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1. EVE Afterlife (OK, purgatory) - in Player Features and Ideas Discussion [original thread]
ehm, WTF is the point of this ? I don't see any. If it is just ohh clone prep shouldnt take 1 sec, than answer is ohh there are like 10 mil.things in eve that shouldn't be like they are. Its a game...
- by cucac - at 2009.04.28 09:51:00
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2. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Spider locking problem. Solution might be in aplying locking delay also to the side of a locker, so time to lock next targed would increase. That way you would have to think if it's better to spider lock your own or to focus on enemy target. Or ...
- by cucac - at 2009.04.08 06:45:00
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3. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
PLZ never ever state objective of a good think on "not realistic", half game isn't. Important think is gameplay, nothing else, because it is a game, not a simulator to prepare you for piloting your own spaceship in the future. Thats why they inclu...
- by cucac - at 2009.04.08 05:16:00
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4. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Love the idea. I was also thinking of a way to somehow prevent 200 vs 1 combat ( large fleet vs primary ) I was thinking of somewhat progressive resistance or degresive damage put upon a target with bigger number of shooters ( something like modul...
- by cucac - at 2009.04.07 20:25:00
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5. allow microwarp drives work in plex's - in Player Features and Ideas Discussion [original thread]
Originally by: Gonada no to mwd it was taken out for reasons, that are still valid. and to the guy who dissed AB's, L2P nublet If I may know, what were the reasons ? As to who would ever use AB. Powergrid requirement between mwd a...
- by cucac - at 2009.03.30 08:48:00
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6. Fix mission loot mechanics - in Player Features and Ideas Discussion [original thread]
If you want eve FFA style, why are you afraid of getting blown after looting someone else wrecks ? The tractor isue is other thing, i think it should work on any wreck.
- by cucac - at 2009.03.29 19:03:00
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7. allow microwarp drives work in plex's - in Player Features and Ideas Discussion [original thread]
I think it is a great idea. It would bring short range weapons as blasters to be usable in missions. I really don't get why only AB is working in missions, it makes no practical sence and allowing mwd in missions make them a little more like pvp.
- by cucac - at 2009.03.29 18:58:00
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8. named t2 stuff - in Player Features and Ideas Discussion [original thread]
I was thinking thinking of makink the deadspace one little more powerfull, so the gap between top t2 and faction would be as it is now between t2 and faction.
- by cucac - at 2009.03.23 20:23:00
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9. named t2 stuff - in Player Features and Ideas Discussion [original thread]
Well I was thinking of an more affordable better than t2 stuff, with some diversity. FOr example if Large top t1 named gun costs around 6m, t2 costs 3m, we could have top t2 for around 20-25m and other named in between. Than there will be faction ...
- by cucac - at 2009.03.23 19:48:00
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10. named t2 stuff - in Player Features and Ideas Discussion [original thread]
So, how about them? Woul'd you like to see them? I think this wouldn't be much of a challenge. There are names for them already so is the pattern of escalating efectivenes of named modules ( from t1 ones ) I think that would spice the game a bit, ...
- by cucac - at 2009.03.23 19:30:00
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11. ORE - Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
NO, the sole point of this ship is to mine much faster. Than you would have to introduce ratting/missioning ship with 2x dmg of a murrauder and so on, to match with other profesions isk/h income.
- by cucac - at 2009.03.17 07:02:00
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12. boost active tank - in Player Features and Ideas Discussion [original thread]
any ideas anyone ?
- by cucac - at 2009.03.14 16:02:00
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13. boost active tank - in Player Features and Ideas Discussion [original thread]
I would very like to see a boost to local rep and shield boost. It would make rapair meaningfull again. These days we all see mostly plated ships, because it's in most situations much better tank compared to active tank. Also greater difference be...
- by cucac - at 2009.03.12 09:29:00
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14. Combat Rescue Cruiser. - in Player Features and Ideas Discussion [original thread]
Oh and i forgot. It takes maybe 1 sec for pod to warp out, so why the hell it would wait any longer just to be taken to same cargo bay of another ship ?? I don't really see any situation of usage of this cruiser. If players would know such things ...
- by cucac - at 2009.03.04 18:00:00
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15. Combat Rescue Cruiser. - in Player Features and Ideas Discussion [original thread]
Originally by: Kobushi some caps and supercaps were lined up to "carry" people but in the process CCP discovered that player entity inside an other player entity did some very bad things to the database and game in general so it was droppe...
- by cucac - at 2009.03.04 17:57:00
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16. Tier 4 Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Sol ExAstris First off, they cannot simply be bigger and better I don't see why. For example astarte is clearly bigger and better brutix in every way, but it is nearly 10x that expensive, so player would think about tak...
- by cucac - at 2009.03.03 13:46:00
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17. Something that stays - in Player Features and Ideas Discussion [original thread]
Yes of course, you gain experience from pvp and it's fun and main reason for the game itself. (I am already paying subscription to have fun, why pay again by hours of farming, but that's other topic) But there are lot of ppl out there including me...
- by cucac - at 2009.02.26 13:01:00
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18. Something that stays - in Player Features and Ideas Discussion [original thread]
I am not talking abou loosing everything. ( even in i have 100 bil reserve in wallet ) The point is the cycle of earning and eventualy loosing the isk you've earned ( that day/week/month... ) and getting practicaly nowhere, progress is 0. Little ...
- by cucac - at 2009.02.26 12:43:00
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19. Something that stays - in Player Features and Ideas Discussion [original thread]
Yes, but the point stays the same. Farm a loooot, just to loose it everything in the end, no progress, just independent sp.
- by cucac - at 2009.02.26 11:57:00
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20. Something that stays - in Player Features and Ideas Discussion [original thread]
I know that this makes eve unique and different from other mmorpgs. I personaly hate the fact that after a month cycle ( a little simplified view ) of long long hours spended on boring isk earning comes a PVP in which you use a ship you earned for...
- by cucac - at 2009.02.26 11:44:00
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