Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
141. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Frostys Virpio wrote: Kaarous Aldurald wrote: Rivr Luzade wrote: Nah, it's not too long. Just learn to manage your fatigue and you won't have problems. This is really an unacceptable position to take. "Don't play t...
- by afkalt - at 2015.11.04 16:06:58
|
142. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: afkalt wrote: Manes Avatarr wrote: afkalt wrote: [ But apparently your "immersion" isn't hurt by someone disappearing form existence completely? Right in front of you ? Pull the other one son, it's got bells on....
- by afkalt - at 2015.11.04 15:25:10
|
143. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Manes Avatarr wrote: afkalt wrote: [ But apparently your "immersion" isn't hurt by someone disappearing form existence completely? Right in front of you ? Pull the other one son, it's got bells on. Like cloaking your ship? Nope. Its te...
- by afkalt - at 2015.11.04 10:49:22
|
144. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Manes Avatarr wrote: Oh man, 1000x yes. CCP.. please remove watchlist (contact watchlist, not that one in fleet UI) as a whole. Its surreal and thing completely out of realism. We cant know if someone goes online or offline, it destroys immersi...
- by afkalt - at 2015.11.04 10:31:01
|
145. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: afkalt wrote: Lan Wang wrote: Murkar Omaristos wrote: Cidanel Afuran wrote: So you want to change a game mechanic because you forgot to check your timer? hmm... As the commenter above you pointed out, moving from...
- by afkalt - at 2015.11.04 10:27:04
|
146. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Murkar Omaristos wrote: Cidanel Afuran wrote: So you want to change a game mechanic because you forgot to check your timer? hmm... As the commenter above you pointed out, moving from deep null (where good targets are) ...
- by afkalt - at 2015.11.04 09:37:39
|
147. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Rivr Luzade wrote: But a blanket reduction to all jump fatigue is not an appropriate way to address the issue. It absolutely is. The mechanic is just plain bad, it needs to be mitigated and marginalized, if not ou...
- by afkalt - at 2015.11.03 22:45:49
|
148. Ship alignment : Add more realism and slightly reduce warp time - in Player Features and Ideas Discussion [original thread]
Ben Zaye wrote: Frostys Virpio wrote: Ben Zaye wrote: xttz wrote: ......... keep your speed at 1m/s if you care so much about staying in-line with your next warp destination. You will still have to accelerate to 75% speed to initiate ...
- by afkalt - at 2015.11.03 15:01:22
|
149. Ship alignment : Add more realism and slightly reduce warp time - in Player Features and Ideas Discussion [original thread]
Ben Zaye wrote: xttz wrote: Welp. Troll trap. Why when we talk about the enhancing game mechanics is a troll trap ? Because you don't understand the subject you're complaining about. This is traditionally the preserve of trolls as...
- by afkalt - at 2015.11.03 14:23:22
|
150. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Yeah, it is the same thing. It's quite a common tactic to nab null ratters. Log off in their anom and wait, makes it far, far harder for them to escape in time. It's employed in more cases than that, however. Dictors are another ship that sees us...
- by afkalt - at 2015.11.03 14:20:43
|
151. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: afkalt wrote: And don't give me ZKB is in any way necessary to be 100% real time. You look at the past, you look at avg number of people on a kill, you look for bait ships, you look for neutral affiliation based on previo...
- by afkalt - at 2015.11.03 13:35:29
|
152. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's what I do as well, afkalt. Recently, I had a very disappointed hotdropper who gave me the virtual finger because I did not engage his obvious bait tengu-viator duo and called in some reinforcements. How I knew he was d...
- by afkalt - at 2015.11.03 13:02:56
|
153. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Mephiztopheleze wrote: afkalt wrote: Which in turn is only a problem because they are able to log off in the first place. Are you honestly advocating an 'always logged in, 23/7 vulnerable EVE'? Start your own thread for that one. No...
- by afkalt - at 2015.11.03 13:01:37
|
154. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Mephiztopheleze wrote: afkalt wrote: To be honest, it sounds a lot more like ZKB is the real offender here. we've been through this. zKillBoard, while it does provide a lot of good intel, isn't instant and up-to-the-second correct. There'...
- by afkalt - at 2015.11.03 12:41:54
|
155. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: afkalt wrote: The only reason WHEN exists is because first and foremost it is a game and we shouldn't need 23/7 tails on people. Secondly if logging off wasn't a thing, WHEN is then irrelevant. And if watchlists weren't...
- by afkalt - at 2015.11.03 12:32:18
|
156. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: afkalt wrote: I routinely leave my accounts logged in when I am sleeping. Often cloaked and in space too. What worth is your intel in that situation? I'll help, bugger all. It only matters a damn for supers and only be...
- by afkalt - at 2015.11.03 12:24:35
|
157. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Mephiztopheleze wrote: Madd Adda wrote: oh wow, you can "attempt to affect someone," however, that's not the same has truly affecting someone. You can log in and run an agent and find the target without them knowing, but what then? Fly out...
- by afkalt - at 2015.11.03 11:35:35
|
158. NERF The Watchlist....... - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: From a certain point, my watchlist was starting to get annoying with that constant *bingbingbingbingbingbingbingbing*, finding the option to disable the notification sound was a highlight. I also think that watchlists are c...
- by afkalt - at 2015.11.03 11:34:29
|
159. War dec trolls. - in Player Features and Ideas Discussion [original thread]
I'm not asking you to move out. I stand to gain nothing from it, I don't live in lowsec, I prefer null/WH because bubbles keep people honest with implants. I'm simply presenting the alternate that exists and does not involve you logging off for t...
- by afkalt - at 2015.11.03 10:39:44
|
160. War dec trolls. - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Orca Platypus wrote: Ralph King-Griffin wrote: As someone who deals with the mechanic regularly, it's entirely relevant and generally a pain in the arse when your 20 man hunt turns into a 3-400 man war. If y...
- by afkalt - at 2015.11.03 10:28:50
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |