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141. No Topic - in Test Server Feedback [original thread]
Edited by: annab on 17/06/2007 19:51:23 Originally by: Aleranie Edited by: Aleranie on 17/06/2007 11:39:59 Edited by: Aleranie on 17/06/2007 10:58:19 Edited by: Aleranie on 17/06/2007 10:58:07 "How? The Undead prefer to kee...
- by annab - at 2007.06.17 19:48:00
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142. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Originally by: Slythought lol, I'm not even going to put a flame suite on.... Ok there has been many posts lately on how to deal with afk cloakers...cloakers should NOT be scannable imho.. But....being afk, or in system hours upon hour...
- by annab - at 2007.06.15 09:14:00
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143. Smack the victim - in Crime and Punishment [original thread]
I've have the local smack talk lots of times. I just let them have their say and add it to the kill mail. Some however I have reported bit ott. I now can not look at a Spoon without loling.
- by annab - at 2007.06.11 18:08:00
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144. To devs: Cloaks detectable by probes? please confirm - in Test Server Feedback [original thread]
Originally by: CCP Fendahl Originally by: annab Covert ops not getting nerfed is this 1. The frig 2. The module 3. The role ie. covert ops frig and force recons The ability of covert ops frigates to provide intel on enemy move...
- by annab - at 2007.05.30 11:56:00
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145. To devs: Cloaks detectable by probes? please confirm - in Test Server Feedback [original thread]
Originally by: CCP Fendahl Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we...
- by annab - at 2007.05.29 17:16:00
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146. New Strategic weapons - in Test Server Feedback [original thread]
Originally by: Peanut Swsh Edited by: Peanut Swsh on 28/05/2007 11:35:08 You could still go afk in a system cloaked in a deep safe. hell adapting ain't that hard, just pop the cov-ops while he is too busy watching his scan window. ...
- by annab - at 2007.05.28 15:20:00
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147. New Strategic weapons - in Test Server Feedback [original thread]
Can we please have more details on how this detection system will work. If it going to be probe 15 sec click warp and land next to the recon ship we may as well put recon, covot ops ships and cloaking modules with the same usefulness a an auto t...
- by annab - at 2007.05.27 12:50:00
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148. Boarding Parties? - in Player Features and Ideas Discussion [original thread]
I think a boarding ship would be good for POS capture. It would be nice not having to kill a POS only to wait until you can put yours up in the same place. When the shilds are down then you can kill it or capture it. If you want to capture it wi...
- by annab - at 2007.05.20 11:25:00
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149. GET A GRIP CCP - in Issues, Workarounds & Localization [original thread]
Edited by: annab on 05/05/2007 01:04:19 Don't wanting to add flames If I remember there was an earthquake in Kent which is next to London. Could it be the Londons Internet backbone has been damaged. Meaning its may not be a CCP or ISP proble...
- by annab - at 2007.05.05 01:07:00
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150. Please do NOT nerf cloaking in anyway including scan probes - in EVE General Discussion [original thread]
Afk cloaks and afk at stations are a problem. They simpliy use up server bandwidth and they should be playing the game. If your having dinner or going to the pub you should log. It does suck when someone afks in a system. How do I get my kills ...
- by annab - at 2007.04.28 00:22:00
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151. cannot connect to game - in Issues, Workarounds & Localization [original thread]
Have you updated your firewall setting. When eve updates it changes the exe file. The firewall needs to be told that eve is ok to let though.
- by annab - at 2007.04.26 20:53:00
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152. Anti Cloak - in Ships and Modules [original thread]
Personally as a force recon user. I think cloaks should be left as they are. The draw backs to fitting a cloak, local and ship armor means they have a nerf. Adding decloaks means they remove these perbuilt nerfs. Decloakers would be cool but y...
- by annab - at 2007.04.26 13:06:00
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153. Cloaking Device Fuel - in Player Features and Ideas Discussion [original thread]
Edited by: annab on 25/04/2007 19:59:39 Personally as a force recon user. I think cloaks should be left as they are. The main problem is some warping to a safe spot and leaving the computer for 23 hours. This is the same as afk in a station ...
- by annab - at 2007.04.25 20:00:00
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154. Vote: Are people too lazy and too dumb to counter ship types - in Ships and Modules [original thread]
I agree most people are lazy. One thing people are trying to nerf are cloaks because they are too lazy to set up a trap or have a few gards. Maybe because there macros can't deal with them.
- by annab - at 2007.04.24 17:02:00
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155. Tech II Probes: Finding Cloaked Ships - in EVE General Discussion [original thread]
The afk problem is not just for cloaks but for people who sit in stations all day as well. One hour no mouse movement auto log out. I sometimes logon and look at th market for an hour or two. I'll sit in my cloaked safe spot. A force recon or co...
- by annab - at 2007.04.19 23:52:00
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156. Trying to get my old char back. - in EVE New Citizens Q&A [original thread]
You need to petition it. If you have the credit card details you used you may be able to get the account details back but if you can't they will think your fishing.
- by annab - at 2007.04.18 14:38:00
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157. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Random Caldari Just got a Question. What happens if a covert-ops ship appears inside a large warp bubble after jumping through a gate. Is it possible for the co-vert ops ship to cloak as it moves out of the bubble ? or doe...
- by annab - at 2007.04.18 10:27:00
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158. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Edited by: annab on 17/04/2007 11:02:07 Originally by: Goumindong Originally by: annab Edited by: annab on 16/04/2007 16:15:47 Originally by: Red Harvest I love my Helios and having quite a bit of fun flying a Pilgr...
- by annab - at 2007.04.17 11:03:00
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159. Isnt this supposed to be a PVP game? So why cant we? - in Player Features and Ideas Discussion [original thread]
Edited by: annab on 16/04/2007 20:49:08 Originally by: Vincent Almasy Also lets me fix a Myth. Joystick will not mess with skills at all! Reason: Guns still needs the same skills and accuracy skills no amount of piloting would change ...
- by annab - at 2007.04.16 20:51:00
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160. Isnt this supposed to be a PVP game? So why cant we? - in Player Features and Ideas Discussion [original thread]
Edited by: annab on 16/04/2007 20:02:18 Your*****pit view idea would be a good idea if you could only do one or two things like off/on line modules. Clones could be given and video of you coming out of the vat. Would be cool. Not a loading b...
- by annab - at 2007.04.16 20:04:00
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