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981. Logistics Change - Looking for Feedback - in Player Features and Ideas Discussion [original thread]
Delt0r Garsk wrote: That is seriously a stupid idea. So logi has to be mixed in squads with the cepters and DPS? It makes absolutely no sense at all. At the same time why not band out of game coms because hay someone my call for reps. Or may...
- by baltec1 - at 2015.06.16 21:36:59
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982. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Awkward Pi Duolus wrote: baltec1 wrote: To stop the FC ship from being the scout in a battle. We covered this red herring already here and here . All you did earlier on is show you have no idea how our fleets work.
- by baltec1 - at 2015.06.16 21:27:14
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983. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Awkward Pi Duolus wrote: Frostys Virpio wrote: Your "not dead weight" crowd will still get their fleet warp at the end of the day so their gameplay is not affected. The FC will be able to deal with it as long as his group is willing to train...
- by baltec1 - at 2015.06.16 21:18:17
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984. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: But DUUUUUDE!!!!!! I get to be on the killmail while the scout might not. People don't want to be "just a scout" for the exact same damn reason the SRP manager somehow had to include a damn rule about no guns on logi. ...
- by baltec1 - at 2015.06.16 17:56:35
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985. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Awkward Pi Duolus wrote: Shadowforge Dawkins wrote: Except only being useful for being a scout gets old. we all came to this game to fight. Not sit and watch everything or hear about it on comms sitting on the far side of a wormhole. being t...
- by baltec1 - at 2015.06.16 17:38:26
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986. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Executor Ardur wrote: kyoukoku wrote: This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. Good article, to t...
- by baltec1 - at 2015.06.16 17:13:12
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987. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: You could always ask your FC to fleetwarp you to the scout and not ahve to deal with calculating warp speed, waitign for BM or trading BM... And there is the problem that I have noted that you are ignoring, and tha...
- by baltec1 - at 2015.06.16 16:30:48
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988. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: so in future you leave a cloaked ship at the target and call for help. Seems to me that this change makes very little difference to you in WH. Unlike you and what seems to be most people in eve, I dont have 2 accou...
- by baltec1 - at 2015.06.16 16:26:49
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989. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: How fun is it to spend 15 minutes calculating your cruisers, logi, and battlecruisers so you know who needs to warp first, second, last so that the enemy does not alpha your smaller ships or logi before the whole fl...
- by baltec1 - at 2015.06.16 14:52:37
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990. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: We fought one of these shiny hole fight last night with Team Pizza, was good. as for moving around, everything was on the hole except for 5 ships orbiting at 50. you are not going to warp to that nor off the hole. b...
- by baltec1 - at 2015.06.16 14:46:17
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991. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: Except only being useful for being a scout gets old. we all came to this game to fight. Not sit and watch everything or hear about it on comms sitting on the far side of a wormhole. Yet off grid boosters are ...
- by baltec1 - at 2015.06.16 14:26:10
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992. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
gascanu wrote: oh, so squad warping my 2 member fleet to a mission is "power projection" now, is it? like really, i can understand some of the reasons behind this nerf, but ccp approach on this matter seems something like: "you can't fix some...
- by baltec1 - at 2015.06.16 12:56:21
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993. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: afkalt wrote: Ben Ishikela wrote: Providing warpins is a very fun activity . Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc a...
- by baltec1 - at 2015.06.16 12:54:56
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994. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
kyoukoku wrote: This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. He doesn't get the change right off the bat...
- by baltec1 - at 2015.06.16 11:40:40
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995. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: @baltec1 Quick[1] question: IIRC, somewhere in this thread, didn't you state that you can fleet warp to a ship that's already in warp? Does the fleet warp to the target ship-still-in-warp's current location, or the destination...
- by baltec1 - at 2015.06.15 21:48:42
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996. Logistics Change - Looking for Feedback - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: baltec1 wrote: Frostys Virpio wrote: Could't that be a problem of super/carriers and not logi? It's only when the EHP of a ship goes into the millions that it really approache the "impossible" line no? Nah its j...
- by baltec1 - at 2015.06.15 21:09:23
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997. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
holdmybeer wrote: My concerns about these changes are all in high-sec. As someone with very low security status, it's going to be extremely tedious to be in fleet and coordinate good warp-ins on top of a target in high-sec, who are carrying my...
- by baltec1 - at 2015.06.15 21:04:26
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998. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Iowa Banshee wrote: As always we adapt - So the new method will be After scanning jump out of the Buzzard into the Domi Wait 10mins for the bookmarks to update Check that the 2 other fleet members have the bookmarks Announce jump to XXX at...
- by baltec1 - at 2015.06.15 21:01:52
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999. Logistics Change - Looking for Feedback - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Could't that be a problem of super/carriers and not logi? It's only when the EHP of a ship goes into the millions that it really approache the "impossible" line no? Nah its just the most outrageous example. Tengu and ...
- by baltec1 - at 2015.06.15 17:29:50
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1000. Logistics Change - Looking for Feedback - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: If you took the Supercarriers out of the equation, would that still be a true statement? More to the point, if you took Supercarriers out of the picture and brought Dreadnoughts with subcapital support, would that still be...
- by baltec1 - at 2015.06.15 17:24:52
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