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101. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Qui Shon Originally by: d026 In another dev blog the marauders were appraised as "the-missionrunners-wet-dream". so.. why not expect a mission ship?:) Quote? Link? I skimmed the headlines back to June, didn't ...
- by d026 - at 2007.10.25 12:28:00
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102. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: d026 on 25/10/2007 12:24:31 Originally by: Tidas Andrommeda Umm...just wondering if you realize that the whole thing behind doing missions is to get your isk/hour ratio high (aka making the most money from each mission in th...
- by d026 - at 2007.10.25 12:22:00
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103. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Qui Shon Since this is the premise of your arguments, let me just go back to that. Devblogs specifically said, don't call it a mission ship. In reference to Black Ops, it also said this is not the Tech 2 battleship you a...
- by d026 - at 2007.10.25 11:48:00
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104. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Its so easy to tank lv'4s i have have a full rack of 5 bcus on my cnr. The only thing i wished the golem to have more DPS to speed up my missionwhoring. You can tank every level 4 just fine in a CNR/Raven/Domi. And no you wont be able to tank lvl ...
- by d026 - at 2007.10.25 11:46:00
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105. Golem, Missionrunners wet Dream? - in Ships and Modules [original thread]
Originally by: Akita T Actually, it appears it will do EXACTLY as much damage as a T1 Raven with L5 Caldari BS, since NPC defenders are apparently "chance per missile" based, not working any way like the regular defenders... and that whil...
- by d026 - at 2007.10.25 11:37:00
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106. Golem, Missionrunners wet Dream? - in Ships and Modules [original thread]
Originally by: Sokratesz Edited by: Sokratesz on 25/10/2007 10:07:47 The tank bonus is nice with the 7 mids cause that allows you to fit a monster tank and still have 2 slots left for utility (afterburner / targetpainter). They should...
- by d026 - at 2007.10.25 11:26:00
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107. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: d026 on 24/10/2007 20:31:10 Edited by: d026 on 24/10/2007 20:30:33 Originally by: Shardrael Originally by: d026 uhh how does a 4/4 high/low slot raven dish out more dps than a 8/5 high/low slot raven? Actualy the ...
- by d026 - at 2007.10.24 20:28:00
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108. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: d026 on 24/10/2007 18:46:15 Originally by: William DeMeo Originally by: Akita T Ok, so they're not specifically designed ONLY for missionrunning, as the initial devblog mentioning them just had to state. But they w...
- by d026 - at 2007.10.24 18:45:00
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109. seriously its getting rediculous - in Ships and Modules [original thread]
WAHHH COUNTERWINE!
- by d026 - at 2007.10.24 12:05:00
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110. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Akita T CALDARI : Raven - Raven Navy Issue - Golem So, this makes the Golem the only Marauder that is not only on par with T1/faction, but actually worse as the faction version, damag...
- by d026 - at 2007.10.24 11:45:00
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111. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
/signed At this point i might get a Marauder for PVP (depends on price tough) but def not gonna switch to a Golem from my CNR.
- by d026 - at 2007.10.24 10:32:00
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112. Fix Golem :) - in Ships and Modules [original thread]
Originally by: Closer Still Originally by: bldyannoyed It's got nothing to do with guristsas. Every NPC race magically seems to be able to vomit defenders at an alarming rate. With torps out of the PvE picture a golem is going to...
- by d026 - at 2007.10.24 02:44:00
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113. So the new T2 ship stats are here - in Ships and Modules [original thread]
Originally by: Commander Prishe Change gollems rubbish bonuses from 10% missile velocity and 10% explosion velocity (wtf) too 5% missile damage and 5% Rate of fire per level and ill be happy. Also remove the crappy target painter skills, ...
- by d026 - at 2007.10.24 02:20:00
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114. Golem wtf pwnage power or what ? - in Ships and Modules [original thread]
Originally by: Sorja Golem + torps > CNR Range on torps being nerfed means Golem + cruises < CNR by a large margin (not only Guristas use defenders btw). Looting + salvaging doing a mission? I doubt it. It's more convenient to clear...
- by d026 - at 2007.10.23 23:22:00
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115. Golem wtf pwnage power or what ? - in Ships and Modules [original thread]
Originally by: Carniflex It will be good for PvP and 0.0 ratting agreed. cnr still will be a must for highsec lvl 4's:)
- by d026 - at 2007.10.23 21:56:00
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116. Cerberus vs Drake? - in Ships and Modules [original thread]
Edited by: d026 on 21/10/2007 18:43:17 Edited by: d026 on 21/10/2007 18:41:11 Originally by: Gypsio III Originally by: Xaen Drake with decent skills & some t2 fittings does maybe 250DPS Rofl @ bolded statement. Try do...
- by d026 - at 2007.10.21 18:39:00
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117. Excuse me waiter... why are we nerfing torpedos again?? - in Ships and Modules [original thread]
Originally by: NoNah Originally by: d026 Edited by: d026 on 19/10/2007 00:59:49 Originally by: Megadon So why are we nerfing torps again? Not so much interested in argueing against it, as I'm interested in discovering...
- by d026 - at 2007.10.19 09:38:00
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118. Rocket Raven - in Ships and Modules [original thread]
you need a salvager and a tractorbeam.. i mean you want to salvage those frigate wrecks right?
- by d026 - at 2007.10.19 01:03:00
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119. Rocket Raven - in Ships and Modules [original thread]
Originally by: Sokratesz Edited by: Sokratesz on 18/10/2007 22:05:54 Fail. If you want to kill ceptors fit it like.. 2x 150mm railgun II 6x assault missile launcher II w/ precisions 2x sensorbooster 2x web, 1x scram 1x injector 2x L...
- by d026 - at 2007.10.19 01:03:00
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120. Excuse me waiter... why are we nerfing torpedos again?? - in Ships and Modules [original thread]
Edited by: d026 on 19/10/2007 00:59:49 Originally by: Megadon So why are we nerfing torps again? Not so much interested in argueing against it, as I'm interested in discovering the logic behind it as CCP sees it. One of the roles I ...
- by d026 - at 2007.10.19 01:00:00
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