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121. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
And at absolutely no point have I suggested removing fatigue. Some of us are having a grown up conversation, come back when you're ready to a) read the posts properly, b) participate like a grown up instead of "LOLYOU" and c) bring some metri...
- by afkalt - at 2015.11.05 15:05:52
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122. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Carthereon Crust wrote: CCP Larrikin wrote: Stats Neutralizer Image Link Neutralizer Google Docs Link Maybe I'm reading this wrong, but in-game the faction Heavy Energy Neutralizers has a range of 29.4k. In your chart it says...
- by afkalt - at 2015.11.05 15:01:13
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123. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Frostys Virpio wrote: afkalt wrote: There could be other things done to help blops mobility, but I think tweaking the fatigue/range is the place to start. I mean to be perfectly fair - CCP basically overlooked the...
- by afkalt - at 2015.11.05 14:56:36
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124. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: afkalt wrote: There could be other things done to help blops mobility, but I think tweaking the fatigue/range is the place to start. I mean to be perfectly fair - CCP basically overlooked them even existing in the init...
- by afkalt - at 2015.11.05 14:53:11
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125. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Switch Savage wrote: Am I thinking correctly that you can now run a solo Rail Phobos with good speed, tank, damage, application, range and a 36km scram. I better get training... Oh the FW tears that will come.
- by afkalt - at 2015.11.05 14:46:07
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126. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Amakish wrote: im just glad that the ashimmu can finally have a neuting fitthat can take advantage of the web range bonus :) And it'll neut less than a small neut near the end of those webs. You'll just be burning your cap for nothing. Hell...
- by afkalt - at 2015.11.05 14:41:28
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127. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: afkalt wrote: The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls. Also NOS grid usage has always been contentious....
- by afkalt - at 2015.11.05 14:28:22
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128. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls. Also NOS grid usage has always been contentious....is there any scope to give them some ...
- by afkalt - at 2015.11.05 14:21:19
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129. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: W0lf Crendraven wrote: This is absurdly broken. You understand that this was necessary once you factor in 5000mn MWD's, right? PS - and potentially even Capital MJD's... Nah, caps are losing ewar immunity. I coul...
- by afkalt - at 2015.11.05 14:16:31
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130. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
I'm not sure geddons needed this kind of buff to be frank.
- by afkalt - at 2015.11.05 13:48:37
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131. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Please consider making them block ALL ships from jumping gates AND disallowing remote sebos at the same time. Scram effect though, that's pretty sick.
- by afkalt - at 2015.11.05 13:27:31
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132. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: If you're quoting Greyscale, you've already lost the argument. Just sayin'. Well that is paradoxical, because the quote is clearly stating that the blops were never the problem. Thus by extension we should be re...
- by afkalt - at 2015.11.05 13:23:22
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133. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
TrickyBlackSteel wrote: Because its sov,it should have some bonuses,otherwise is like any other NPC nullsec space. Except I can't build jump bridges in NPC space. One might even say the bridge IS the perk...
- by afkalt - at 2015.11.05 13:16:00
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134. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
I'm giving this 7-10 pages of mud slinging before ISD rock up and lock it. Again . Perhaps another candidate for a sticky. Maybe we just just have a new subforum called "circular arguments" and be done with it.
- by afkalt - at 2015.11.05 09:24:40
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135. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: If anything, wormhole projection is also too great and needs to be nerfed - for example with wormhole fatigue where a hole gets a reactivation and fatigue timer every time a ship passes, depending on a ship mass and hole t...
- by afkalt - at 2015.11.05 09:22:02
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136. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Rowells wrote: afkalt wrote: So then, for interest: Let's say the watch list goes away. How do you propose that anyone ever successfully hunts a moving capital or super, ever again? I mean, I can't think of a way short of putting a pair of e...
- by afkalt - at 2015.11.04 20:25:58
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137. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: afkalt wrote: Perhaps you can list the counters to locators, local or to killboard trawling? Because, lets face it, without those.....this is worthless. Locators, as already listed, take standings, isk, and time to c...
- by afkalt - at 2015.11.04 19:39:39
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138. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Vic Jefferson wrote: Phoenix Jones wrote: Ops arguments dead, his buddy can't live without hot dropping. World of Warships is to your right. Send your stuff to me if you think Eve is so dead you hate it. I'll put...
- by afkalt - at 2015.11.04 19:07:16
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139. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: afkalt wrote: I certainly don't buy into the whole "waaaa I can't play AT ALL! MY LIFE IS RUINED" claptrap, the overall mechanic was completely needed but if we have knobs and dials to turn, maybe we should look at t...
- by afkalt - at 2015.11.04 19:04:03
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140. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Iowa Banshee wrote: Lady Rift wrote: Iowa Banshee wrote: Shai'd Hulud wrote: -1 for OP I like the watchlist it's a good tool. Don't touch this. It's the same rules for all. I see you, you see me! You talk about killboard too. Don't r...
- by afkalt - at 2015.11.04 17:57:21
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