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1181. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: baltec1 wrote: So what exactly do you find fun about having to deal with attacks on your sov from ships you cant catch for 4 hours every day of every year? Zero fights, zero kills and no fun to be had at all. THIS is what ...
- by baltec1 - at 2015.03.11 17:34:50
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1182. miners vs gangkers (a break threw ?) - in Player Features and Ideas Discussion [original thread]
Get a skiff.
- by baltec1 - at 2015.03.11 12:09:39
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1183. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Aralyn Cormallen wrote: When was the ship class called Escapers? Or Avoiders? They are Interceptors, their reason to be is to Intercept. And they do that well, their bubble-immunity allows them to crash through attempts to ...
- by baltec1 - at 2015.03.11 12:01:57
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1184. Pheobe Phase 2 Suggestions for SOV and Super Caps - in Player Features and Ideas Discussion [original thread]
Sigras wrote: baltec1 wrote: Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system. If you want to allow for higher population density...
- by baltec1 - at 2015.03.10 21:53:04
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1185. Pheobe Phase 2 Suggestions for SOV and Super Caps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: baltec1 wrote: Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system. Never ever going to happen. Missions and ano...
- by baltec1 - at 2015.03.10 21:46:18
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1186. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: baltec1 wrote: I rubbished every one of your counters and you are still not understanding why these ships would be so bad for the game. So far you only come across as all for cepters because grr goons I honestly don't care ...
- by baltec1 - at 2015.03.10 18:53:02
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1187. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Nolak Ataru wrote: Eli Apol wrote: Nolak Ataru wrote: Let's hear your argument regarding this change. Scroll up. I did, and all I really found was ad hominem after strawman after cherry-picking after insult. Nic...
- by baltec1 - at 2015.03.10 18:36:32
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1188. CCP Fozzie and His nerf super ordeal. - in Player Features and Ideas Discussion [original thread]
vikari wrote: CCP should teleport them to the nearest station (in most cases that is the system you are in) and offer a perfect reprocessing event. This would let us get rid of them once and for all, and those that don't take it and sit there a...
- by baltec1 - at 2015.03.10 05:49:31
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1189. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
People seem to be making the same wrong assumption over and over in this thread. When we say trollcepters can disengage at will we do not mean they warp off. Intercepters are fast enough to be able pull range on any sniper boat you care to bring o...
- by baltec1 - at 2015.03.10 04:28:14
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1190. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Acuma wrote: Alavaria Fera wrote: Acuma wrote: Grath Telkin wrote: its shockingly funny to watch all of you running around worrying about frigates. it clearly shows how incapable you are of understanding the very simple layout of thes...
- by baltec1 - at 2015.03.10 00:07:07
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1191. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Tycho VI wrote: What if it was made so that when using the Entosis, your ship can not move at all? Blap dreads.
- by baltec1 - at 2015.03.09 23:44:55
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1192. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
KIller Wabbit wrote: Promiscuous Female wrote: also fyi the timer can only be 40 minutes if the system has an industrial index of 5 there are no regions in the game with an average industrial index above one eidence That is the choice of...
- by baltec1 - at 2015.03.09 23:36:30
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1193. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Acuma wrote: baltec1 wrote: Acuma wrote: baltec1 wrote: Acuma wrote: Seems mostly that only the goonies are afraid of trollceptors.......even with their "superior numbers" and their "we'll burn null sec to the ground if this is allo...
- by baltec1 - at 2015.03.09 23:26:32
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1194. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Acuma wrote: baltec1 wrote: Acuma wrote: Seems mostly that only the goonies are afraid of trollceptors.......even with their "superior numbers" and their "we'll burn null sec to the ground if this is allowed." Wonder why that is? Too much...
- by baltec1 - at 2015.03.09 22:50:55
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1195. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Acuma wrote: Seems mostly that only the goonies are afraid of trollceptors.......even with their "superior numbers" and their "we'll burn null sec to the ground if this is allowed." Wonder why that is? Too much space? To many renters? Afraid of...
- by baltec1 - at 2015.03.09 22:26:35
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1196. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: EvilweaselFinance wrote: Eli Apol wrote: I'm using the maximum for effect - we can do 27minutes instead and still have a 29:12 ratio of time wasted by the trollceptor pilot versus the defender. Point still stands. edit: ...
- by baltec1 - at 2015.03.09 22:21:12
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1197. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: baltec1 wrote: PotatoOverdose wrote: Promiscuous Female wrote: PotatoOverdose wrote: Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig. ...
- by baltec1 - at 2015.03.09 21:08:14
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1198. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: Promiscuous Female wrote: PotatoOverdose wrote: Holy **** you're bad. I could link you a ship that owns interceptors up to 150km, and you'll still moan like a stuck pig. And you know what? I'm gonna do just that. ...
- by baltec1 - at 2015.03.09 18:58:39
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1199. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
SoulLess Zealot wrote: Amyclas Amatin wrote: Will Entosis links do anything to ship velocity? If they don't, even if you don't allow frigates to fit them, we will troll in orthruses or 10mn AB tactical destroyers. Again another farce as ...
- by baltec1 - at 2015.03.09 18:38:05
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1200. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Amyclas Amatin wrote: baltec1 wrote: 1 system that can at best support 10 ratters hosting 40,000 pilots. I don't see what the other 120,000 of us are going to do if bat country's 40,000 pilots hog the anoms in the one system that we ca...
- by baltec1 - at 2015.03.09 18:20:54
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