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181. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Serendipity Lost wrote: Speaking of that. You've been asked many many times and remained silent. Can we get some wh graphs to benchmark what the outcome of the hyperion change was. I'll help you: Time span is from today back 8 months. Graph...
- by corbexx - at 2014.11.14 17:05:49
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182. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
SwagYolo420 wrote: Those rates were pre-hyperion though, so its probably even worse in C5 now. why would these rates have changed after hyperion?
- by corbexx - at 2014.11.14 16:47:25
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183. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Ziirn wrote: The numbers 6 and 9 its a huge differance between. Keep em at 8 in C5 space and let it be 9 in C6. But what really needs to be adressed is the respawn of sites in C6 space. How often do C6 inhabbitants not have sites to run? In C...
- by corbexx - at 2014.11.14 12:12:35
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184. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Ridvanson wrote: Ridvanson wrote: I remember someone from CCP stating, that they didn't like how sites in C5/C6 space were run with regards to escalating them more than once. So any discussion about an overhaul must take into account that...
- by corbexx - at 2014.11.14 12:08:21
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185. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Michal Jita wrote: corbexx as a side note in CSM minutes there is a lot said about new sov space, there are ideas about soveless type of structures for null, if that is introduced in null sec, surely same soveless mechanic could be implemented ...
- by corbexx - at 2014.11.14 10:21:37
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186. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Luft Reich wrote: Reasoning behind c6 space having more battleships spawn than c5 space? Biased much? Should really be even. funny enough the idea for that attually came from someone who lives in C5 space as at the moment there is literally...
- by corbexx - at 2014.11.14 10:17:51
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187. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Steve Ronuken wrote: Not all Shattered wormholes are small ones. So yes, ice it's possible to mine, in WHs. ... *sigh* I must be really hard to understand today. Let's make it easier: I still question his and all...
- by corbexx - at 2014.11.13 20:59:24
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188. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: corbexx wrote: time to check my sanity as ice is now in shattered wh's Funnily enough also in those shattered which can only be accessed by frigates if I understand the dev blog correctly: DevBlog wrote: The sevent...
- by corbexx - at 2014.11.13 18:43:16
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189. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: corbexx wrote: Ceawlin Cobon-Han wrote: WH not intended to be home, therefore it doesn't make it easy to live in one. This is - yet another! - attempt by WH-dwellers to take a firmer grip on the WH "they own", by ...
- by corbexx - at 2014.11.13 17:33:10
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190. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Phoenix Jones wrote: corbexx wrote: Obil Que wrote: Random is good The chances of you getting and introducing new "sleeper faction" modules is probably highly unlikely you say this but in the recent dev blog there is new weapons com...
- by corbexx - at 2014.11.12 15:10:54
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191. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Obil Que wrote: Random is good The chances of you getting and introducing new "sleeper faction" modules is probably highly unlikely you say this but in the recent dev blog there is new weapons coming out.
- by corbexx - at 2014.11.11 18:19:48
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192. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Ab'del Abu wrote: corbexx wrote: Ab'del Abu corbexx wrote: [b wrote: C5 and C6 Capital escalations.[/b] I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would signi...
- by corbexx - at 2014.11.11 13:51:46
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193. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Ab'del Abu wrote: corbexx wrote: C5 and C6 Capital escalations. I don't think messing with C5/C6 escalation in such a way is really helpful. Ultimately, your approach would significantly reduce the overall income that can be achieved...
- by corbexx - at 2014.11.11 13:27:49
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194. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
King Fu Hostile wrote: What about battlecruisers as escalation triggers? I'll add them in a min
- by corbexx - at 2014.11.11 13:22:32
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195. Wormhole PvE suggestions, ideas. - in Wormholes [original thread]
Below you will find a list of idea's I'd like to see added to help encourage people. I've gone through a few steps to get here. So feel free to comment. I'd rather people be constructive. if you don't like them or disagree thats fine but say why a...
- by corbexx - at 2014.11.11 13:00:56
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196. Trinkets Friendly Wormhole Advice Column - in Wormholes [original thread]
Dear trinket. I spend alot of time trying to sort out things for wormhole space. However recently I have had some people (mainly hisec people) derailing the topic, even when its in the wormhole section and marked wormhole pve. Do you have any su...
- by corbexx - at 2014.11.10 15:55:04
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197. PVE Little things - in Wormholes [original thread]
MooMooDachshundCow wrote: WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO. need to know which site this is in, t...
- by corbexx - at 2014.11.10 15:22:47
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198. PVE Little things - in Wormholes [original thread]
CCP Affinity wrote: I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topi...
- by corbexx - at 2014.11.10 15:01:41
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199. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Zappity wrote: I think it needs more tank. Freighter loads top out at about 1b max for gank efficiency so this would be no different. I don't think 1b is high enough for this ship considering the cargo. You want the cutoff to be blingy missio...
- by corbexx - at 2014.11.10 12:02:56
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200. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: Crazy idea... slightly less hull, more mids, more shield HP, and a 1000% bonus to the effects of overheating and heat damage absorbed. 500,000k EHP for 30 - 40 seconds then your modules are burnt out. I don't think you...
- by corbexx - at 2014.11.10 11:59:53
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