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1781. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
So we're good with medium rails doing >>25% more DPS than (actually fittable) artys...? That I need 5 effective arty turrets to get close to (but still a chunk less) than 4 effective rail turrets DPS? Or that 6 effective arty do a mere 4% m...
- by afkalt - at 2014.11.12 08:02:08
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1782. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Even the 720 have better tracking than the 250. Is that taken into account? Indeed, but rails have minimal trouble hitting stuff. God knows I use them often enough. Very late edit: People seem to be missing my point o...
- by afkalt - at 2014.11.11 22:12:49
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1783. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
That pass actually did all the medium long range weapons save HML: beam/arty/rails. Iirc all the buffs were equitable. I might see what happens with beams on the stabber :)
- by afkalt - at 2014.11.11 20:50:56
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1784. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
Keep in mind it's bonused vs unbonused. The alpha on a thorax with 200s isn't a million miles off the arty boats either (thorax is over 1k) Point I'm getting at is I don't believe unbonused weapons should get near bonused ones on the same hull
- by afkalt - at 2014.11.11 19:23:38
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1785. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: That being said I bet a big chunk of alpha is coming from drones in your calculations. Compute alpha without drones. DPS: 308 vs 258 Alpha: 920 vs 1222 Edit: The same tank is fittable with 650 vs 250.
- by afkalt - at 2014.11.11 17:01:44
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1786. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: by your logic i should make a post about how bad my damage is with auto cannons on my machariel in comparison to the blasters on my vindicator because the difference in raw DPS is HUGE No, it would be like comparing ...
- by afkalt - at 2014.11.11 16:43:24
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1787. This seem off. Rails vs Arty - in Player Features and Ideas Discussion [original thread]
I'll come straight to the point. I can fit up my stabber (with 3 damage mods) and I have a higher DPS with 250 rails vs 650 arty. Now, I appreciate that 650 isn't the biggest arty - but you try fitting 720mm on a T1 cruiser.... Arty (RFEMP) and...
- by afkalt - at 2014.11.11 15:57:58
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1788. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: You seriously don't need more ehp on this ship tbh. If you're that worried, have an alt or a friend web you into warp. It makes you near unscannable and ungankable (and gankers always go for the easier pickings, of which t...
- by afkalt - at 2014.11.11 11:33:03
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1789. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: Use a blockade runner to move your fittings, use the Bowhead to move the rigged & insured hulls Does insurance pay out for a hull lost in the hold of another ship? As I understand it, mods can't been seen on ships in th...
- by afkalt - at 2014.11.11 08:32:15
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1790. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Querns wrote: Arguments re: fatigue in this thread are funny because they imply that fatigue reduction is tantamount to the complete elimination of fatigue in general. This is patently false GÇö even fatigue bonused ships must wait before jumpi...
- by afkalt - at 2014.11.10 21:40:48
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1791. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Quote: GÇ£What hangs on a wall and you can dry your hands on it?GÇ¥ GÇ£Um, a towel.GÇ¥ GÇ£No, a herring.GÇ¥ GÇ£A herring! A herring doesnGÇÖt hang on a wall.GÇ¥ GÇ£But you could hang it there.GÇ¥ GÇ£But who wants to dry h...
- by afkalt - at 2014.11.10 20:21:00
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1792. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Why not simply make them unscannable instead of a major EHP hike? Also echoing sentiments that people aren't going to mess about hauling T1 BS just to save the T1 rig cost, FAR better of manually flying them, which leads us to the shinier stuff ...
- by afkalt - at 2014.11.10 16:46:51
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1793. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Slevin-Kelevra wrote: Dave Stark wrote: Slevin-Kelevra wrote: Says "we arenGÇÖt really worried about hitting anything outside of the high-sec application", gives it 90% reduction in jump fatigue generation. In other words, "We nerfed ju...
- by afkalt - at 2014.11.10 14:54:31
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1794. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Fonac wrote: I'm not an incursioner. But this logic is flawed in many ways. For example, a gank is fast, sometimes you pop before you can react( if it's done proberly atleast) .... Logi's will give exactly 0% protection. Freighters dont ge...
- by afkalt - at 2014.11.10 12:37:56
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1795. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I have in-game fitting window showing around 350k EHP with a DCU II, 2x reinforced bulkheads II, 3x Transverse bulkhead I This is in the same range as tank-oriented freighters - I'm sure people using the hauler would want as mu...
- by afkalt - at 2014.11.10 11:45:54
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1796. Implant Insurance - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Skill/pirate hardwirings should probably be at risk just like any other mods? Learning implants are just dreadful and need a proper looking at, not some band-aid like insurance. This. I like that in bubble-prone space, eve...
- by afkalt - at 2014.11.09 23:04:32
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1797. Emergency Warp to Get away from HS Bumpers - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Over Point05 wrote: Kaarous Aldurald wrote: Or you can just web your freighter, bro. Seriously, less than one second align time with two T2 webs. I have seen my own freighter warping sideways. There's really no need to ner...
- by afkalt - at 2014.11.09 08:54:23
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1798. Sleepertech Probes - in Player Features and Ideas Discussion [original thread]
I hope you have a sleepertech flame-retarding suit.
- by afkalt - at 2014.11.07 15:38:36
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1799. custom/desiogner Pod's - in Player Features and Ideas Discussion [original thread]
Nullified pods. Do it. Alternatively, let me bubble all the things everywhere .
- by afkalt - at 2014.11.07 11:22:30
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1800. Option to see a bracket on your own ship - in Player Features and Ideas Discussion [original thread]
I think pressing alt and nothing else shows it. But not for long.
- by afkalt - at 2014.11.07 10:02:09
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