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121. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Not sure where you get your idea from that we want outlaws banned from high sec from. The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does.
- by baltec1 - at 2017.02.28 13:57:11
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122. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: No problem at all; Thats why u have to pay half a B for a ship to be able to do that kind of job; Your penalty are agility and dps; Price means very little and you are not catching something that has both nullificati...
- by baltec1 - at 2017.02.28 13:49:02
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123. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: @Erich Einstein You are trying to "hit" guys with a good arguments, but they are made from empty brick... I feel sorry for your tryings as I take your ideas as mine own; Actual ganking system is outdated and with changes ...
- by baltec1 - at 2017.02.28 12:50:41
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124. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo? Yes. Nullified cloaky loki is one hell of a ship for raiding the enemy ratting fields.
- by baltec1 - at 2017.02.28 12:48:12
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125. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Aka Evil wrote: that being said, nullification currently lacks a counter, and so do un-manned bubbles Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a cou...
- by baltec1 - at 2017.02.28 12:43:04
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126. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i may go to sisi and test this if you can needs to be reported so CCP can fix ofc he could just be talking out his **** Could be but I find the idea plausible.
- by baltec1 - at 2017.02.27 12:52:21
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127. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Agondray wrote: I love how people say "ganking is more difficult than ever now" Ive ganked to try it, it was easy and boring, now with citadels you can sit 500k km off of a gate aligned even after having concord called after you and wait for th...
- by baltec1 - at 2017.02.27 12:32:17
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128. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: Alpha accounts however are expendable accounts so problem is still here. I proposed solution for this. Alpha accounts can suicide gank in high sec only one time per half hour. Nothing is expendable, your basic alpha right out...
- by baltec1 - at 2017.02.27 12:30:31
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129. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: I know all the things you can try and do to catch a cloaker how ever the fact is there are currently no solution to counter AFK cloaking Being in a fleet and having combat ships is the counter.
- by baltec1 - at 2017.02.27 12:02:32
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130. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Jonah Gravenstein wrote: NightmareX wrote: Jonah Gravenstein wrote: Nobody is saying that the game shouldn't be improved, we're saying that your suggestion isn't an improvement in our opinion. And why isn't it an im...
- by baltec1 - at 2017.02.26 18:03:08
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131. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: all my combat toons have very high efficiency ratio Its always funny how people will say this but will fail to provide any evidence.
- by baltec1 - at 2017.02.26 12:22:55
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132. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
NightmareX wrote: Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord...
- by baltec1 - at 2017.02.26 00:53:21
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133. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lugh Crow-Slave wrote: oh yeah that doesn't seem broken at all. not only do they have RR but they can kick out 1kdps and refit off each other. just like the old carriers that were broken beyond belief only this time t...
- by baltec1 - at 2017.02.25 18:08:57
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134. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Linus Gorp wrote: Oh and just a disclaimer. I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then an...
- by baltec1 - at 2017.02.25 13:40:28
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135. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: I Bet all my ISK that without local ull keep camping the system even more cause u know NO ONE WOULD EVER KNOWN u are in system; AFK cloaky camping only works because local lets people see them. Remove local and AFK cl...
- by baltec1 - at 2017.02.25 12:42:39
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136. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Deleting a character to avoid sec status penalties is a bannable offence and applies to both alpha and omega clones. Mikhem wrote: There should be easy way to set kill rights for every capsuleer in your kill mail. Setting them one by one ca...
- by baltec1 - at 2017.02.25 10:48:49
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137. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: That is silly, because PL did a dread bomb on Goons and destroyed some Supers which was incorrectly stated as a cloaky AFK cloaker by baltec1 in this thread when it was a bait dread. This is the hero dread in question, ...
- by baltec1 - at 2017.02.25 10:39:40
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138. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: what more can one say at such an ignorant post... I repeat, the AFK cloaky camper is not able to take sov and nor does he want to, he is merely there for easy kills to pad his killboard and to make himself feel good at some...
- by baltec1 - at 2017.02.24 23:58:19
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139. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: The AFK flag is because I don't want to waste my time trying to bait some lazy feck who is asleep or at work and that gives me a chance to work out the likelihood of when I should be baiting the loser. By the very fact anyone...
- by baltec1 - at 2017.02.24 20:45:04
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140. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Frankly T3C are going to need a lot of work (a hefty nerf). Several things stand out, reduction in fitting room, big reduction in tanking ability and the biggest and most controversial is the number of bonuses these ships get must be slashed. It s...
- by baltec1 - at 2017.02.24 18:10:37
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