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41. Removing jump drive range - in Player Features and Ideas Discussion [original thread]
Only thing that needs adjusting is jump fatigue. I have all the skills maxed out, i had to do a few jumps to move assets. 20 days jump fatigue. For a few cyno's i took... I have essentially been forced to not partake in any ops since most are...
- by d0cTeR9 - at 2015.07.23 16:37:19
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42. Bigger spikes on larger Sansha ships - in Player Features and Ideas Discussion [original thread]
Agreed. Lore point of view, Sansha is one scary badass. His ships should represent that instead of looking awkwardly ugly.
- by d0cTeR9 - at 2015.07.08 02:17:25
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43. New ship: The Maskirovka - in Player Features and Ideas Discussion [original thread]
Why? Apart from OP only have to train for that ship and now being able to look like flying something bigger/more expensive...
- by d0cTeR9 - at 2015.07.05 19:23:14
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44. Supercapital Wormholes - in Player Features and Ideas Discussion [original thread]
No. It's more work for CCP which will end up being scouted and the moment you pop on the other side you die to 300+ frigs/cruisers waiting to kill you (or a 30 dread/supercarrier hot drop).
- by d0cTeR9 - at 2015.07.04 19:57:43
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45. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Lancastor Dex wrote: There is an easy solution to promote mooring. Currently after you log off your ship magicaly dissapears after certain amount of time. Just remove this "feature" from supercaps and everyone will be mooring :) Agreed, al...
- by d0cTeR9 - at 2015.07.01 16:21:22
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46. Jump Drive Ship - in Player Features and Ideas Discussion [original thread]
Matt Parmala wrote: I was wondering what people may think about a bowhead type of ship that when it is only in your fleet it gives out bonuses to cap jump range and/or gives less fatigue after a jump. Defeats the purpose of all the null-ner...
- by d0cTeR9 - at 2015.06.30 18:46:39
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47. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: d0cTeR9 wrote: DrysonBennington wrote: Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding ...
- by d0cTeR9 - at 2015.06.29 19:02:01
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48. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding services which would come in various lev...
- by d0cTeR9 - at 2015.06.29 03:17:19
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49. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Hanazava Karyna wrote: Now we need only some effective EWAR that works on missiles. Jam the missile boat. Smartbomb the missiles. Damp the missile boat so you are out of its locking range. Missile defenders still a thing? If yes, use em... ...
- by d0cTeR9 - at 2015.06.22 05:21:02
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50. Agile Carrier - in Player Features and Ideas Discussion [original thread]
Fit istabs i guess... wtf is this even?
- by d0cTeR9 - at 2015.06.15 19:20:34
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51. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
People have been asking for a bubble nerf for ages. It's one of the most OP thing in the game. Absolutely absurd and i have been playing since 2004. A dic bubble should have a strength of 1 and a HIC bubble a strength of 2. Bubble that overlap o...
- by d0cTeR9 - at 2015.06.12 23:50:27
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52. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
davet517 wrote: This isn't rocket science (pun intended) devs. When you're moored in a super, you're invulnerable. You can look around space, d-scan, and interact with the services and hangers of the structure to which the mooring is attached. ...
- by d0cTeR9 - at 2015.06.07 19:21:13
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53. Focusing Supercapitals On Multi Pilot roles (S5.0) - in Player Features and Ideas Discussion [original thread]
Octoven wrote: If memory serves...super carriers used to be able to equip and use clone vats anyways when they were then called Mother Ships. Im not sure giving them that functionality back would be that great unless you also gave it hefty rest...
- by d0cTeR9 - at 2015.06.04 18:40:28
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54. why not make a PS4 Client? - in Player Features and Ideas Discussion [original thread]
wow...
- by d0cTeR9 - at 2015.06.01 20:13:14
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55. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Martin Vanzyl wrote: There is a golden opportunity here... with these fresh new structures, means fresh new code,,, the opportunity to do mindblowing things... The thing that will bring EVE even more firmly into the next decade... With the Cit...
- by d0cTeR9 - at 2015.05.17 06:18:38
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56. One account per IP address - in Player Features and Ideas Discussion [original thread]
Would not work, here is why: First Account: Main character that's in the main alliance. Scout/Cyno Alt. Dedicated super pilot. Second Account: Dedicated super pilot. Scout/Cyno Alt. PVE character that's able to fly around without worrying about ...
- by d0cTeR9 - at 2015.05.14 17:36:31
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57. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Fun ship, but compared to the other two that are out... it's a joke.
- by d0cTeR9 - at 2015.05.14 17:28:22
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58. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
*fleets of 500 show up and each dump 3 mines* *EVE dies* No thanks to mines, too much of a resource hog.
- by d0cTeR9 - at 2015.05.13 23:44:20
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59. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Staysin Jita wrote: The ability to fit items from station containers. Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another... Also, when fitting a new fit, PLE...
- by d0cTeR9 - at 2015.05.11 18:25:53
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60. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Everyone wants to take a shot at goons/emperium... yet they all seem to have to ask CCP to make the game MUCH easier to do it Stop killing EVE.
- by d0cTeR9 - at 2015.05.11 18:23:21
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