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1781. War dec Fees - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: baltec1 wrote: They are and you know it, we all know it. If you want to hit a rivals assets then your better off just ganking them. wardecs arent useless for the reason I mentioned above. Yet they are ineffective i...
- by baltec1 - at 2014.11.19 15:48:29
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1782. War dec Fees - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: baltec1 wrote: Not really. It makes wardecs more or less useless. no, they arent useless if you wardec people who in fact play HS wars and will return fire. Without wardecs noone could be doing wars in HS. They are...
- by baltec1 - at 2014.11.19 15:38:41
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1783. Harvesting corpses - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: No! I don't even want to imagine what people come up with doing to my corpse, that's just gross! I have a bin somewhere full of bodies.
- by baltec1 - at 2014.11.19 15:33:13
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1784. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Right, but how would being able to transport a crap load of rigged cruisers get around the force project nerf? My point was that even if you could ship 42 rigged cruisers or whatever that your force projection hasn't ch...
- by baltec1 - at 2014.11.19 15:15:42
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1785. War dec Fees - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: exactly. Its their game, where you can leave a player corp and dodge a wardec and yet still be vulnerable to attacks (suicide ganks) and never be safe. Its all fine. Not really. It makes wardecs more or less useless.
- by baltec1 - at 2014.11.19 15:10:12
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1786. CCP please remove length limitation in notepad - in Player Features and Ideas Discussion [original thread]
Kiera Minaris wrote: Ix Method wrote: Robert Caldera wrote: this is really terrible, its already full when you write down a build plan for ships and link materials. So bad. Please fix this, we arent in 1975 when data was saved on punch c...
- by baltec1 - at 2014.11.19 14:34:53
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1787. A emergency fix to POS defence mechanisms (due crius industry change... - in Player Features and Ideas Discussion [original thread]
Set up a dickstar.
- by baltec1 - at 2014.11.19 13:03:58
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1788. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: baltec1 wrote: Lugh Crow-Slave wrote: not when you just use 3 accs to move them So use those accounts. Meanwhile the people with just one account can use this ship. Plebeians But more on topic i like the o...
- by baltec1 - at 2014.11.19 12:46:27
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1789. War dec Fees - in Player Features and Ideas Discussion [original thread]
Daoden wrote: The biggest issue with the war dec system atm is players looking for easy targets and going after non combat groups. These players arnt looking for a fight they are looking for easy kills and there is very little indy corps can do...
- by baltec1 - at 2014.11.19 11:40:27
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1790. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: not when you just use 3 accs to move them So use those accounts. Meanwhile the people with just one account can use this ship.
- by baltec1 - at 2014.11.19 11:27:45
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1791. Damage Control Augmentation - in Player Features and Ideas Discussion [original thread]
Vodka Kovalevski wrote: MBizon Osis wrote: As I have read cccp you can't read mate, there is only CCP, CCCP is ended 24 years ago :3 Thats what you think
- by baltec1 - at 2014.11.19 10:46:10
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1792. Space kilts - in Player Features and Ideas Discussion [original thread]
I will only back this if there is an option for no underwear and a stiff breeze.
- by baltec1 - at 2014.11.19 09:28:28
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1793. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Barton Breau wrote: Whether or not null will use it (and dont get me wrong, im happy for ya about the 90% reduction) is irrelevant in respect of a stated goal of transporting fitted and insured ships in highsec. In which, given the reality o...
- by baltec1 - at 2014.11.19 09:18:30
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1794. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: So to carry 3 fitted battleships in a Bowhead is going to require scouts logi and a support fleet. Would it not be easier to just fly the 3 battleships from A to B and save the cost of the Bowhead? No it does not require a...
- by baltec1 - at 2014.11.19 09:15:22
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1795. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Syllabus Memoriae wrote: Love the idea of the ship itself, but after reading 4-5 pages of repeated ideas, the only thoughts I could add constructively would be that the only real problem with this ship is the suicide gank capability. Best solut...
- by baltec1 - at 2014.11.19 04:33:50
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1796. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: And? The only difference between freighters and the bowhead is that it packs rigged ships only. Both ships have the same fatigue bonuses. So I'm trying to figure out exactly how you are saying that would be OP when you ...
- by baltec1 - at 2014.11.19 04:32:32
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1797. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: And? Did you forget how easy it was to move packed ships in a freighter which have exactly the same bonuses? Or are you telling me that you rig and fit all of your fleet op ships for every single one of your members? ...
- by baltec1 - at 2014.11.18 21:10:42
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1798. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: baltec1 wrote: Lady Rift wrote: where was he promoting a 3 bil isk travel fit mach? Veers Belvar wrote: cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderner...
- by baltec1 - at 2014.11.18 20:58:59
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1799. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: where was he promoting a 3 bil isk travel fit mach? Veers Belvar wrote: cloak in highs, 2 pith as and 2 lses and gist x mwd in mids, 2 1600 faction plates, 4 x type harderners and dcs in low.....it would be more wit...
- by baltec1 - at 2014.11.18 19:17:36
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1800. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: baltec1 wrote: It never will because null sec would abuse such a ship to undo the force projection nerfs. Except that the two have absolutely no relation to each other. The bowhead can't move cap ships and therefo...
- by baltec1 - at 2014.11.18 19:04:49
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