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21. Trinity: Raven Setup for PVP - in Ships and Modules [original thread]
Originally by: me bored So are TPs really necessary? I run a dual injector shield tank most of the time and it'd be hard to squeeze one in. no its not really necesarry while using tI/jav/cn torps but it helps. think its arround 5% dps ...
- by d026 - at 2007.11.30 03:19:00
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22. Welcome to Caldari - Online - in Ships and Modules [original thread]
Originally by: Tarron Sarek Now players will not only create tons of Achura chars and/or grind L4's in Raven/CNR/Golem. No, in addition to Crows we will see tons of Ravens in PvP. Probably also even more Drakes. yeah like you see onl...
- by d026 - at 2007.11.30 03:14:00
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23. Trinity: Raven Setup for PVP - in Ships and Modules [original thread]
Originally by: Aeaus Well I'd skip your face! i would, mind lend me the 20 bucks?:)
- by d026 - at 2007.11.30 02:11:00
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24. Is it time to buff some tech II ammos? - in Ships and Modules [original thread]
Originally by: Sokratesz Dont even start about missiles..faction ammo made rage / fury (high dmg) variations obsolete. rage/jav torps are just fine and i never gonna use faction torps over tII anymore. (well perhaps if i could get my h...
- by d026 - at 2007.11.30 02:06:00
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25. Trinity: Raven Setup for PVP - in Ships and Modules [original thread]
Edited by: d026 on 30/11/2007 02:02:36 Originally by: Aeaus Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Sensor Booster II Target Painter II i would skipp the sensorbooster...
- by d026 - at 2007.11.30 02:00:00
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26. Argue that the post-Trinity Raven will beat a Megathron in 1v1 fight. - in Ships and Modules [original thread]
Originally by: me bored I know it's not exactly realistic but I've been consistently beating megas and hyps on sisi with an active tanking torp setup. mind sharing your setup? i tried in quickfit for hours but i just dont seem to be ab...
- by d026 - at 2007.11.30 01:46:00
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27. Trinity: Raven Setup for PVP - in Ships and Modules [original thread]
sorry to bust your bubble but you had extreme luck. you wont ever be able to breake a koronos tank with your skill lvl and setup its just not possible. ( except he ran out of cap charges but if you were the only guy shooting it this had taken like...
- by d026 - at 2007.11.30 01:44:00
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28. Argue that the post-Trinity Raven will beat a Megathron in 1v1 fight. - in Ships and Modules [original thread]
Originally by: Bellum Eternus I'm sure the Raven will be extremely competitive with the Blasterthron now, and totally overpowered if the Raven pilot has a crystal set in. But oh well. Just more Raven targets for me to kill with my Blastert...
- by d026 - at 2007.11.29 21:28:00
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29. Welcome to Caldari - Online - in Ships and Modules [original thread]
Originally by: N1fty Energy neuts got a small cap need decrease. +1 to Amarr recons. +1 to caldari. i fit them on my raven to:)
- by d026 - at 2007.11.29 13:54:00
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30. Argue that the post-Trinity Raven will beat a Megathron in 1v1 fight. - in Ships and Modules [original thread]
Edited by: d026 on 29/11/2007 13:49:04 Edited by: d026 on 29/11/2007 13:48:23 Originally by: Riho i agree whit you :) the fight i won, i was actually useing a painter instead of scram... helped alot. but i fear the golem most ...
- by d026 - at 2007.11.29 13:44:00
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31. Argue that the post-Trinity Raven will beat a Megathron in 1v1 fight. - in Ships and Modules [original thread]
Originally by: josti78 Quote: escaping, and fit the mwd needed to keep it within torp range but outside blaster range raven base speed = 115 mega base speed = 125 Raven low slots = 5 Mega low slots = 7 Explain to me how a rav...
- by d026 - at 2007.11.29 12:48:00
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32. The "Another Trinity Raven" Thread - in Ships and Modules [original thread]
Originally by: Juha85 Im crying my eyes out because my raven got nerfed!! I only killed a kronos 1vs1 on sisi yesterday fighting him at 5km range using t1 torps and launchers!!1 :/ this koronos pilot was completely incompetent or you d...
- by d026 - at 2007.11.29 02:25:00
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33. CCP puts final nail in lid of Sniping. - in Ships and Modules [original thread]
Originally by: Stakhanov Originally by: madaluap Edited by: madaluap on 28/11/2007 22:58:17 Atm a BS can snipe a small target down. After the patch it will lock too slow and will track less, allthough tracking doesnt matter tha...
- by d026 - at 2007.11.29 02:19:00
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34. Cerberus setups - in Ships and Modules [original thread]
Edited by: d026 on 27/11/2007 16:13:44 For missions (actually i dont use it for missions but for DED plexes but should work on lvl 4's to:) i use: 3 x Ballistic Control System II 1 x Power Diagnostic System II 2 x Gistii A-Type Small Shield...
- by d026 - at 2007.11.27 16:09:00
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35. Crow or Malediction - in Ships and Modules [original thread]
Well teh Mal is a lil faster but does a lil les dps with Standart Missiles. The crow does a lil more dps with Standart Missiles but goes a lil slower. Pick whats more important to you.. Oh one other thing.. with max cap skills the crow is capstab...
- by d026 - at 2007.11.26 14:11:00
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36. Crow, Hawk, Buzzard, Manticore, or Kitsune? - in Ships and Modules [original thread]
Edited by: d026 on 26/11/2007 14:05:17 The Crow: It's fast, survivable, can put out some pretty sweet damage, but costs 10 mil more than the raptor. I ususaly end up flying a raptor, nice cheap tackler who does almost the same as the crow... A...
- by d026 - at 2007.11.26 14:02:00
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37. Laser Raven Theory - in Ships and Modules [original thread]
you can squeeze out some dps if you add 2 laster in teh remaining highs. but with a 4/4 setup you end up with less dps than with 6 cruise missiles alone. besides you need 3 x anci router and 2 x pdu II to fit such a setup (tachyons)
- by d026 - at 2007.11.26 12:48:00
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38. A more constructive "nerf the vagabond" thread - in Ships and Modules [original thread]
stacking nerf speed mods stacking nerf speed imps redesign webs (web should kill inertia to) upgrade server/client data transfer so that you get accurate ship placement on grid.
- by d026 - at 2007.11.25 20:34:00
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39. Caldari changes for Trinity - in Ships and Modules [original thread]
Edited by: d026 on 25/11/2007 04:19:07 Originally by: Liang Nuren So I think everyone agrees with: Drake: +PG (so you can fit an active tank), -Kin bonus, +ROF bonus Then: Stack nerf shield recharge. Liang hmm with rof bonus a...
- by d026 - at 2007.11.25 04:18:00
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40. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: d026 Originally by: Bllizzard The problem is passive shield tanking, the drake is obviously the most used example, but it isnt the only 1, far from it. I have 1 idea to solve the p...
- by d026 - at 2007.11.25 03:41:00
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