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581. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
jiujitsutou wrote: baltec1 wrote: jiujitsutou wrote: baltec1 wrote: Raven really does not need more application. i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of the targets are abh...
- by baltec1 - at 2016.07.30 13:41:25
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582. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
jiujitsutou wrote: baltec1 wrote: Raven really does not need more application. i disagree since the raven shouldnt be worse than the phoon when it comes to actual combat (80% of the targets are abhacs , a phoon can deal with it why shoul...
- by baltec1 - at 2016.07.30 03:33:35
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583. [Ship Balancing] Ideas - in Player Features and Ideas Discussion [original thread]
Raven really does not need more application.
- by baltec1 - at 2016.07.29 14:32:06
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584. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: The first one only mean they get re-cycled in the queue as potential target all the time thus costing people "slots". Then they get recycled. There is no way to force jita scammers out of a station and frankly, there...
- by baltec1 - at 2016.07.06 00:14:49
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585. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: baltec1 wrote: Frostys Virpio wrote: FT Diomedes wrote: Daichi Yamato wrote: @ baltec Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh...
- by baltec1 - at 2016.07.05 19:30:14
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586. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: And with those limits it's back to being a useless frustrating mechanic since you have no idea if your target even still plays, let alone does anything. Given the right tools you would be able to deal with this problem...
- by baltec1 - at 2016.07.05 08:47:00
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587. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: FT Diomedes wrote: Daichi Yamato wrote: @ baltec Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and...
- by baltec1 - at 2016.07.05 07:30:04
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588. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: With this mechanic it would simply be flying a freighter as a reason though. Since you could just go nuts freighter hunting with this ignoring concord. Even as it stands now it can be as simple as daring to disagree with s...
- by baltec1 - at 2016.07.04 17:50:06
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589. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or you can just use the forums to work as a bounty hunter rather than trying for force a terrible game mechanic through. Because it won't be a 'long hard fight'. It will be 'I'm a freighter pilot and I got bountied then gan...
- by baltec1 - at 2016.07.04 05:45:18
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590. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: @ baltec Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 ...
- by baltec1 - at 2016.07.03 15:59:49
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591. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
The best bounty hunting system I have seen was the one in SWG. The guy with the bounty gets no info, they have no idea how much isk is on their head or even that someone has put a bounty on them. The bounty hunter meanwhile get a list of bountie...
- by baltec1 - at 2016.07.03 11:30:13
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592. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: BS still would warp slower due to align speed even if they had the same warp speed. So this doesn't change the 'slower' bit, It just reduces tedium in warp. On paper yes, in reality they can get around faster than assaul...
- by baltec1 - at 2016.07.03 11:08:52
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593. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: baltec1 wrote: Bumblefck wrote: Perhaps if you cried less your hulls wouldn't rust so quickly :'( Just joking, but I suspect that the old warp speed was before mission blitzing became such an institutionalised phenomen...
- by baltec1 - at 2016.07.03 11:02:57
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594. Return Battleships to a warp speed of 3.0 AU - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Perhaps if you cried less your hulls wouldn't rust so quickly :'( Just joking, but I suspect that the old warp speed was before mission blitzing became such an institutionalised phenomenon, and CCP decided to (literally) put...
- by baltec1 - at 2016.07.02 11:23:10
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595. FOZZIE PLS - in Player Features and Ideas Discussion [original thread]
There is a way to jump across entire star clusters in an instant, all you need is something experts call a cynosural field.
- by baltec1 - at 2016.05.05 18:44:31
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596. Or, How I learned to stop worrying and love Off-Grid Boosters - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: As for PvE, boo ******* hoooo you might have to replace a pimp vindi in your HQ fleet for a command ship on grid or possibly just run a single web on that windicator of yours... Mah isk hour tho!
- by baltec1 - at 2016.05.05 17:55:50
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597. Bump up difficulty for scanning sigs (not combat) - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: baltec1 wrote: Elyia Suze Nagala wrote: Just because everyone does it, doesn't make it too easy. Slapping a probe launcher on a Megathron and being able to get perfect hit to an on grid target in seconds is why ...
- by baltec1 - at 2016.04.14 13:49:19
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598. Assault Frigate Rework Ideas (Mostly soft stats, some bonus changes) - in Player Features and Ideas Discussion [original thread]
Kibitt Kallinikov wrote: baltec1 wrote: AF are perfectly fine it's the T3D that need a hefty nerf as right now the stomp all over everything destroyer and below. I'm sorry if I implied that AFs as a whole are weak, that wasn't my intentio...
- by baltec1 - at 2016.04.12 07:00:06
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599. Bump up difficulty for scanning sigs (not combat) - in Player Features and Ideas Discussion [original thread]
Elyia Suze Nagala wrote: Just because everyone does it, doesn't make it too easy. Slapping a probe launcher on a Megathron and being able to get perfect hit to an on grid target in seconds is why it's too easy. This is why snipe fleets have ...
- by baltec1 - at 2016.04.12 06:57:52
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600. Bump up difficulty for scanning sigs (not combat) - in Player Features and Ideas Discussion [original thread]
Red zeon wrote: 2days and no one started a flame war or protested or even whined. This must be a good idea Just about everyone thinks probing is too easy.
- by baltec1 - at 2016.04.11 08:27:27
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