Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
81. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: No one is talking about making you do lesser ganks. When you lock people out of highsec that means less ganking. NightmareX wrote: If you follow a freighter from Perimeter / Jita to a 0.6 sec system 3 jumps away, you...
- by baltec1 - at 2017.03.02 03:14:12
|
82. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to have a better chance of getting them? Thanks for confirming it's easy to complete a gank. Seems you have...
- by baltec1 - at 2017.03.02 03:04:35
|
83. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Did you know that a bumping Machariel can use several tries to bump a freighter by just following him for several jumps hoping to land more nearer him when he uncloaks? Could but they don't. There is a reason why almost al...
- by baltec1 - at 2017.03.02 02:48:46
|
84. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Erich Einstein wrote: Yeah, and when I get ganked still .... You shouldnt have put all your webs on one ships right.... Do you even play this game?
- by baltec1 - at 2017.03.02 02:43:55
|
85. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Then the real argument here is that you apparently need a mechanical counter to player activity. Your problem isn't local, your problem is players banding together to form Intel networks. Yet despite that, it's still po...
- by baltec1 - at 2017.03.02 02:38:43
|
86. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Erich Einstein wrote: So now freighters need two webs ... next its will be three webs and a fleet for protection. You can fit multiple webs to a single ship. Do you seriously need to be told these things?
- by baltec1 - at 2017.03.02 02:35:11
|
87. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: baltec1 wrote: NightmareX wrote: I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on. Clearly you don't, there is no way a mach can get up to speed before a freighter can...
- by baltec1 - at 2017.03.02 02:30:44
|
88. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on. Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp aside from gross i...
- by baltec1 - at 2017.03.02 02:11:39
|
89. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Erich Einstein wrote: We all know this... you are not educating anyone here. This has been talked about already. Trolling it doesnt make it more important. You know there are 50 pages of content right. Clearly some do not know this because...
- by baltec1 - at 2017.03.02 01:52:29
|
90. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: It's a fact that the current system treats you as a criminal as 'you are a naught boy for 15 minutes' and that's pretty much it. Doing a criminal act of ganking should gain you way more penalties than just being a naughty boy...
- by baltec1 - at 2017.03.02 01:44:39
|
91. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: No, i'm stating the hard facts on how easy it is to do ganking as explained over. You just warp to the target from somewhere, press F1, warps back to station in a pod. Fits up a new ship that takes 10 seconds and undock, then...
- by baltec1 - at 2017.03.02 01:27:44
|
92. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: baltec1 wrote: What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getti...
- by baltec1 - at 2017.03.02 01:20:12
|
93. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just becaus...
- by baltec1 - at 2017.03.02 01:02:39
|
94. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: And there is where the fun ends. Getting hunted as a vendetta can be fun... except that you are talking about doing it with a cloak and hotdrops, which in fact has no counter except to stop playing. Even with a fleet avail...
- by baltec1 - at 2017.03.01 18:15:44
|
95. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: I has been answered several times that it's not a nerf, but a balance. No matter how many times you say this it will never be true. Asking to lock people out of highsec is a big nerf. NightmareX wrote: You haven't even...
- by baltec1 - at 2017.03.01 16:17:09
|
96. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: You should get it more like "there is many and you are too lazy to check it out by yourself" So im not gonna make it a sweat for you; So far all you have done is insult everyone and post nothing of substance.
- by baltec1 - at 2017.03.01 15:06:08
|
97. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: I won't take your game as removing local is not a counter for dealing with AFK Cloakers; To be honest it's even better for afk cloakers as they won't be seen comming; So i'm taking this idea as even more stupid; Removin...
- by baltec1 - at 2017.03.01 14:29:31
|
98. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: baltec1 wrote: Naye Nathaniel wrote: No reason? We gave u already a LOT of reasons; Which are? It won't be easy for you so go figure it out by yourself - page by page :) So you don't have one.
- by baltec1 - at 2017.03.01 14:27:22
|
99. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: No reason? We gave u already a LOT of reasons; Which are?
- by baltec1 - at 2017.03.01 13:35:33
|
100. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: OK we already know that yours (as ganger) only argument against ideas in this thread are: "Cause we like it like it is" and "Pilots (which can't run away from a gang) are just an idiots if they fly with 10b of cargo" We...
- by baltec1 - at 2017.03.01 09:50:15
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |