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181. Missle tech 1 to tech 2...whats the appeal? - in Ships and Modules [original thread]
Originally by: Roll Tide Thanks for the responses guys. I havent been able to get a straight answer from anyone in game. Like i said im fairly new to the game and right now am struggling with wether or not i want to train up missle or gun...
- by d026 - at 2007.09.11 23:48:00
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182. Rate my CNR - in Ships and Modules [original thread]
Edited by: d026 on 06/09/2007 10:52:27 FIT 2 TP's! /edit i gladly sell you soem of my pith x hardeners if you are interested, think kinetic and thermal left, lemme know:)
- by d026 - at 2007.09.06 10:51:00
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183. Best Snipers in the game? - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Originally by: Kagura Nikon People dismiss the rokh too fast. Rokh ca use the range advantage very well, By simply not needing to field any range enhancer mods. That leaves it with a LOT of space ...
- by d026 - at 2007.08.30 15:57:00
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184. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Ejderdisi There is just another thread up asking what is the best sniper in game in fleets. PPl giving Rokh that it has the best range.. But also telling that it isnt the uber even they are saying tempest for its alpha or ab...
- by d026 - at 2007.08.30 12:27:00
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185. Best Snipers in the game? - in Ships and Modules [original thread]
Edited by: d026 on 30/08/2007 12:24:43 The best snipers: Mega/Hyp (super dps at good range) Abaddon (extrem dps) Temp superbs alpha Rokh.. well cant really compete with all other "snipers" poor dps, in theory mad range (which it can most...
- by d026 - at 2007.08.30 12:19:00
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186. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
Edited by: d026 on 29/08/2007 16:25:15 Originally by: Aramendel Kinetic bonuses are not "stupid". All races have a prferred damage type. Some of them have the ability to vary that one. Minmatar with t1 projectile ammo, gallente with dr...
- by d026 - at 2007.08.29 16:24:00
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187. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: MailFan Edited by: MailFan on 28/08/2007 20:59:33 Originally by: Damned Force caldari snipers sux No they don't. The Rokh is a fine ship. not if you use it as a sniper..
- by d026 - at 2007.08.28 22:42:00
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188. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: MailFan Edited by: MailFan on 28/08/2007 09:34:00 Originally by: Goumindong As i said in the last post. Neither of those tank as well as the passive eagle. The eagle uses EM rigs because they are more efficien...
- by d026 - at 2007.08.28 09:51:00
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189. Eagle -- 5th Turret? - in Ships and Modules [original thread]
so again how about a spike m boost? with a sufficient spike m boost you cold even leave the 4 turret eagle as it is. (besides giving it some maneuverability:)
- by d026 - at 2007.08.24 11:13:00
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190. MK2 changes and other ship issues - Caldari Perspective - in Ships and Modules [original thread]
Cruiser: Blackbird: Super duper cruiser, much bang for the buck Moa: CRAP! Caracal: CRAP! Battle Cruisers: Ferox: CRAP! Drake: Crap, lots of people use it.. but thats just because they can fly hurricane or myrm BS: Raven: Super EW platform, w...
- by d026 - at 2007.08.24 11:05:00
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191. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: d026 THATS THE CURRENT SITUATION WITH THE 4 TURRET EAGLE STOP SHORTING THE EAGLE TRACKING MODS, AND STOP GIVING THE MUNINN MORE TRACKING MODS THAN IT CAN FIT yeah forgot 1 track...
- by d026 - at 2007.08.23 17:05:00
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192. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: d026 on 23/08/2007 14:23:00 Originally by: Goumindong Originally by: Hugh Ruka I don't want to be rude, but those graphs do not make sense to me ... either the descriptions and colors are wrong, or the Eagle rules b...
- by d026 - at 2007.08.23 14:19:00
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193. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Augeas Quote: muninn dps at 114km optimal... 230 dps eagle dps 114km optimal.... 158 dps. give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the...
- by d026 - at 2007.08.23 09:49:00
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194. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: d026 on 23/08/2007 09:02:50 Edited by: d026 on 23/08/2007 09:01:57 Originally by: Hugh Ruka Edited by: Hugh Ruka on 23/08/2007 08:54:11 Originally by: d026 Edited by: d026 on 23/08/2007 08:46:53 Ori...
- by d026 - at 2007.08.23 09:01:00
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195. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: KD.Fluffy Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Mun...
- by d026 - at 2007.08.23 08:41:00
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196. Eagle -- 5th Turret? - in Ships and Modules [original thread]
omg...
- by d026 - at 2007.08.22 16:21:00
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197. Vagabond vs Caldari - in Ships and Modules [original thread]
you'll never breake his tank..
- by d026 - at 2007.08.22 15:50:00
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198. Eagle -- 5th Turret? - in Ships and Modules [original thread]
and one more thing.. if oyu are not happy with your range you can always fly a eagle:)
- by d026 - at 2007.08.22 15:44:00
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199. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: d026 on 22/08/2007 15:43:43 Edited by: d026 on 22/08/2007 15:42:41 Originally by: Goumindong Originally by: d026 even so.. this is completely off-topic and doesnt have anything to do with teh 5 turret eagle. ...
- by d026 - at 2007.08.22 15:40:00
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200. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Juha85 Originally by: Elmicker Originally by: Juha85 No they dont. Yes they do Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u ...
- by d026 - at 2007.08.22 15:24:00
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