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21. Golem > cnr ? - in Missions & Complexes [original thread]
Originally by: Zakgram Originally by: d026 1-2 x cap recharger (depending on your cap skills) 2-3 x hardeners 1 x b-type booster 1 x good boost amp 2 x pdu For the b-type do you mean an XL? My perma-active setup uses a large ...
- by d026 - at 2007.11.16 15:46:00
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22. Golem > cnr ? - in Missions & Complexes [original thread]
Originally by: Zakgram Originally by: iudex It's not 100% AFK ofc. You have to klick on acceleration gates, and around every 3 minutes (depends on skills/launchers/fittings) hit F1-F7. This takes 1-2 seconds, compared to someone w...
- by d026 - at 2007.11.16 14:24:00
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23. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Edited by: d026 on 16/11/2007 01:51:44 Originally by: Hozac Edited by: Hozac on 16/11/2007 01:25:39 Originally by: d026 no with cruismissiles you are better off with the golem due to its better alpha even with 1 less bcu co...
- by d026 - at 2007.11.16 01:47:00
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24. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Originally by: Hozac Originally by: d026 except that you are not gonna 1 volley bc's with 3 bcus.. So without devoting all your lows to BCU and using CN ammo your back to being better off with a CNR? no with cruismissiles y...
- by d026 - at 2007.11.16 01:18:00
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25. Golem > cnr ? - in Missions & Complexes [original thread]
Originally by: Akita T Originally by: d026 then the cnr gets even better. 2 x TII and 1 x TI is still better than 2 x TII rigs:) Depends on what rigs A Golem for instance has a "built-in" CCC-II rig equivalent (when compared t...
- by d026 - at 2007.11.15 23:15:00
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26. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Originally by: Akita T Well, spreadfire then... you don't need 2 full volleys from the CNR to kill a BC ! If you can do it in 1 volley with the Golem, it means you can do it in "one and a bit" volleys from the CNR, even if the bonused pain...
- by d026 - at 2007.11.15 23:13:00
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27. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Originally by: Lucus Ranger Except anything after 3 dmg mods, more or less becomes worthless. except that you are not gonna 1 volley bc's with 3 bcus..
- by d026 - at 2007.11.15 23:10:00
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28. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Originally by: Hozac Originally by: d026 cnr: 7 x Cruisemissile Launcher II's w/CN Missiles 1 x Kaikka's dual 250mm w/ CN Antimatter 1 x Best named TP 5 x DG BCU 3 x CCC Rig You see more gank is almost impossible. Golem: 4 x...
- by d026 - at 2007.11.15 19:04:00
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29. Cruisemissle CNR vs Golem lvl 4 running comparison (SIS tested) - in Missions & Complexes [original thread]
Edited by: d026 on 15/11/2007 17:31:40 SO i took the time on sys and did some missions. The funny thing is that You can run most missions faster in a Golem than in a CNR! Even tough on paper the CNR should out damage and kill faster then the...
- by d026 - at 2007.11.15 17:18:00
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30. 'New' CNR fits effectivity speculation (torps vs cruise) - in Missions & Complexes [original thread]
I did some missions on SIS with my cnr and i came to the conclusion that cnr w/cruisemissiles performs the best. Even with a afterburner and arround +50k range with javelins you just lose to much time flying arround picking up ships not willing to...
- by d026 - at 2007.11.15 13:28:00
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31. Golem > cnr ? - in Missions & Complexes [original thread]
Originally by: Aarla d026 if the changes on sisi hits tranq , you can use 2xt2 rigs and 1xt1 rig. cause what have missed most ppl attention is they have changed calibation on ships , CNR gotten from 350 to 400 , i think rest of the ships ...
- by d026 - at 2007.11.15 13:13:00
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32. Golem > cnr ? - in Missions & Complexes [original thread]
Edited by: d026 on 14/11/2007 12:24:14 Originally by: Qui Shon Originally by: d026 cnr: has better range w/torps arround 51k to golems 47k -> can fit 3 flighttime/speed rigs 2x T2 rigs I see. Hmm. How much are those t...
- by d026 - at 2007.11.14 12:22:00
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33. Golem > cnr ? - in Missions & Complexes [original thread]
cnr: has better range w/torps arround 51k to golems 47k -> can fit 3 flighttime/speed rigs has better dps has similar alpha has worse tank golem: has better tank has slightly better alpha (arround 500 dmg/volley) i'd go for the cnr with flig...
- by d026 - at 2007.11.14 01:12:00
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34. Tanking a 10 / 10 complex - in Missions & Complexes [original thread]
Edited by: d026 on 13/11/2007 13:18:45 Edited by: d026 on 13/11/2007 13:17:26 Originally by: Raiven Parker Edited by: Raiven Parker on 12/11/2007 13:25:35 Originally by: d026 Edited by: d026 on 12/11/2007 04:23:03 ...
- by d026 - at 2007.11.13 13:16:00
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35. Tanking a 10 / 10 complex - in Missions & Complexes [original thread]
Edited by: d026 on 12/11/2007 04:23:03 Originally by: Jason Edwards Well personally I'm not near any 10/10 complex nor have I actually ran one. Lets go hypothetically though. VS guristas they are more fun as they don't seem to nos. Bu...
- by d026 - at 2007.11.12 04:22:00
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36. Raven Torp Pilots: Planning for Rev III - in Missions & Complexes [original thread]
i used to run lvl 4's in a cruise raven before i got me a torp cnr. works very well. sure you will miss the one or other minute/mission. but its not gona be that bad. and i you are not happy with your killspeed you can always use a alt to do dps i...
- by d026 - at 2007.11.03 07:45:00
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37. Will a Drake cope with 0.0 exploration sites? - in Missions & Complexes [original thread]
some unkowns are extremely difficult.. i dont think you can do them in a drake. somethimes you even need a logistic to keep up with the reppin. if its against guristas i tank most of the sites in a cerb who gets quite some dmg reduction due to its...
- by d026 - at 2007.10.31 21:42:00
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38. LOL: Guristas Provincial HQ - in Missions & Complexes [original thread]
Originally by: Jita TradeAlt Originally by: Arquiteto If exploration sucks then why are so many A-type items for sale. Yes it does suck when you don't receive anything, but even in the old static plexes this would happen. Not as of...
- by d026 - at 2007.10.31 16:04:00
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39. LOL: Guristas Provincial HQ - in Missions & Complexes [original thread]
Originally by: Sunaria Originally by: d026 Edited by: d026 on 30/10/2007 12:26:08 Originally by: Ravenal Originally by: d026 Anyway this is a EXTREMELY BAD ISK/H ratio. Anyway, this time you got crappy loo...
- by d026 - at 2007.10.31 12:10:00
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40. LOL: Guristas Provincial HQ - in Missions & Complexes [original thread]
Edited by: d026 on 30/10/2007 16:13:19 Originally by: Arquiteto If exploration sucks then why are so many A-type items for sale. Yes it does suck when you don't receive anything, but even in the old static plexes this would happen. No...
- by d026 - at 2007.10.30 16:10:00
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