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1. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: I have pointed out repeatedly that the corporate tools are basic, and that there are better tools for the job; I have said that they are fit for the purpose of providing basic functionality to the corporate mechanic, wh...
- by chaosgrimm - at 2016.12.18 04:42:41
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2. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: That would because A: they're not games, B: they're not marketed as games and C: neither professes to be a sandbox or a game. Neither are the out of game substitutes to try to replace the poorly designed corporate sys...
- by chaosgrimm - at 2016.12.17 19:17:27
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3. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: chaosgrimm, Alright, I read your response while having my coffee in the morning and thought about how to answer it. Here is how I think things evolved. The Red Frog guys early on started a corp to do hauling for profit. Onc...
- by chaosgrimm - at 2016.12.17 09:38:20
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4. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: No, it is acceptable design because you just don't understand the game. My standards are that you cannot design things for specific groups as they will be abused and exploited. ... If you want to minimize your risk due to ...
- by chaosgrimm - at 2016.12.14 07:54:41
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5. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: ... As for the corporations I don't see how any answer is even relevant because as soon as a war dec happens why the cost is too burdensome. ... Yes, I am not addressing your design arguments directly. It is bad design. ...
- by chaosgrimm - at 2016.12.14 02:47:08
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6. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Right, most of us look at something like Redfrog and say, "Hey, look they adpated and came up with a solution to their problem." Chaosgrimm et. al. look and say, "That's terrible, it is so unbalanced. Oh and BTW, can I be e...
- by chaosgrimm - at 2016.12.13 23:32:36
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7. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: No, the various corp mechanics are irrelevant. Whether you use them or not has no impact on the problem you are pointing too. If we took those tools away it would not address the problem. If there were more tools added it w...
- by chaosgrimm - at 2016.12.13 18:28:32
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8. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: chaosgrimm wrote: Teckos Pech wrote: There are no penalties to using the tools. The tools are not causing the war decs. Correct, the penalty occurs when using the tools in conjuction with a corp full of indy toons i...
- by chaosgrimm - at 2016.12.13 17:59:00
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9. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: There are no penalties to using the tools. The tools are not causing the war decs. Correct, the penalty occurs when using the tools in conjuction with a corp full of indy toons i.e. low risk, high reward targets. How could...
- by chaosgrimm - at 2016.12.13 03:21:10
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10. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Yet many hisec industrial corps, including the likes of RF, manage just fine with using the ingame tools and/or 3rd party tools Mechanics do not need to be considered impossible to be considered unbalanced. What is ...
- by chaosgrimm - at 2016.12.13 00:39:18
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11. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: chaosgrimm wrote: I think we may have gotten off on the wrong foot or I may have been a bit unclear with my follow-up concerns. Highsec indy corps with any notoriety are at a disadvantage when using CCP provided to...
- by chaosgrimm - at 2016.12.13 00:10:51
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12. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
I think we may have gotten off on the wrong foot or I may have been a bit unclear with my follow-up concerns. Highsec indy corps with any notoriety are at a disadvantage when using CCP provided tools for corp management. ^ that much we seem to ag...
- by chaosgrimm - at 2016.12.12 18:09:08
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13. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The ONLY difference between the two is the "official" nature of it. That is it. No... seriously... that is literally it . Live chat is not the only form of communication you can do with a corp. There is also corp mail...
- by chaosgrimm - at 2016.12.12 05:38:16
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14. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: chaosgrimm wrote: and the strategies employed to circumvent the unbalanced system diminish the quality of the indy corp's in-game communication resources. No matter if they decide to circumvent the mechanic or try to wor...
- by chaosgrimm - at 2016.12.12 03:24:04
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15. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Quote: New indy player experience: We are glad you want to join our highsec indy corp! You have elected to create an industry type character. Unlike the overwhelming majority of mmos where social corp/guild features...
- by chaosgrimm - at 2016.12.12 01:07:15
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16. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: I am a hisec miner. Wardec corps are good for business, so are suicide gankers. Whoa! You're a highsec miner? Im incredibly shocked that your toon is in a corp that has only 1 member and 0 War History! /sarcasm....
- by chaosgrimm - at 2016.12.11 22:19:44
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17. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Quote: TLDR; A newish combat corp does not require miners. A newish mining corp should not require fighters. Actually you're wrong, indirectly everybody requires miners, just as everybody indirectly needs combat p...
- by chaosgrimm - at 2016.12.11 17:59:03
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18. Trap for CODE: best tanked miner possible - in Ships and Modules [original thread]
Staten Island wrote: https://forums.eveonline.com/default.aspx?g=posts&m=4859864 I read this... and left thinking "wtf"? 9/10 would click again.
- by chaosgrimm - at 2016.12.11 16:50:28
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19. Limit the amount of active War Decs for Alliances and Corps - in Player Features and Ideas Discussion [original thread]
I agree with the OP to some extent. To me, the problem is that a new-ish industry corp is extremely underpowered compared to combat corps both new, old, large, and small. A combat corp will wipe the floor against players who have most of there S...
- by chaosgrimm - at 2016.12.11 13:46:01
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20. "Best" Marauder - in Ships and Modules [original thread]
Q1: Vargur or Paladin. Note though that the vargur isn't that great vs guristas due it's lack of kinetic dmg and guristas default orbits. Paladin only deals em thermal. Q2: not a drone boat. It's viable but has some quality of life issues. It doe...
- by chaosgrimm - at 2016.12.10 13:51:25
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