkalt - at 2015.06.16 16:52:41
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799. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: afkalt wrote: Ben Ishikela wrote: Providing warpins is a very fun activity . Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc a...
- by afkalt - at 2015.06.16 13:42:01
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800. Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Samillian wrote: With the possible exception of the Navy Osprey leave them alone, I've flown them a lot and not only do they work but they work well. Navy caracal is a bag of spanners and you know it Maybe if she had more cpu .....
- by afkalt - at 2015.06.16 11:23:50
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