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161. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Arcturus Ursidae wrote: Not sure if this thread is about battleships or T3's rebalance. I understand T3's need a rebalance but don't really feel that is why people don't fly battleships solo in lowsec. I have a hype and Domi fit up but they ga...
- by baltec1 - at 2017.02.13 18:02:29
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162. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: And if that's not the first thing CCP removed when they were discussing the rebalance of the class I'll be shocked... you can't even claim that it's much of a time loss anymore since you can inject it back. It was n...
- by baltec1 - at 2017.02.13 17:55:28
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163. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
IvanPetrovich Ivanov wrote: Isk K/L of a typical ganker is poor. I don't tell about large gangs who attack freighters. but a typical ganker (newbie that losses PvP but wants to kill anyone and look cool) looses 10 millions to get 1-2 strip mine...
- by baltec1 - at 2017.02.13 17:45:05
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164. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: lol you really don't understand much about eve do you? no one gives a damn about your K/D just your isk K/L and to some extent points And then you have people like me, KB are entirely useless to judge my brand of cr...
- by baltec1 - at 2017.02.13 17:39:12
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165. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lugh Crow-Slave wrote: yeah it was the same with OGB until fozzie started getting serious about removing it Yeah, but that was a bit different and less blatantly broken to some players. After all it's harder to see...
- by baltec1 - at 2017.02.11 06:54:08
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166. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
Siginek wrote: suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i th...
- by baltec1 - at 2017.02.10 17:11:08
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167. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: this would be incentive to shoot mobile structure? People are strange sometimes when it comes to killmails. You will be amazed at how often people track down tractor units to whack em.
- by baltec1 - at 2017.02.08 16:42:24
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168. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Timer for anchorable bubbles should be 6 hours maximum. I saw few days timers propositions, which won't solve anything. I'm against putting a timer on for the selfish reason of I like to steal these bubbles and use the...
- by baltec1 - at 2017.02.08 09:49:08
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169. Suicide Gankers - in Player Features and Ideas Discussion [original thread]
NPC empires also allow billions of NPC pirates to infest their space so we the players can farm them.
- by baltec1 - at 2017.02.08 09:41:38
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170. Remote hull reps - in Player Features and Ideas Discussion [original thread]
CCP missed a good opportunity to make hull taking a thing when they b¦¦u¦¦f¦¦f¦¦e¦¦d¦¦ ¦¦f¦¦r¦¦e¦¦i¦¦g¦¦h¦¦t¦¦e¦¦r¦¦s¦¦ changed damage controls.
- by baltec1 - at 2017.02.07 11:22:24
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171. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Shinji Katsuragi wrote: Blockade runners especially, after all, they ARE named blockade runners, not blockade sitters). Again I point out that if you do this it would be impossible to catch a blockade runner.
- by baltec1 - at 2017.02.07 10:46:36
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172. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Lugh Crow-Slave wrote: if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó. That flame war is long overdue.
- by baltec1 - at 2017.02.07 10:43:04
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173. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: and now we got mobile disruptors bloting out the gates. We did before.
- by baltec1 - at 2017.02.05 22:18:59
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174. make eve gender fluid - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: baltec1 wrote: Elenahina wrote: If you get mayo before I get bacon, we're going to have words. Bacon is not a gender, its a way of life. Only if it's not the monstrosity that Americans call bacon, that is a ...
- by baltec1 - at 2017.02.05 20:33:40
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175. make eve gender fluid - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: If you get mayo before I get bacon, we're going to have words. Bacon is not a gender, its a way of life.
- by baltec1 - at 2017.02.05 20:18:01
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176. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Keno Skir wrote: I'll agree BS need a HP buff to make them better than T3 cruisers No the answer there is to drag T3C down to cruiser level.
- by baltec1 - at 2017.02.05 19:22:40
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177. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Predator Ace wrote: So, excuse me, but in general, its stupid idea to remove nullified ships. Because if you do this, you kill a solo players in null sec(and solo live in null sec at all). And you give a huge advantage to alliances who live in ...
- by baltec1 - at 2017.02.05 19:19:27
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178. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Ziranda Hakuli wrote: Pandemic Legion is crying from what I am seeing and gathering from various folks. You got an Industrial Corp who has little PVP experience staring down the perverbial barrel of a 45 with PL holding it. Large alliance that ...
- by baltec1 - at 2017.02.05 11:37:55
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179. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Nerf the t3s and no change is needed in battleship ehp Indeed.
- by baltec1 - at 2017.02.05 11:33:24
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180. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: baltec1 wrote: Frostys Virpio wrote: They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility. Speak for yourself, a grapple coupled with Neut...
- by baltec1 - at 2017.02.05 01:24:37
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