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41. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Estella Osoka wrote: Salvage nerf comes to mind. Concord LP (and the ability to exchange it). Super easy scanning mechanics which caused a rise in the exploration community effectively lowering the value of faction and deadspace mods/ships. I...
- by baltec1 - at 2015.12.01 21:18:01
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42. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: Funny thing is I don't give a single care about incursions, I've only ever pointed out that excessive, or the wrong kind of nerfs has in the past backfired and CCP has had to undo them. None of the suggested changes (as f...
- by baltec1 - at 2015.12.01 18:41:42
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43. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: We've already seen what happens when null income is the best, most consistent and easily farmable in the game; giant blue rental empires and rampant RMTing. Currently it's only a mild problem because the content can still b...
- by baltec1 - at 2015.12.01 16:31:09
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44. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: Like I said way back at the start of this thread, null sucks and you're blaming it on HS instead of taking your leaderships to task on why null sucks. What exactly can they do? Its game mechanics that are the problem her...
- by baltec1 - at 2015.12.01 16:26:35
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45. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Estella Osoka wrote: Then un-blue some people. Then we have a smaller powerblock with the same lack of anoms. Anoms are very poor at their job because they a finite, they cant adapt to growing populations like missions can. Everyone in nu...
- by baltec1 - at 2015.12.01 16:22:42
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46. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Daniela Doran wrote: Baltec wants to remove faction missions from hi-sec to low-sec without another form of compensation for producing that level of income in hi-sec. Never said that. I said move the faction LP rewards to lowsec with fact...
- by baltec1 - at 2015.12.01 16:17:37
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47. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
King Aires wrote: Jenn aSide wrote: It pleases me to no end to know that (in your short-sightedness) you think you are defending high sec and lowly solo/casuals, when in reality you are actually defending a status quo that benefits null se...
- by baltec1 - at 2015.11.30 14:49:12
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48. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Market McSelling Alt wrote: Jenn aSide wrote: baltec1 wrote: Anize Oramara wrote: You know better than anyone that's not how it works. That's exactly how it should work. Highsec, lowest reward for the highest safety and least effor...
- by baltec1 - at 2015.11.30 14:42:44
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49. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: You know better than anyone that's not how it works. That's exactly how it should work. Highsec, lowest reward for the highest safety and least effort put in, lowsec, mid risk and effort for mid reward, nullsec, highest...
- by baltec1 - at 2015.11.30 13:37:39
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50. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Market McSelling Alt wrote: I highlighted the part of your post where you lack any understanding of how players in this game work. Hey if you don't want to leave the safety of highsec that's up to you but if you want those better rewards ...
- by baltec1 - at 2015.11.30 13:28:53
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51. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: Doesn't change anything at all, all my points are still valid and unanswered. You are still skipping steps 1-4 and going straight to step 5. Also doesn't address what is currently happening to SOE LP value and upcoming/pla...
- by baltec1 - at 2015.11.30 13:09:07
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52. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: baltec1 wrote: Arthur Aihaken wrote: baltec1 wrote: Easier to hide in a war. You mean as opposed to say, not undocking? Arthur Aihaken wrote: Toning down the amount of LP gained per hour would help, splitting...
- by baltec1 - at 2015.11.30 12:34:23
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53. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Arthur Aihaken wrote: baltec1 wrote: Easier to hide in a war. You mean as opposed to say, not undocking? Arthur Aihaken wrote: Toning down the amount of LP gained per hour would help, splitting up the rewards is another and dealing wit...
- by baltec1 - at 2015.11.30 11:44:51
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54. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Arthur Aihaken wrote: What's the benefit in high-sec? Easier to hide in a war. Arthur Aihaken wrote: So it would seem... Is there an easier fix, like just making certain LP items exclusive to Faction Warfare as opposed to duplicatin...
- by baltec1 - at 2015.11.29 20:47:50
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55. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Arthur Aihaken wrote: Market McSelling Alt wrote: FW is the major reason for most items from the Navies to be worthless, but Concord LP from incursions is really stupid too. So... Can we surmise that Faction Warfare and Incursions may ...
- by baltec1 - at 2015.11.29 17:17:12
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56. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Arthur Aihaken wrote: Market McSelling Alt wrote: I would trade removing lvl 4's and incursions from High-Sec if we got local removed in Null. Include removing local from low-sec and my interest is perked. Add in highsec and we might ha...
- by baltec1 - at 2015.11.29 17:14:16
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57. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
DeMichael Crimson wrote: Everyone knows Null Sec space is way more safer than High Sec space, especially in the heart of Alliance controlled areas. Infrastructure Upgrades are basically an ISK printing press. Alliance Intel channels give advanc...
- by baltec1 - at 2015.11.26 17:18:44
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58. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: baltec, honestly what are you talking about. Missile flight time in no way at all affects actual dps. It delays the APPLICATION of that dps by the time it takes for the first volley to hit. This is important so you need ...
- by baltec1 - at 2015.11.26 17:15:02
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59. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: baltec1 wrote: Anize Oramara wrote: Ah right so now he lies. People said the same thing to me when I initially claimed 200mill/h+ and now you and Jenn are using it as gospel. Again you are trying to marginalize the ...
- by baltec1 - at 2015.11.26 16:00:31
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60. 100mil/h+ Lv4s, Breakdown - in Missions & Complexes [original thread]
Anize Oramara wrote: Ah right so now he lies. People said the same thing to me when I initially claimed 200mill/h+ and now you and Jenn are using it as gospel. Again you are trying to marginalize the effectiveness of things counter to your ar...
- by baltec1 - at 2015.11.26 11:30:48
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