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41. Concerning Dual type weapons - in Ships and Modules [original thread]
Originally by: Gariuys Originally by: Kyroki Tirpellan I agree 100% with this thread. Give dual weapons 2x the RoF of their single firing counterparts, use one size category smaller ammo, capacity for twice the ammo of the single v...
- by csebal - at 2004.04.29 13:09:00
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42. Dual / Quad Weapons - an alternative - in Ships and Modules [original thread]
MODS: Please see my post above, and lock this thread, thank you. ------------- This post is nothing more than my personal opinion. It does not represent the official standpoint of Fountain Alliance, or the HUN Corporation in any way. -------------
- by csebal - at 2004.04.29 13:04:00
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43. Concerning Dual type weapons - in Ships and Modules [original thread]
Lol, i havent noticed this thread, so i started another one just an hour ago. I'll move my posts over here then. Lets start: ========= INITIAL POST ======== Well, i guess i'm not the only one thinking, that certain weapons are just worthless in t...
- by csebal - at 2004.04.29 13:03:00
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44. Dual / Quad Weapons - an alternative - in Ships and Modules [original thread]
Originally by: Gariuys Why oh why TomB ( or whoever decided that ) did you name em dual 150s etc. and leave room for to complete garbage that just got posted. I'm not as bored at work atm as I usually am so I'm not gonna spent my wasted ti...
- by csebal - at 2004.04.29 12:25:00
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45. Dual / Quad Weapons - an alternative - in Ships and Modules [original thread]
Originally by: Nimrodel Edited by: Nimrodel on 29/04/2004 11:32:56 ships get Bonus's to weapons The Dual weapons will get the bonus from the ship eg the dual 150mm rail will get a cruiser bonus, the 150mm railgun will only get a frig...
- by csebal - at 2004.04.29 11:47:00
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46. Dual / Quad Weapons - an alternative - in Ships and Modules [original thread]
Edited by: csebal on 29/04/2004 11:48:38 Heavy Beam Laser I (medium gun) 30 energy 20km optimal 8km falloff 2.75x damage - using medium ammo 0.01 tracking 6.00 rof 250MW / 35tf DOT: 0.9167 units of damage / second Dual Heavy Beam Laser I 35 ...
- by csebal - at 2004.04.29 11:33:00
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47. Dual / Quad Weapons - an alternative - in Ships and Modules [original thread]
Edited by: csebal on 29/04/2004 13:05:38 Edited by: csebal on 29/04/2004 13:04:27 ==> Noticed there is a thread about this already, please delete / lock this one <== You can continue discussion here: http://oldforums.eveonline.com...
- by csebal - at 2004.04.29 11:12:00
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48. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: If I had to decide... Micro warp drive would have the same limitations as warp drive on which modules you can use. Ie, while you have a MWD active, you can only activate the same module you can activate while you're in warp. "...
- by csebal - at 2004.04.15 14:31:00
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49. Moa Setups for PvP - in Ships and Modules [original thread]
Quote: Quote: its all about the setup .. i myself prefer and have better luck in my caracal .. as for whoever it was that said 20 torps cant kill a moa i bet the caracal fired them all at once too and half of them blew themselves up .....
- by csebal - at 2004.04.15 10:57:00
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50. The Impact of Missle Changes on Frigate Missle Boats - in Ships and Modules [original thread]
I dont agree with cruise missiles being overpowered. Sure they do damage in one burst, but then you have a good 25 second reload time. Small guns do even more damage (sure, only at close range, but more on this later) during the same time. Some f...
- by csebal - at 2004.04.15 09:23:00
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51. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Edited by: csebal on 14/04/2004 23:47:19 Quote: People are complaining that they need their magical sustainable MWDs to orbit at 3km/s and avoid hits, i'm simply stating that no, you can use the MWD to close in and then orbit at your no...
- by csebal - at 2004.04.14 23:45:00
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52. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Edited by: csebal on 14/04/2004 23:32:46 Quote: Quote: Why do you have to make yourself look like an idiot with comments like this? Dude, you are missing the point, what I am saying is, your average battleship which is going to...
- by csebal - at 2004.04.14 23:27:00
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53. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: I was messing around with some NPCs today, and I had two Gurista Mortifiers orbitting me at 2,500m, moving at about 125m/s my 425mm Carbide Railguns (motion prediction 4), could not touch them, 100% misses, no hits landed, not a singl...
- by csebal - at 2004.04.14 22:54:00
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54. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Quote: Edited by: Istvaan Shogaatsu on 22/03/2004 05:17:58 Couple glaring issues about my favorite race which I'm sure have been pointed out before, as only an utter cretin would miss them - just thought I'd go over them from my enlight...
- by csebal - at 2004.03.22 15:23:00
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