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1561. PI - Nanite Repair Paste (example) - in Science and Industry [original thread]
It takes 6 planets to produce nanite repair paste and resources must be hauled between planets. I don't mind doing the work but I do mind the click fest. Clicking on 100+ extractors per day is not my idea of fun and frankly it hurts my hand. Pi i...
- by cyndrogen - at 2010.06.28 17:05:00
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1562. One thing that made PI disappointing for me. - in Science and Industry [original thread]
If you really want to get the max out of PI you should have these three things first. 1. Bullet 2. Gun 3. Your mouth with these three items PI is a lot better.
- by cyndrogen - at 2010.06.22 06:02:00
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1563. PI - endless resource with no changing of source? YES! - in Science and Industry [original thread]
Not really? Are you kidding me? You obviously don't have 6 planets with 15 to 20 extractors on each. This may prevent macros but it also makes it very difficult for humans to use due to repetitive stress. I would rather have a game where I don't...
- by cyndrogen - at 2010.06.21 21:05:00
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1564. PI - endless resource with no changing of source? YES! - in Science and Industry [original thread]
1. Command centers need to be the hub, where all the extraction cycle times are set ONCE. You survey and set cycle times through the command center and everything is displayed on ONE page. 2. Extractors work the same way as strip miners and laser...
- by cyndrogen - at 2010.06.20 19:05:00
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1565. Upgrading Command Centers - in Science and Industry [original thread]
1. Command Center should be used to set cycle times and survey for multiple deposits for ALL extractors on the planet. 2. Extractors should work the same way as strip/mining lasers, you click on the icon to start it and click it again to stop it....
- by cyndrogen - at 2010.06.20 18:57:00
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1566. Some suggestions for improving Planetary Interaction - in Science and Industry [original thread]
Edited by: cyndrogen on 20/06/2010 18:52:36 Edited by: cyndrogen on 20/06/2010 18:51:08 1. The COMMAND center is where the survey and cycle times should be set ONCE. 2. The extractors would work the same as strip miners you CLICK on the i...
- by cyndrogen - at 2010.06.20 18:50:00
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1567. clicky Pi - in Science and Industry [original thread]
For the love of GOD CCP please give us a better extraction system then what is the current PI. Not only is it NOT fun to have to survey and set cycle times every time it's giving me carpal tunnel! Eve Pi is bad for my health! Proposed extraction ...
- by cyndrogen - at 2010.06.20 18:43:00
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1568. Upgrading Command Centers - in Science and Industry [original thread]
Upgrading command centers and STOPPING extractors should be #1 priority to start fixing PI. the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the ex...
- by cyndrogen - at 2010.06.18 22:15:00
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1569. Its comming. - in Events and Gatherings Archive [original thread]
Thanks for the warning.
- by cyndrogen - at 2010.06.18 21:58:00
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1570. PI Bug: 96-hour cycle - in Science and Industry [original thread]
same here every night the counter resets, the resource does not deplete and I don't have to manage PI! Thanks! DT resets the counter, nice feature!
- by cyndrogen - at 2010.06.18 05:20:00
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1571. Pi overload - in Science and Industry [original thread]
I would like to overload my extractors and processors, the same way you can use thermodynamics to give your items a little extra kick. However, overload your extractors or processors too long and you could have a meltdown and your nuclear reactor ...
- by cyndrogen - at 2010.06.17 16:25:00
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1572. Pi expansion - in Science and Industry [original thread]
http://gizmodo.com/5564430/how-they-make-the-controversial-world-cup-match-ball So this video inspired an idea to have more variation in Pi, and make Pi not just about production but about cities. Some factories would need workers to operate bec...
- by cyndrogen - at 2010.06.16 17:32:00
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1573. Pi templates - in Science and Industry [original thread]
Edited by: cyndrogen on 16/06/2010 17:14:23 I would really like to see PI templates, similar to the way a ship fitting can be saved I would really like to have a way to save my factory chains. For example to produce nanite repair paste it tak...
- by cyndrogen - at 2010.06.16 17:12:00
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1574. Sayonara NPC buy/sell orders - in Science and Industry [original thread]
Originally by: Borun Tal Edited by: Borun Tal on 16/06/2010 16:40:52 Great. Now we have more items insanely overpriced stuff on the market. Awesome. Please don't buy overpriced items because you encourage others to rob you for chea...
- by cyndrogen - at 2010.06.16 17:01:00
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1575. PI Factory Issue - in Science and Industry [original thread]
Originally by: Xavier Liche Oh sure, I can buffer everything, or they could stop the factory like a simple mining laser does. That we can work around things like this, or like losing mats in half full unstarted factory runs doesn't make i...
- by cyndrogen - at 2010.06.16 16:55:00
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1576. PI Revamp - in Player Features and Ideas Discussion [original thread]
Obviously CCP has thought about this and they are counting on people using fewer resources so everyone can get a shot at PI. But you bring up a good point which is maintenance. with 40+ extractors you will give yourself carpal tunnel. A better me...
- by cyndrogen - at 2010.06.10 22:55:00
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1577. EVE Online: Tyrannis Feedback Thread - in EVE Information Portal [original thread]
Edited by: cyndrogen on 27/05/2010 06:21:38 http://www.youtube.com/watch?v=QrmUUcr4HXg here is some reference of our sun in the meantime. Enjoy! Originally by: eliminator2 i forgot about the change of sun so i warped to it exict...
- by cyndrogen - at 2010.05.27 06:21:00
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1578. PI suggestion - in EVE General Discussion [original thread]
all these world will be yours..... in a few weeks. ;) Just a suggestion I started scanning planets tonight, reminds me of a more sophisticated Star Control 2 system, but it would be nice to just click on a planet once you enter planet mode and ha...
- by cyndrogen - at 2010.05.27 06:08:00
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1579. Dude where's my DEATH star? - in EVE General Discussion [original thread]
One more thing, using a death star to destroy a planet should also come with severe penalties. The ultimate weapon also causes the ultimate penalty, like the entire alliance sec status would be lowered if a planet was destroyed, this way you would...
- by cyndrogen - at 2010.05.24 17:34:00
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1580. Dude where's my DEATH star? - in EVE General Discussion [original thread]
I have seen titans being built and poped like candy... If you don't make a tougher ship, a worthy target, people will just get bored. A Death Star is the ultimate POS of terror and it should be considered as part of the game, and NO I don't thin...
- by cyndrogen - at 2010.05.24 17:25:00
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