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21. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Mike Voidstar wrote: No one needs a defense from AFK campers. Everyone deserves a chance to hunt any ship in space, even cloaked ones. It does not have to be cheap or easy, we can start with simply making it possible. ...
- by baltec1 - at 2017.04.30 17:56:14
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22. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Yet the one thing they are supposed to do, provide a safe place, is done better by a cloak. Cloaks don't come armed with a doomsday, invincibility or asset protection.
- by baltec1 - at 2017.04.27 10:39:56
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23. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Dracvlad wrote: OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AF...
- by baltec1 - at 2017.04.26 08:44:14
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24. Slightly mad idea to make assult figs great again - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: A sizable AB bonus would transform the AF into a ship able to both pin targets down and survive the process, ie: the heavy tackle it's meant to be. CCP tried this, they were overpowered and the AB bonus was quickly abandoned.
- by baltec1 - at 2017.04.24 13:28:31
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25. Slightly mad idea to make assult figs great again - in Player Features and Ideas Discussion [original thread]
Best way to fix AF is to nerf T3D to be destroyers.
- by baltec1 - at 2017.04.23 13:42:22
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26. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: That is not what the word "literally" means, as they have not in fact fitted the ship. Try to fit a tank on a hulk, or expand its hold. They did fit the ships for you, skiff gets tank, hulk gets yield and mack gets h...
- by baltec1 - at 2017.04.22 14:56:27
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27. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Personally I would do away with ore holds entirely. It should be up to the pilot to decide if they want max cargo at the expense of yeild and tank. As it is CCP have literally fitted the ship for you.
- by baltec1 - at 2017.04.22 08:15:40
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28. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Maria Dragoon wrote: Xcom wrote: Local is total absolute intel. A ship probing isn't. Cept most of the time ship probing is used in combination with local. Go back and read the original suggestion. This particular change...
- by baltec1 - at 2017.04.21 17:32:45
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29. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nalena Linova wrote: Wander Prian wrote: If wormholers can deal with a cloak with the current tools without complaining, why cannot nullsec do the same with having more tools available for them? Why is a change needed if you already are abl...
- by baltec1 - at 2017.04.20 13:04:33
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30. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: @Merin Ryskin Thank you for your utterly useless post. Cloaked and camping in w-space have benefits when you are aware that the system is active. Its taken into consideration and ignored for lack of relevancy to the subject at hand....
- by baltec1 - at 2017.04.20 09:41:02
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31. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: This was a problem with off-grid boosting, and off-grid boosting was nerfed for good reasons. It isn't relevant to the current game. The have not removed the mechanic that allows them to get past any sized gate camp. ...
- by baltec1 - at 2017.04.19 14:31:13
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32. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: baltec1 wrote: Xcom wrote: Its not that its bad arguing about a subject that is under revision. Its that every single idea in this thread is harassed and killed before anyone have a chance to revise and explore it. They ge...
- by baltec1 - at 2017.04.19 14:27:26
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33. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Its not that its bad arguing about a subject that is under revision. Its that every single idea in this thread is harassed and killed before anyone have a chance to revise and explore it. They get shot down because they are ****...
- by baltec1 - at 2017.04.19 11:06:43
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34. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: But in the context of interesting combat cloak/nullifier T3s can be caught just fine. No they can't, thats why everyone used to send bonus T3C through gates before a fleet fight. They were guaranteed to get through no m...
- by baltec1 - at 2017.04.19 00:41:53
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35. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: Teckos Pech wrote: Xcom wrote: This is a link to the game balance panel. youtube.com/watch?v=AkNHv7nEzGM&feature=youtu.be&t=1955 -Question was asked about active anti afk-cloaky camping. -Answer was dodged by the devs ...
- by baltec1 - at 2017.04.19 00:36:14
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36. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
George'o Santanigo wrote: Why cant you just set Cloaking on a 30 min timer. Every 30 minutes Cloak will need to be reactivated or the cloak comes down. Another idea if you are cloaked up and inactive after X amount of time it logs the pilot out...
- by baltec1 - at 2017.04.11 10:36:22
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37. Clearly War Decs are TOO cheap. - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Ralph King-Griffin wrote: Kenrailae wrote: baltec1 wrote: If you want to fix blanket wardecs then you have to give back the ability to make targeted wars. The fix is simple, when you run a locator agent if the target i...
- by baltec1 - at 2017.04.02 13:26:02
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38. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The people that ***** about AFK cloaking are the very same people that dock up well before hostiles enter their system.
- by baltec1 - at 2017.04.02 09:10:39
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39. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Navy BS are pretty good stats wise and have nice fitting options. The problem is I'm not going to drop 600 mil on a navy domi when a vindi is half that price. Best fix for navy battleships is to deal with the flood of pirate battleships hitting t...
- by baltec1 - at 2017.04.02 04:25:55
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40. Clearly War Decs are TOO cheap. - in Player Features and Ideas Discussion [original thread]
If you want to fix blanket wardecs then you have to give back the ability to make targeted wars. The fix is simple, when you run a locator agent if the target is offline it simply says "the target has gone to ground".
- by baltec1 - at 2017.04.02 04:10:44
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