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41. POS Death Bubble - in Player Features and Ideas Discussion [original thread]
Only part of your post I like is the area of effect weapon idea. But even to support that small part. I would see it tweaked so that the AOE POS Smartbomb would 1. Hit it's own external modules. 2. All modules go offline for 20 minutes after the...
- by chopper14 - at 2011.05.26 20:51:00
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42. Station Chat for Incarna - in Player Features and Ideas Discussion [original thread]
Yes and yes. I think you guys are onto something here. I am afraid Encarna will be something people can just bypass if they want. I think it should be a little more substantial given how long we have waited for it.
- by chopper14 - at 2011.05.26 20:17:00
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43. Plz make this happen Before I leave my Captains quarters - in Player Features and Ideas Discussion [original thread]
I have a couple of thoughts on how to make Encarna better right off the bat. á Before any big expansion.á Before I even bother to leave my room. 1. Video conference chat. á Basically a large tv screen in your quarters where you can chat with your...
- by chopper14 - at 2011.05.26 19:52:00
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44. Rock, paper, scissors... nuke? - in Warfare & Tactics [original thread]
"5. The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one-third of his men are slain, while the town still remains untaken. áSuch are the disastrous effects of a siege." -Sun...
- by chopper14 - at 2011.05.23 07:09:00
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45. Rock, paper, scissors... nuke? - in Warfare & Tactics [original thread]
Ka Jolo- áI think sun tzu would be proud of you. I fought áseveral standard carriers to a standstill using a disco rokh on sissi, save a high for a NOS and a medium for a cap booster. á I've read of disco BS fleets decimating unstoppable hac flee...
- by chopper14 - at 2011.05.23 07:03:00
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46. Highsec taxes? - in Player Features and Ideas Discussion [original thread]
I was under the impression that gates charged a small fee already. If they did decide to change the gate charge it would make more sence for the price to go up based on the distance of the gate from the core of individual empires and concord. This...
- by chopper14 - at 2011.04.28 04:28:00
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47. Eve Gate - in Assembly Hall [original thread]
As a smart phone user I love eve gate. áIt's a great way to stay in contact when your away from the game. áI wanted to post this in a eve gate forum but I can't find one. Problem 1. The mail's character allotment has been reduced to a "tweet". á ...
- by chopper14 - at 2011.04.22 16:18:00
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48. Probing and salvaging ideas. Search & rescue + crew corpses - in Player Features and Ideas Discussion [original thread]
Sounds good to me +1
- by chopper14 - at 2010.10.15 03:32:00
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49. More interesting missions, NPCs and rats - in Player Features and Ideas Discussion [original thread]
Meh. Npc war decs wouldn't be bad just make their terms of surrender somthing that young corps can pay easilly and if they want to try I they can and if they don't they surrender and carry on. Make a war with a npc profitable and it could work.
- by chopper14 - at 2010.10.14 22:54:00
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50. Stealth Destroyer ship class - in Player Features and Ideas Discussion [original thread]
You know if they would just add one more mid to the thrasher, give it the added CPU and powergrid to support a scram in that new mid; and then, give it the bonuses of covert ops...it would pretty much be the best solo gank platform in the game. ...
- by chopper14 - at 2010.10.14 03:15:00
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51. foward outpost idea..... - in Player Features and Ideas Discussion [original thread]
Originally by: SpawnSupreme Edited by: SpawnSupreme on 13/10/2010 23:21:39 ps i also think thatif you wanna jump the outpost it would place much risk to all assets and people so the outpost must unlink with all super caps before it c...
- by chopper14 - at 2010.10.14 03:05:00
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52. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
After reading my swimming pool anology I have thought of another possible tweak. How would it change things with this skill point based system if the bounties weren't claimable in 0.0? I dont even know if it's possible to make it happen but what...
- by chopper14 - at 2010.10.12 04:50:00
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53. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
You have accomplished two impressive feats tonight. The first was to come up with a group of solutions that are all completely geared towards griefing, and then proclaim that you never []suggested[/b] griefing in your post. The second is to ha...
- by chopper14 - at 2010.10.12 04:22:00
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54. Make Command ships more Command - in Player Features and Ideas Discussion [original thread]
This is a great idea. It's been around since forever. And eon even featured a homeworld formated fleet in 07 as if promising it was on the way... I don't think ccp can concieve a way to fit it into the game mechanics. Not so much the rubix cube ...
- by chopper14 - at 2010.10.11 05:02:00
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55. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
Originally by: King Pleasure Edited by: King Pleasure on 10/10/2010 13:35:47 Originally by: chopper14 Chopper14's stupid idea. Jesus, didn't think this through much did you? Well, lets say they implement this, first thin...
- by chopper14 - at 2010.10.11 04:17:00
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56. Sov/player owned rats - in Player Features and Ideas Discussion [original thread]
Thank you for your comments and critisisms. They are highly valued and appriciated. Please continue. NOTE: Try to stick to words not banned by ccp. I have no idea what the asteriks are hiding, But I bet it was pretty funny
- by chopper14 - at 2010.10.10 12:34:00
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57. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
instead of just paying whoever kills that bad pirate that ganked your vindicator. Add the bonus of them loosing 10% of their skill points when it happens make them flashy red to everyone in low and 0.0 untill it is claimed. make them flashy red to...
- by chopper14 - at 2010.10.10 12:10:00
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58. Sov/player owned rats - in Player Features and Ideas Discussion [original thread]
IDEA enable alliances to spawn their own belt, station, and gate rats. PROCESS an entity with sov would have a new ability to create ship types. using existing hulls and mods they could creat their own fits attach them to a "rat" wallet and when ...
- by chopper14 - at 2010.10.10 11:20:00
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59. Incursion/sovereign/faction/standing/joining - in Player Features and Ideas Discussion [original thread]
I'm tired of being able to farm 0.0 rats in my thrasher. That statement alone convinces me that those rats belong in high sec (with high sec loot drops). It is my opinion that all factions NPC and player based should have a secondary sec status s...
- by chopper14 - at 2010.10.10 10:24:00
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60. Gate Guns in 0.0? - in Player Features and Ideas Discussion [original thread]
I think the fact that there aren't any gate guns encourages carebearing by outsiders. When I was brand new to the game I organized a anti bob, noob channel, swa glory backed fleet. we walked all over their space until finally we were stomped out...
- by chopper14 - at 2010.10.10 09:07:00
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