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141. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: A train do not deny you stay at rails - u are just afraid to be killed by it; - thats your logic What exactly is stopping you from having a defense fleet like everyone else out there?
- by baltec1 - at 2017.02.24 18:03:21
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142. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Another forum warrior, yawn..., people who AFK cloaky camp generally do not have the balls to entosis something or blow up defended Citadels and stuff like that. Also that Sin and covert cyno Tengu were rather nice kills off o...
- by baltec1 - at 2017.02.24 17:54:11
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143. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Temper temper you delusional person, it is pretty obvious how that person interacts but you chose to pretend it does not exist, so he is not there so I take it that you support an AFK flag then, thank you. You have yet to ...
- by baltec1 - at 2017.02.24 09:00:04
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144. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: baltec1 wrote: Naye Nathaniel wrote: [quote=baltec1][quote=Naye And what is the reason to do something to local? If u get rid of local u help gankers in high sec which would have easy life killing more freighters; S...
- by baltec1 - at 2017.02.23 13:11:19
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145. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Cade Windstalker wrote: Also one quick note on T2. Something being T2 does not mean it will beat a T1 ship in a straight up fight or is even generally better than a T1 ship. As CCP stated in their original ship tierici...
- by baltec1 - at 2017.02.23 12:20:25
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146. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: [quote=baltec1][quote=Naye And what is the reason to do something to local? If u get rid of local u help gankers in high sec which would have easy life killing more freighters; Same stuff in low sec, which u would never f...
- by baltec1 - at 2017.02.23 12:17:10
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147. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: There is no doubt - there should be something done wih AFK cloakers; My idea is a anchorable in SOV module which ping cloacky ships every 20 minutes, if its afk itll ping his position and ull have like 2 minutes to scan ...
- by baltec1 - at 2017.02.23 10:07:53
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148. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Brok Haslack wrote: Cade Windstalker wrote: Brok Haslack wrote: I see your point. Yeah, that's not useful at all. So T3 Cruisers are where the cool kids are at. Nuts. As for mixing guns and the stubborn refusal to, well, I assume you li...
- by baltec1 - at 2017.02.23 09:58:55
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149. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: Teckos Pech wrote: [quote=Ji7 Aldard][quote=Teckos Pech] Now CCP is most likely, based on hints they've dropped, going to do the following: 1. Remove local. Great Idea :) Let's help gankers in high sec to gank ev...
- by baltec1 - at 2017.02.23 09:42:26
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150. Blowing up stargates. - in Player Features and Ideas Discussion [original thread]
One way into delve sounds very defendable. No way into delve without a cyno sounds even better.
- by baltec1 - at 2017.02.19 20:03:40
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151. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wasted Noon wrote: On a most basic level Its an oxymoron to play a game by not playing the game. Mining, PI, Goo, manufacturing, selling **** on the market, buying **** on the market, AFK ratting, Skillpoint harvesting...
- by baltec1 - at 2017.02.19 19:53:20
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152. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Dmitrij Zhukov wrote: I agree with Predator Ace. On my think its very bad idea to delete nullified coops ships. I am (probably same like Predator Ace), are solo null-sec player, and t3 covert nullified tengu give me a chance to live in null-sec...
- by baltec1 - at 2017.02.18 17:42:19
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153. I have an amazing idea. - in Player Features and Ideas Discussion [original thread]
Katsuya Kobayashi wrote: Wolfgang Jannesen wrote: You'll survive. No. In that case can I have your stuff before you die?
- by baltec1 - at 2017.02.15 15:28:57
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154. Rapid Launcher Rig - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: 8) (baltec1) Yes... for the first reload. After that first reload, you're back to 35 seconds. For what reason do you relate them to torpedos, when they both have very different use-cases? That said, a dread with rapid torp ...
- by baltec1 - at 2017.02.15 01:14:11
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155. Rapid Launcher Rig - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: In essence, your first reload upon entering combat would be reduced to 10 seconds for T1, 8 seconds for T2. So faster than torps reload.
- by baltec1 - at 2017.02.14 18:10:11
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156. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
I would just like to point out at this time that FW used to "raid" enemy space in fast cruiser fleets. They would run around a system, try to frag the rival faction ships and get out before the faction NPC navies caught them. It was incredibly fun...
- by baltec1 - at 2017.02.14 12:48:02
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157. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
While on about the classics It would be nice to get this kind of content back.
- by baltec1 - at 2017.02.14 00:16:14
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158. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Cearain wrote: What about marauders? I would think they would get more ehp and dps than t3s. Raw repping power but not more EHP.
- by baltec1 - at 2017.02.13 22:42:23
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159. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: baltec1 wrote: It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there. Yup, which is why I'm pretty sure they're going to remove it. It was meant to be a big penalty that ...
- by baltec1 - at 2017.02.13 22:02:33
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160. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Go into popular mining systems and d-scan for a mack. Then scan my fit, but you're gonna need some deeps. :3 Genuinely miss the days gankers and ninjas were hi-sec's boogie men. Edit- Thinking back makes you realise how ...
- by baltec1 - at 2017.02.13 21:59:54
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