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21. Buff the other T3 Strategic Cruisers - in Ships and Modules [original thread]
All 4 need to be hammered with the nerf bat until they stop twitching.
- by baltec1 - at 2016.09.22 17:25:47
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22. Capital construction parts. - in Ships and Modules [original thread]
Capital construction is not exactly a new player thing.
- by baltec1 - at 2016.07.30 14:21:52
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23. Damage Control Dilemma - in Ships and Modules [original thread]
Kuetlzelcoatl wrote: They just made them passive and moved some of the bonus off the DC and permanently onto the hull so DCs are not always the best choice to fit. If you fit them before you get the same end result now. Unless you fit a fa...
- by baltec1 - at 2016.03.10 22:13:03
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24. Freighters - Inertia Stabilizers or Warp Accelerators? - in Ships and Modules [original thread]
Chainsaw Plankton wrote: my main concern with a warp speed freighter is that you are going to get ahead of the webbing alt as it gets slowed down by 1mn aggression timers. anyways I don't worry about it too much, let red frog, or hell, public...
- by baltec1 - at 2016.02.04 10:29:38
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25. Assault Frigates -- instead of a "bandaid", change the rol... - in Ships and Modules [original thread]
Templar Dane wrote: Their usage from what I saw dropped off after 'tier 1' destroyers got buffed, and the 'tier 2' destroyers came around. Everything else was just more nails in the coffin. In this area they're about as rare as an EAF. T1 ...
- by baltec1 - at 2016.01.15 18:04:29
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26. Megathron PVE fit: suggestions wanted - in Ships and Modules [original thread]
It can work well if you are running anoms but for level 4 missions you really want to armour tank it for the best results. As said Cap is going to be your biggest issue here.
- by baltec1 - at 2016.01.15 10:02:11
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27. Assault Frigates -- instead of a "bandaid", change the rol... - in Ships and Modules [original thread]
Leila Meurtrier wrote: Riot Girl wrote: Why are we comparing t1 hulls to t2 hulls again? I'm not really sure where the argument here is when AFs are generally very strong in frigate meta and used to be reasonable in the larger meta but now t...
- by baltec1 - at 2016.01.15 09:49:12
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28. New Battleship Concept Idea - in Ships and Modules [original thread]
Serendipity Lost wrote: baltec1 wrote: Bobman Smith wrote: I think over all they play a role as heavy fleet tank/dps. More suited to Fleets and solo Mission runners. Which is fine, from what I can see I have not little tweaks I would wa...
- by baltec1 - at 2015.12.22 12:49:17
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29. New Battleship Concept Idea - in Ships and Modules [original thread]
Bobman Smith wrote: I think over all they play a role as heavy fleet tank/dps. More suited to Fleets and solo Mission runners. Which is fine, from what I can see I have not little tweaks I would want to change to the current BS line up. Howev...
- by baltec1 - at 2015.12.22 08:28:08
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30. New Battleship Concept Idea - in Ships and Modules [original thread]
Bobman Smith wrote: elitatwo wrote: Bobman Smith wrote: ...If its built right, T3 BS should not effect the use of Machs, Apoc, Rattles, and Vindis. But if you look at data for ship uses you will find BS are way way down at the bottom of t...
- by baltec1 - at 2015.12.21 09:19:03
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31. New Battleship Concept Idea - in Ships and Modules [original thread]
Daniela Doran wrote: Before any new BSs are added, CCP needs to do something (anything) for T2 BCs. Nerf t3 and t2 BC are fixed too. Infact most hull balance issues are fixed by nerfing t3.
- by baltec1 - at 2015.12.20 11:25:46
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32. phoenix or naglfar - in Ships and Modules [original thread]
I'm not going to be super helpful saying this but... It depends.
- by baltec1 - at 2015.12.19 15:44:47
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33. New Battleship Concept Idea - in Ships and Modules [original thread]
Valkin Mordirc wrote: Isn't one of the main weaknesses of a battleship, a weakness to smaller faster ships of EVE a core thing? That's the reason why cruisers are so effective right now anyways. They apply well enough to frigs and dessies bu...
- by baltec1 - at 2015.12.19 11:05:58
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34. New Battleship Concept Idea - in Ships and Modules [original thread]
Bobman Smith wrote: A T3 BS will be just as welcomed. But I will bet you if and when a T3 BS is released, it will start OP. If you ever notice, all new features implemented in any game usually always comes out OP till we the players have enough...
- by baltec1 - at 2015.12.19 07:59:03
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35. Machariel PvE Start up from 0 - in Ships and Modules [original thread]
Best idea for yourself is to do level 3 missions. They are super easy in a mach and depending how crazy you go with blitzing missions you can earn up to 90 mil/hr doing them. Mind you, that's with a very specialised fit and good skills although wi...
- by baltec1 - at 2015.11.29 17:36:26
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36. So... how would you nerf T3's ? - in Ships and Modules [original thread]
W0lf Crendraven wrote: First off, solo is no option for recon alike t3s They have been doing it for years. Ares Desideratus wrote: It actually does make a huge difference, especially with the legion versus curse. The legion cannot get...
- by baltec1 - at 2015.10.18 17:17:42
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37. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Sleepaz Den wrote: Neut legion and curses aren't even comparable. 80km heavy neut legion? Nope. 40km med neuting? Nope. This is like apples and bananas. Web Loki is an armortanker unles you count 8+bil officer lokis as actual huginn replacemen...
- by baltec1 - at 2015.10.18 14:48:49
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38. So... how would you nerf T3's ? - in Ships and Modules [original thread]
W0lf Crendraven wrote: Yes, but just in worse and in more expensive. A neut legion is a way worse curse in most small scale scenarios, loki is a worse rapier/huginn and so on. And a proteus is basicely a deimos for actual pvp and a tengu isnt...
- by baltec1 - at 2015.10.18 07:05:15
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39. So... how would you nerf T3's ? - in Ships and Modules [original thread]
W0lf Crendraven wrote: The thing is tech 3 cruisers are straight up bad, a hac is better in most cases. If afs were better and a lot cheaper then t3ds then you would see more afs, however they are just worse. Even without cost to consider h...
- by baltec1 - at 2015.10.17 21:32:19
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40. So... how would you nerf T3's ? - in Ships and Modules [original thread]
W0lf Crendraven wrote: baltec1 wrote: Demerius Xenocratus wrote: Not sure you can balance the game on the assumption that everyone is in an uber rich coalition with full SRP. At that point you might as well just remove T1 ships altoge...
- by baltec1 - at 2015.10.17 19:21:56
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