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1. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: You really couldn't have a more biased focus group if you tried. I feel sorry for the couple of WH guys - The odds of being listened to are well against you. As for the rest of Eve, again we get change to suit the worst aspec...
- by corbexx - at 2015.11.12 00:11:22
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2. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Daide Vondrichnov wrote: Guntact wrote: At first I had an eloquent reponse to this OP; however, I decided not to dignify the utter uselessness of this post by responding with any other coherent thought except to say, "NO". Leave my fighters...
- by corbexx - at 2015.01.05 17:08:28
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3. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
colera deldios wrote: BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav.....
- by corbexx - at 2014.12.23 18:30:00
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4. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: i don't know if this suggestion was made earlier (not going to dig trough 6 pages) but limiting the range seems a good fix to me, as fighters get all the benefits from drone mods and skills (range excluded) it could be a...
- by corbexx - at 2014.12.17 15:44:04
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5. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Ab'del Abu wrote: In many ways assigning fighters offgrid is very similar to offgrid boosting. CCP has already confirmed to kill the later in some future release, so it stands to reason that the former too will be removed. I hope the CSM make C...
- by corbexx - at 2014.12.05 18:40:25
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6. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Steve Ronuken wrote: Not all Shattered wormholes are small ones. So yes, ice it's possible to mine, in WHs. ... *sigh* I must be really hard to understand today. Let's make it easier: I still question his and all...
- by corbexx - at 2014.11.13 20:59:24
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7. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: corbexx wrote: time to check my sanity as ice is now in shattered wh's Funnily enough also in those shattered which can only be accessed by frigates if I understand the dev blog correctly: DevBlog wrote: The sevent...
- by corbexx - at 2014.11.13 18:43:16
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8. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: corbexx wrote: Ceawlin Cobon-Han wrote: WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by ...
- by corbexx - at 2014.11.13 17:33:10
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9. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Zappity wrote: I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo. You want the cutoff to be blingy missio...
- by corbexx - at 2014.11.10 12:02:56
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10. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out. I don't think you...
- by corbexx - at 2014.11.10 11:59:53
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11. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by reducing their exposure to hostile elements. ...
- by corbexx - at 2014.10.29 23:47:08
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12. Capital Escalations in C5/C6 space - in Player Features and Ideas Discussion [original thread]
Or we could just give some of the sleepers in the site the ability to jam ships so they need much more of a sub cap fleet to run site.
- by corbexx - at 2014.07.02 06:31:00
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13. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Risk to reward I'n very interested in getting some isk per hour figures for incursions and then comparing them with isk per hour of low class wh's which are way way more risky. Maybe i'll come join you guys pretty sure i have some pimp ships in h...
- by corbexx - at 2014.06.24 13:45:00
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14. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". ...
- by corbexx - at 2014.05.20 11:23:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Alexander McKeon wrote: Fozzie, for the love of Bob, please undo those mass increases! Keep them under 1M mass so that they can still fit through an M555 or D792 wormhole between high class w-space and hisec. You have not presented ANY compelli...
- by corbexx - at 2014.05.18 07:29:00
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16. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs You should learn about sig sizes that would h...
- by corbexx - at 2014.05.14 07:49:00
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17. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Zenzija wrote: Querns wrote: Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? You must learn to...
- by corbexx - at 2014.05.13 21:27:00
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18. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Meytal wrote: Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because w...
- by corbexx - at 2014.05.08 23:10:00
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19. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Andski wrote: "muh nanoribbon prices" hypocritical nonsense - if you dislike other wormhole farmers because they dilute the value of your own farming, don't dress it up with "but they RMT it" (see above) or "they spend their profits on nullse...
- by corbexx - at 2014.05.08 23:04:00
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20. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Alexander McKeon wrote: Sipphakta en Gravonere wrote: C0ntra2k wrote: And let's remove the locale in systems with security status 0 Can we get cynos in WH space in exchange? Sure thing; you can already light cynos in w-space and make ...
- by corbexx - at 2014.05.08 17:25:00
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