Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 200 |
181. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: No, direct counter to bubbles are nullified subsystems. Covops cloaks are counter to instalocking hulls. It's not the same, and having covop cloak only within bubble and under the good gatecamp gave you low chance of pass...
- by baltec1 - at 2017.02.05 01:18:14
|
182. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility. Speak for yourself, a grapple coupled with Neutron blasters are great fun
- by baltec1 - at 2017.02.04 09:43:19
|
183. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some ti...
- by baltec1 - at 2017.02.04 09:29:50
|
184. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Foggy Hedgehog wrote: baltec1 wrote: Foggy Hedgehog wrote: It will be great, if shuttles and blockade runners will be nullified too Do not give blocade runner nullification. They already warp as fast as intercepters, align out like a ...
- by baltec1 - at 2017.02.04 09:14:03
|
185. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: It wasn't long ago. So what changed during this time? Because T3C are not the only hull doctrines to fly in null AFAIK. CCP killed offgrid boosting. The impossible to catch part is still there. Jeremiah Saken wrote...
- by baltec1 - at 2017.02.04 09:10:08
|
186. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Battleships have only had it this good vs frigate once before and that was when tracking didnt exist. I have few issues with frigates in my battleships so long as they are fitted with dealing with frigates in mind. Naturally a long range fleet sni...
- by baltec1 - at 2017.02.03 13:00:21
|
187. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: 1. They are not uncatchable, you have to make more than 2 man gatecamp to do so. It wasnt long ago every fleet was sending cloaky nullified t3 booster ships though gates with 1000+ hotstiles sitting around because t...
- by baltec1 - at 2017.02.03 12:27:02
|
188. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Foggy Hedgehog wrote: It will be great, if shuttles and blockade runners will be nullified too Do not give blocade runner nullification. They already warp as fast as intercepters, align out like a frigate and can worp cloaked. Adding nullif...
- by baltec1 - at 2017.02.03 11:06:07
|
189. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: baltec1 wrote: T3Cs They need to lose the ability to fit both cov ops cloaks and be nullified. Absurd. Why do I need nullification in game full of instalocking ships then? To warp off from unmanned bubble? If blobs h...
- by baltec1 - at 2017.02.03 11:04:31
|
190. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: You end up using cloaky afk camping on smart players who pay attention and are good at Eve, as loss mails continue to prove in this game it is possible to catch someone who is not as smart, loses attention and is not so good at...
- by baltec1 - at 2017.02.03 10:54:54
|
191. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends t...
- by baltec1 - at 2017.02.03 10:45:01
|
192. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end. That is what is required to get around...
- by baltec1 - at 2017.02.03 00:03:00
|
193. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever. That destroys my u-boat gameplay. I enjoy hunting around for a week at...
- by baltec1 - at 2017.02.02 22:16:35
|
194. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I ...
- by baltec1 - at 2017.02.02 17:54:26
|
195. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Interceptors Honestly not too fussed over this one, gives them a good reason to be used. Blockade Runners These ships must never have nullification, far too overpowered. Luxury Yachts Rare enough to not matter much. T3Cs They need to lo...
- by baltec1 - at 2017.02.02 17:06:43
|
196. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I would also have an AFK flag from an OA that will detailed a character as AFK if they do not do anything to their client for one hour. If they do anything with their client it will remove the AFK flag. Which will mean peop...
- by baltec1 - at 2017.01.27 12:12:50
|
197. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: WH lets you not be seen until you are in the system the WH goes to. They are random, require a probe launcher and you get spotted the instant you pop out of one. Doesn't change the fact that if I go roaming in a megat...
- by baltec1 - at 2017.01.27 12:01:27
|
198. To: The Developers (Need Mining Ship Protection From Human Players) - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Frostys Virpio wrote: Lugh Crow-Slave wrote: what you are looking for is called friends. you can get these though isk though most just get them by being a relatively likable person You will more than likely need ...
- by baltec1 - at 2017.01.27 11:04:50
|
199. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Herzog Wolfhammer wrote: Dracvlad wrote: Omnathious Deninard wrote: If a ratting carrier was so easily caught without delayed local then AFK Cloaking would not need to exist. But they have been caught and continue to...
- by baltec1 - at 2017.01.27 10:42:22
|
200. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: In another way some also want to keep features to make it easier to capture people. If they cannot do that with out some overpowered feature which should be changed, then they are simply not good enough at the game. Ho...
- by baltec1 - at 2017.01.27 10:41:06
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |