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1581. Capital Ships in High Sec - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Alright I'm done trying to get through to you. In low and null they still function exactly as they do now. Therefore, they are not being nerfed. You are reducing their firepower to the level of a battleship when in h...
- by baltec1 - at 2014.12.22 22:11:10
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1582. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Nodire Hermetz wrote: like i have say , you didn't understand the current meta ...i'm sad for you , and bad trolling is bad are you seriously comparing ecm ship/modules with weapon plateform ? and your statement about ewar ship not using in ...
- by baltec1 - at 2014.12.22 22:07:09
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1583. Capital Ships in High Sec - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: baltec1 wrote: Paynus Maiassus wrote: How is it a nerf? Caps cannot siege in high sec currently. Because they cannot go there. Allowing them to go there but not siege isn't a new. they are keeping their current in...
- by baltec1 - at 2014.12.22 21:55:14
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1584. Capital Ships in High Sec - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: How is it a nerf? Caps cannot siege in high sec currently. Because they cannot go there. Allowing them to go there but not siege isn't a new. they are keeping their current inability to siege, lol. Just that they are ab...
- by baltec1 - at 2014.12.22 21:45:21
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1585. Capital Ships in High Sec - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: baltec1 wrote: If you have to savagely nerf them to allow them into high sec then they don't belong there in the first place. Aside from the bit about the carriers, at no point did he ever say anything about nerfin...
- by baltec1 - at 2014.12.22 21:27:19
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1586. Capital Ships in High Sec - in Player Features and Ideas Discussion [original thread]
If you have to savagely nerf them to allow them into high sec then they don't belong there in the first place.
- by baltec1 - at 2014.12.22 21:15:51
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1587. Automatic price adjustment on market orders - in Player Features and Ideas Discussion [original thread]
Don't be lazy.
- by baltec1 - at 2014.12.22 21:07:43
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1588. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
So, because we dont use them in fleet doctrines they are useless? Well then, using that logic I guess you also think that ECM is useless too given that nobody uses it in block fleets. What kind of half arsed argument is that? You asked where all...
- by baltec1 - at 2014.12.22 21:06:12
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1589. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Nodire Hermetz wrote: Kendarr wrote: TheMercenaryKing wrote: wow...If there is any weapons in the game that doesn't need a buff, it is projectile turrets in general. This guy is 100% Correct. Dat troll dude , did you read any of th...
- by baltec1 - at 2014.12.22 19:52:01
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1590. Module Tiercide and Proteus - in Player Features and Ideas Discussion [original thread]
Its not the recon changes that is getting me all itchy its the list of modules.
- by baltec1 - at 2014.12.22 19:24:37
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1591. Module Tiercide and Proteus - in Player Features and Ideas Discussion [original thread]
The coming changes are massive to me.
- by baltec1 - at 2014.12.22 19:16:21
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1592. Shrinking Null Blocs - acknowledge coalitions. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Although I disagree with you, I shall quote you to the OP. I do agree that it needs an increase, especially if this thread's change were to be implemented. Edit: It seems to be a running concern, shared by quite a few...
- by baltec1 - at 2014.12.22 05:50:18
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1593. Shrinking Null Blocs - acknowledge coalitions. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: baltec1 wrote: We finish them so fast we have to wait for them to respawn. We have been over this time after time for years now with bears such as yourself who have no idea what they are talking about. Don't kno...
- by baltec1 - at 2014.12.22 05:27:07
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1594. Shrinking Null Blocs - acknowledge coalitions. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: baltec1 wrote: Repeat it all you want, you are still wrong. Anyone who has done any kind of research into this subject can see that you cannot support 80 people in one system. The number is 10 per system 10 guys...
- by baltec1 - at 2014.12.22 04:55:39
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1595. Shrinking Null Blocs - acknowledge coalitions. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: I repeat. I know it can support 80 Repeat it all you want, you are still wrong. Anyone who has done any kind of research into this subject can see that you cannot support 80 people in one system. The number ...
- by baltec1 - at 2014.12.22 04:43:32
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1596. Ingame SRP System Plz - in Player Features and Ideas Discussion [original thread]
Gerridar wrote: That's easy to say when you don't have a corp/alliance of over 10,000 members. We do.
- by baltec1 - at 2014.12.21 20:10:16
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1597. Star Citizen can be inspiration for EVE - in Player Features and Ideas Discussion [original thread]
So less spaceships and more miniature trees and fish tanks?
- by baltec1 - at 2014.12.21 20:07:48
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1598. carrier/dread re-skilling - in Player Features and Ideas Discussion [original thread]
What would a new player need with a dread? They couldn't even afford to arm it.
- by baltec1 - at 2014.12.21 20:05:42
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1599. Shrinking Null Blocs - acknowledge coalitions. - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: baltec1 wrote: Under your plan how would we support tens of thousands of pilots with just one system when currently a single system can support at most 10 pilots at a time? Not trying to herd 10 thousand into one...
- by baltec1 - at 2014.12.21 20:01:27
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1600. The ancient problem with EVE - in Player Features and Ideas Discussion [original thread]
Yige Shen wrote: Danika Princip wrote: Yige Shen wrote: Alright I have the ultimate solution from the ultimate idealization that comes from every player. Real warp drives that go anywhere given the level of skills and equipment. You didn'...
- by baltec1 - at 2014.12.21 12:14:03
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