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121. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Isha Subula wrote: and having industrialists in null is a bad thing? Being able to move large quantities of ships, mods whatever from high to null is a part of the problem. Now null pvp'ers will have to stop treating miners like crap and act...
- by baltec1 - at 2014.10.02 16:42:00
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122. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Komi Toran wrote: Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is. It only needs the one rig and the implants. ...
- by baltec1 - at 2014.10.02 16:24:00
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123. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Arrendis wrote: luredivino wrote: So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait th...
- by baltec1 - at 2014.10.02 16:22:00
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124. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Querns wrote: baltec1 wrote: CCP Greyscale wrote: IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter. Rigged cruisers? No. Buuut while we are talking about it... ...
- by baltec1 - at 2014.10.02 16:12:00
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125. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: IDK, warp speed rigged cruisers? Gimmick fits tend to be awful in the real world, I'm sure someone will find a counter. Rigged cruisers? No. Buuut while we are talking about it... [Moros, Moros fit] Damage Control...
- by baltec1 - at 2014.10.02 16:07:00
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126. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Vulfen wrote: baltec1 wrote: MeBiatch wrote: CCP Greyscale wrote: Rommiee wrote: Will cyno jammers stop caps jumping in through your gate? Nope, that's what bubbles are for. You said that there are changes to interdiction b...
- by baltec1 - at 2014.10.02 15:35:00
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127. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
MeBiatch wrote: CCP Greyscale wrote: Rommiee wrote: Will cyno jammers stop caps jumping in through your gate? Nope, that's what bubbles are for. You said that there are changes to interdiction bubbles. .. does this mean they will...
- by baltec1 - at 2014.10.02 15:15:00
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128. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Everything hurts the smaller guys more than the big ones as you have both the manpower and the isk to absorb any problems better than they do. So how is this nerf to logistics a good thing then?
- by baltec1 - at 2014.10.02 08:12:00
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129. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Manfred Sideous wrote: We are? News to me. Apparently you have zero subcaps, something about not needing them because of your APEX Force or something.
- by baltec1 - at 2014.10.02 08:11:00
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130. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mark Hadden wrote: baltec1 wrote: I thought it was put in so the grr goon mob can celebrate for a while then kick up a stink when they realise we adapted to the change before it even hit tranq. why are you cryig a river then? Let me gues...
- by baltec1 - at 2014.10.02 08:08:00
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131. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Deych wrote: baltec1 wrote: Marc Durant wrote: It is, because they face the same problem. Not difficult to understand? Whats hard with setting up a gate camp? Whats harder - to scout a gatecamp or to scout a hotdrop? You do kno...
- by baltec1 - at 2014.10.02 08:06:00
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132. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Marc Durant wrote: It is, because they face the same problem. Not difficult to understand? Whats hard with setting up a gate camp?
- by baltec1 - at 2014.10.02 08:02:00
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133. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Selexid wrote: The cap blobbers will suffer moslty from this, then the POTENTIAL wannabe nullseccer that wants to settle CE and might want to blue some ppl to get there and then the Logi directors who will have to hire 5 more dedicated guys. ...
- by baltec1 - at 2014.10.02 08:00:00
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134. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
marVLs wrote: baltec1 wrote: Escorted Convoys Feel free to try this, I look forwards to your ALOD. Same here with Your pvp marauders Enjoy
- by baltec1 - at 2014.10.02 07:57:00
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135. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Rek Seven wrote: Schmata Bastanold wrote: This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :) He's the original EVE hipster: "I started feeling fatigue before CCP impl...
- by baltec1 - at 2014.10.02 07:55:00
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136. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Selexid wrote: baltec1 wrote: [quote=Selexid] Escorted Convoys Feel free to try this, I look forwards to your ALOD. Obviously there will be losses, but isn't that the point? Why 2-3 dedicated guys should be able to haul ships for 1000...
- by baltec1 - at 2014.10.02 07:51:00
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137. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
[quote=Selexid] Escorted Convoys Feel free to try this, I look forwards to your ALOD.
- by baltec1 - at 2014.10.02 07:42:00
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138. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Selexid wrote: Nazri al Mahdi wrote: Selexid wrote: Maybe built and *GASP* mine LOCALLY! This is like the ignorance version of whack-a-mole. Nullsec is all but missing a couple minerals found in pretty much everything you would ever w...
- by baltec1 - at 2014.10.02 07:38:00
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139. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Schmata Bastanold wrote: This thread makes one thing very clear: there's no change that wouldn't make baltec1 go "meh, we already adapted to it" :) We probably cant adapt to occupational sov that they will be adding
- by baltec1 - at 2014.10.02 07:36:00
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140. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Marc Durant wrote: Why not, because it won't be able to keep the status quo? That's the point! Btw, I love how all the 0.0 sock puppet alts are whining like mad atm, this thread is a day old and close to 140 pages. It's hilarious. Feel f...
- by baltec1 - at 2014.10.02 07:30:00
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