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1181. WarDec exploit fix - in Player Features and Ideas Discussion [original thread]
Dr Loveless wrote: 1. Pilot from defending corp see me on local and he managed to dock. Within few minutes he leaves corp, undock and continue in his business. 1a: Undock in full gank talos. 1b: Give him the good news anyway.
- by afkalt - at 2015.04.03 12:22:34
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1182. Hyperspatial rigs are great and everything, but Large could be buffe... - in Player Features and Ideas Discussion [original thread]
2 and a +10% warp speed implant get BS to 3.1....iirc. That implant ain't bad - about 15m I think. However, they have other rigs where the limit is one - maybe they could look to roll the stats higher and limit one per hull to prevent mad stack...
- by afkalt - at 2015.04.03 10:46:26
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1183. Wardec matters once again - in Player Features and Ideas Discussion [original thread]
admiral root wrote: Madd Adda wrote: admiral root wrote: Donnachadh wrote: Never mind the sheer hypocrisy of actually telling me that PvP should be mandatory for everyone. My God how do you people live with yourselves? And yet that is ...
- by afkalt - at 2015.04.03 07:33:18
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1184. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: baltec1 wrote: Mario Putzo wrote: Drake is going to lose almost 60% of its DPS against any cruiser. Cane is going to lose almost 40% of its DPS against any cruiser. Any Cruiser is going to retain nearly 100% of its DPS...
- by afkalt - at 2015.04.03 07:06:01
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1185. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: afkalt wrote: By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will..... Actually this is one of the problems with F&I ...
- by afkalt - at 2015.04.02 14:40:51
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1186. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
By the way.....the lack of responses to this thread from players tells you more about BC popularity (or lack thereof) and use than your stats ever will.....
- by afkalt - at 2015.04.02 13:29:18
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1187. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
xttz wrote: Has it been explained how exactly pausing will work? For example, if a structure was 50% contested when all attacking ships are jammed / destroyed, but no defensive Entosis link as applied to it, how long will it remain at 50%? Ind...
- by afkalt - at 2015.04.02 11:53:04
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1188. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Here's a suggestion, especially in conjunction with the posted Entosis Link stats from your other thread: Give Combat Battlecruisers a role bonus to Medium MJD activation times. Something on the lines of 50-70% or so, like Ma...
- by afkalt - at 2015.04.02 11:51:33
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1189. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: afkalt wrote: Aran Hotchkiss wrote: afkalt wrote: I'd prefer the mass to only apply when active - else we'll start seeing weird things like bumping ships with highs full of entosis mods for the extra mass (Additi...
- by afkalt - at 2015.04.02 11:46:18
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1190. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Numidio Chthonus wrote: FT Diomedes wrote: Suicide cyno. Learn how to use it. For those that do not understand what a suicide cyno is or its benefit, a quick explanation. Have your cyno pilot in a cheap rookie frigate or t1 frigate. Warp...
- by afkalt - at 2015.04.02 11:20:52
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1191. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Aran Hotchkiss wrote: afkalt wrote: I'd prefer the mass to only apply when active - else we'll start seeing weird things like bumping ships with highs full of entosis mods for the extra mass (Additionally the second point nullifies stackin...
- by afkalt - at 2015.04.02 11:12:10
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1192. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I think the fuel is more a token thing to limit the ability of of troll pinging across wide ranges of space by a single ship. For an active capture attempt it is irrelevant...feels much more aimed at spool up>ping>move on>spool up ping ty...
- by afkalt - at 2015.04.02 10:33:36
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1193. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Arthur Aihaken wrote: Aiyshimin wrote: Warp speed was the least of BC issues and improving it has absolutely no effect on the sad state of BCs. It's a start. As much a start as increasing Imicus cargo bay would be. ...
- by afkalt - at 2015.04.02 09:19:11
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1194. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
You lost me at freighters getting killed when flown competently. Sorry. Scout. Webs. Home free, every time, without fail. Even the gankers will tell you this! Cloaking only even exists as a form of psychological warfare because of local. Fur...
- by afkalt - at 2015.04.01 22:28:57
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1195. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
And I've never understood why people buy code permits, but you can't fix stupid.
- by afkalt - at 2015.04.01 22:07:00
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1196. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Fredric Wolf wrote: You are missing the point where many null residents are ok with giving delayed local with the upcomming changes, they are only asking for a way to hunt the hunter as up until now had a free pass in null. And that's fine -...
- by afkalt - at 2015.04.01 21:39:56
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1197. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: If they don't go fight the cloaker then he remains a threat and you should have no problem with that. The point here is to give players a tool to actively counter AFK cloaking gameplay, which will (by definition) create...
- by afkalt - at 2015.04.01 20:37:26
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1198. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Tusker Crazinski wrote: Zan Shiro wrote: afkalt wrote: Change out of 100m isk. Meta AB (so change from 60m isk) instead of faction and the difference in speed is ~1%. The difference in sig is ~600% and faction AB is FASTER than 1mn MWD....
- by afkalt - at 2015.04.01 19:16:23
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1199. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
How can you honestly not see that forcing cloaking to be ATK only gameplay makes null significantly safer? The last imperfection of locals perfect intel is swept away. There is no ambiguity - ANYONE non blue in local is an active and immediate N...
- by afkalt - at 2015.04.01 19:12:16
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1200. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Lucien Visteen wrote: A player that is afk can not touch you, that is very true. But saying that they can't hurt you, is false. I agree but for clarity my position was they can only hurt you if YOU let them, that we the players give them th...
- by afkalt - at 2015.04.01 17:29:13
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