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181. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Looking at all of these comments it seems the tax is going to have the desired effect.
- by baltec1 - at 2016.03.09 22:49:28
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182. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
bubee Olacar wrote: I am a newbro I don't fly a freighter or gank but I don't understand the complaints by the gank side of the equation. Pre patch lets say it took 20 catalysts and now it takes 30 catalysts to gank a particular freighter. sinc...
- by baltec1 - at 2016.03.09 22:34:19
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183. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Seth Kanan wrote: There may be different tactics and mods to cope with highsec ganking - usually proposed by the gankers themselves. They are just really unhandy and therefore useless. Web alt/corpmate gets a freighter into warp in 3-5 sec...
- by baltec1 - at 2016.03.09 18:11:23
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184. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Seth Kanan wrote: I like the changes a lot. The buff to freighters is needed since it became a lot easier and cheaper to maintain ganking alts with the skill extractor system. I don't see how that helps gankers any more than anyone else. ...
- by baltec1 - at 2016.03.09 11:05:54
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185. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Herzog Wolfhammer wrote: Sarah Flynt wrote: CCP Fozzie wrote: Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp You do realize that this is a massive buff to freighter ganking? When can we expect a fix for risk free looting in highse...
- by baltec1 - at 2016.03.09 00:42:56
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186. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Tipa Riot wrote: baltec1 wrote: Lucas Kell wrote: Jin Kugu wrote: Maybe that's because the damage control changes are mostly a zero sum game? The only thing that is changing significantly is ganking so we're going to discuss that. It...
- by baltec1 - at 2016.03.09 00:39:37
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187. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Jin Kugu wrote: Maybe that's because the damage control changes are mostly a zero sum game? The only thing that is changing significantly is ganking so we're going to discuss that. It's not though, so there's that. It...
- by baltec1 - at 2016.03.08 19:31:21
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188. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Except they won't. I know for a fact that some ships will not fit the DC afterwards since I will be removing the DC from some of my ships, thus you are categorically wrong. And we're not talking about people fitting shitfits, ...
- by baltec1 - at 2016.03.03 13:30:25
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189. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Morrigan LeSante wrote: Said no fleet FC, ever. My bad, I forgot that everyone flies in a fleet with an FC under a doctrine and that not a single player chooses their own fits for any activity in the game. You puttin...
- by baltec1 - at 2016.03.03 12:48:05
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190. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Faster ships always die? They tend to when you randomly stick an overdrive on it rather than fit tanking mods. Lucas Kell wrote: Seriously, the point is that unless you only care about EHP, choices vary, and now will va...
- by baltec1 - at 2016.03.02 19:32:54
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191. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Oh does it now? OK, explain to me how a DCU outperforms an overdrive if I want my ship to go faster. Again, you are only ever looking at EHP. I don't fit a DCU on all my combat ships, far from it, and after this change I'll be...
- by baltec1 - at 2016.03.02 18:13:55
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192. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: FTFY. As you have been shown many times nothing you can fit in that slot will out preform a DCU. Hence why even you fit them on all of your combat ships.
- by baltec1 - at 2016.03.02 16:38:36
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193. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: Of course it does when you're considering the appeal of the DCU. The DCU does less therefore has less appeal. No matter what way you spin it, that is the reality. The DCU is still the best mod to fit.
- by baltec1 - at 2016.03.02 16:22:21
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194. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Except it's NOT A BUFF. . What happens when we fit a DCU Pre changes 12.5% shields, 15% armour, 60% structure. Post changes 13% shields, 15% armour, 61% structure. It doesn't matter that the 34% of the hull comes fr...
- by baltec1 - at 2016.03.02 12:21:33
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195. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Moving goalposts argument played by Baltec completes the set! Ok so I'm getting 13% to shields, 15% to armour and 40% to structure on the DCU II. Combined with the buff to the hull its nets me 61% structure resists. C...
- by baltec1 - at 2016.03.02 09:39:57
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196. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: baltec1 wrote: So now its a personal vendetta just to try and "get me"? I am looking at this change as a whole and what it means. Fitting the DCU on any ship will give you those resists, thats why I am lumping them tog...
- by baltec1 - at 2016.03.01 23:20:41
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197. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: And? That is irrelevant to your claims that the module itself provides a larger bonus than it used to, which is an outright lie. The module provides a smaller bonus. If the module has been nerfed enough to make a noticeab...
- by baltec1 - at 2016.03.01 22:53:06
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198. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: baltec1 wrote: Due to the way things in EVE work the DCU II after this change will boost your ship with 13% shields, 15% armour and 61% structure resists. No it won't. That will be the END result. Not the boost that...
- by baltec1 - at 2016.03.01 22:09:11
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199. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: baltec1 wrote: And where is that? Please post the before & after stats of the DCU II. Ignore any other changes, just the DCU II stats. Then explain how the DCU II is now giving more than it used to give. Due to...
- by baltec1 - at 2016.03.01 21:59:22
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200. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: What part of "the module does less" do you not understand? And where is that? Again, after this change the DCU provides slightly more tank than you get today, no other module will provide a better alternative and no damag...
- by baltec1 - at 2016.03.01 21:35:41
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