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101. An alternative to removing local. - in Assembly Hall [original thread]
Originally by: Drake Draconis Not supported because OP doesn't know how to speak English. Amongst other things. Post with your main : O P OP Should go back to skool to lern to spiel an tpe 1 i havnt posted with anything but my main...
- by chopper14 - at 2009.09.27 09:48:00
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102. An alternative to removing local. - in Assembly Hall [original thread]
lol, thanks for the summary roland much apriciated. Even I can read that ;)
- by chopper14 - at 2009.09.27 09:35:00
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103. [Proposal]Sytem/Regional Wide Enviromental Effects - in Assembly Hall [original thread]
Edited by: chopper14 on 27/09/2009 09:04:08 I would love to accidentally jump into a system that has system wide shock waves that do around 5k damage every couple of minuts ;) or one that slowly overheats your modules over the course of time. ...
- by chopper14 - at 2009.09.27 08:55:00
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104. An alternative to removing local. - in Assembly Hall [original thread]
Edited by: Herschel Yamamoto on 27/09/2009 06:42:04 "1) Paragraphs. Capital letters. Use them. 2) This is not a text message being sent to a 14 year old girl. "u" is not a word." I disrespectfully refuse. if its not a text box then, why does t...
- by chopper14 - at 2009.09.27 08:10:00
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105. An alternative to removing local. - in Assembly Hall [original thread]
im not an alt and i didnt say anything about getting rid of local..did you even bother reading it? try reading it again. slower this time so you can try to grasp the concept of streamlined and not removed. comments?
- by chopper14 - at 2009.09.27 05:33:00
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106. An alternative to removing local. - in Assembly Hall [original thread]
how about this? in "low sec" they show a number at the top for how many people are there...and replace all individuals with just 1 corp logo and ticker per corp present? this way you can see how many people are afoot in "low sec". and what corpora...
- by chopper14 - at 2009.09.27 03:16:00
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107. Dual-Monitor Support - in Assembly Hall [original thread]
Do it! Do it Now! Before ambulation, before the new sovierinity patch, BEFORE YOU GO TO BED TONIGHT! this would be the biggest upgrade the game has had this far.
- by chopper14 - at 2009.09.26 23:52:00
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108. [Suggestion] Battleplans - in Assembly Hall [original thread]
Oh yeah..big thumbs up!
- by chopper14 - at 2009.09.24 01:55:00
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109. [Suggestion] Battleplans - in Assembly Hall [original thread]
It's funny you said that. I've actually used a playbook program to help explain "game plans" to people before. But it's so hard to spread them Corpwide and and impossible for alliances. Unles you force them all to do one and give you all their ema...
- by chopper14 - at 2009.09.24 01:21:00
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110. [Proposal] Prevent cloaked ships in same gang/fleet from decloaking ea - in Assembly Hall [original thread]
Either that or make them visible to fleet members but it is deffo messed up the way it is
- by chopper14 - at 2009.09.22 05:44:00
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111. Mobile Mining Gun - in Assembly Hall [original thread]
Defensive only no need to hit snipers just the furthest tackler. If you are in a hostile fleet that warps in an attacks but you decide not to fire the guns should not attack you even if their owners decide to. as long as you don't draw first blood...
- by chopper14 - at 2009.09.21 14:08:00
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112. Mobile Mining Gun - in Assembly Hall [original thread]
Another aproach to feilding them could be to let mining vessels hold as many of these bulky contraptions as they can carry but still only allow them to field 1 per vessel at a time. Because other wise people would just hit them once and send them ...
- by chopper14 - at 2009.09.21 02:56:00
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113. Mobile Mining Gun - in Assembly Hall [original thread]
How about a saftey in numbers/defensive only aproach. For instance, make them so only one can be fitted per ship and only on mining vessels. This way only miners can use them. Make them high dps with bad tanks. Make them with disruptor so gank pil...
- by chopper14 - at 2009.09.21 02:40:00
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114. [Proposal] "Align fleet to" option - in Assembly Hall [original thread]
No need to bump yourself m8 ;) you have one of the best proposals I've ever heard Fully support!
- by chopper14 - at 2009.09.20 23:58:00
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115. [Proposal] Destroyer powerup - in Assembly Hall [original thread]
possibilities to fix destroyers. as i see it now destroyers are papertanked drone killers that dont even fulfill that role effectivly because if the enemy fleet has one missile module between them your gone no matter how good your range is. destro...
- by chopper14 - at 2009.09.19 20:36:00
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116. [Proposal] remove local in 0.0 and/or in low sec - in Assembly Hall [original thread]
if the stargates are the ones provideing the information of who is in a system they must have great scanners, to know that a carrier fleet just jumped in. but i like the idea that they are bassically giant bean counters because the jumps are all a...
- by chopper14 - at 2009.09.19 18:45:00
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117. [Proposal] Ship-/module-type: projected cloaking device. - in Assembly Hall [original thread]
"your idea is even more overpowered than the original posting." Im guessing your talking about the serious one about the anchorable bubble's? YES! i totally agree. the diference is that the original post is 90% in favor of ganking and mine has mas...
- by chopper14 - at 2009.09.19 18:33:00
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118. [Proposal] Giving carriers drone repair bays - in Assembly Hall [original thread]
Supported. question...why do they call these carriers and motherships at all? they arent. they do not fulfill that role in any sence of the word instead lets call them...t2 frieghters. i jumped a "carrier on sissy with a smart bomb rokh and decima...
- by chopper14 - at 2009.09.19 04:09:00
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119. [Proposal] Ship-/module-type: projected cloaking device. - in Assembly Hall [original thread]
now heres possibbly the scariest cloaking idea in eve. 3 indestructable module's from an ancient extinct alien race more pwerful than anything ever seen before found in wh space. for some reason it cannot be stored in any npc station cant even doc...
- by chopper14 - at 2009.09.18 23:46:00
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120. [Proposal] Ship-/module-type: projected cloaking device. - in Assembly Hall [original thread]
how about this. anchorable by covert ops only. 4 convienient sizes (sml med lrg x-lrg)based on ship size. detectable by getting within 99km reactivation penalties and can locate with high lvl scanner and probing skills to within 150km's "warpable"...
- by chopper14 - at 2009.09.18 20:25:00
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